Fabula
S1E13 · The Big Goodbye

Beverly Confronts the Reality of Picard’s Murder Accusation

In the tense atmosphere of the 1941 police station waiting room, Beverly Crusher arrives visibly shaken, her unease compounded by Data’s cryptic revelation that Picard is undergoing a harsh interrogation. Whalen’s melodramatic announcement that Picard is accused of murder jolts Beverly’s anxiety, threatening to overwhelm her. However, Whalen’s reassurance that the interrogation is a simulated challenge temporarily soothes her fears, underscoring the fragile boundary between the immersive game and the looming danger. This moment crystallizes the escalating tension as the crew grapples with the simulation’s deadly stakes, setting the stage for the psychological and emotional trials ahead.

Plot Beats

The narrative micro-steps within this event

4

Beverly enters the police station waiting room, visibly pale and dizzy, while Data and Whalen examine period memorabilia, setting the scene’s immersive 1941 atmosphere.

neutral to concern ['police station waiting room']

Data cryptically informs Beverly that Picard is 'on ice' and 'being grilled,' conveying that Picard faces a serious interrogation without immediately revealing the stakes.

confusion to growing alarm

Beverly expresses frustration and confusion about Picard’s interrogation, while Whalen reveals with melodramatic humor that Picard is accused of murder, heightening tension.

frustration to alarm mixed with dark humor

Whalen calms Beverly’s alarm, insisting the interrogation is merely part of the game and that Picard is enjoying the experience, momentarily easing dramatic tension.

alarm to reluctant reassurance

Who Was There

Characters present in this moment

4

Uneasy and alarmed, struggling to reconcile the simulation's grim reality with her desire to help Picard.

Beverly Crusher enters the police station waiting room visibly shaken and experiencing dizziness, expressing frustration and alarm over Captain Picard's interrogation status. She actively questions Data and Whalen, revealing her protective instincts and emotional investment in Picard's wellbeing.

Goals in this moment
  • Obtain clear information about Picard's condition and status.
  • Find a way to assist or intervene in Picard's interrogation.
Active beliefs
  • Picard is in real jeopardy and requires help.
  • The situation, despite its simulated nature, carries genuine emotional weight and potential danger.
Character traits
caring anxious frustrated determined
Follow Beverly Crusher's journey

Playful yet caring, balancing the gravity of the situation with humor to ease tension.

Charles Whalen injects melodramatic levity into the conversation, announcing Picard’s murder accusation with theatrical flair. He then reassures Beverly by emphasizing that the interrogation is part of the simulation, attempting to soothe rising fears.

Goals in this moment
  • Alleviate Beverly’s anxiety by framing the interrogation as a simulated challenge.
  • Maintain group cohesion through lightheartedness and reassurance.
Active beliefs
  • The simulation, while dangerous, is still a game to be endured.
  • Keeping spirits up is crucial in the face of mounting psychological stress.
Character traits
melodramatic reassuring optimistic loyal
Follow Charles Whalen's journey

Uninvolved and neutral, focused on administrative tasks.

The Unnamed Police Sergeant remains in the background, absorbed in paperwork at the front desk, providing an atmospheric anchor without engaging directly with the main characters.

Goals in this moment
  • Maintain the procedural appearance of the police station.
  • Provide subtle environmental authenticity to the setting.
Active beliefs
  • Routine work must continue despite the surrounding tension.
  • Maintaining a low profile is appropriate in this environment.
Character traits
reserved detached professional
Follow Unnamed Police …'s journey

Neutral and analytical, maintaining calm to steady Beverly and provide clarity.

Data stands composed and methodical, examining wall memorabilia before greeting Beverly. He conveys essential but cryptic information about Picard’s interrogation status in his characteristically neutral and informative tone.

Goals in this moment
  • Inform Beverly of the current situation without causing undue panic.
  • Maintain composure to stabilize the group's morale.
Active beliefs
  • Providing factual information is essential to managing the crisis.
  • Emotional regulation is important to prevent escalation of fear.
Character traits
logical calm supportive informative
Follow Data's journey

Location Details

Places and their significance in this event

1
Police Station Waiting Room

The police station waiting room acts as a charged liminal space where the crew confronts the unsettling reality of the interrogation simulation. Its sparse, utilitarian design elevates the tension and symbolizes institutional scrutiny and entrapment within the game’s narrative.

Atmosphere Tense and charged with foreboding, underscored by the mix of period authenticity and the crew’s …
Function Meeting point and emotional crucible where information is exchanged and anxiety builds over Picard’s predicament.
Symbolism Represents the intersection of simulated role-play and real psychological threat, embodying both nostalgia and menace.
Access Open to the crew involved in the simulation; controlled and monitored space within the Holodeck …
Sparse furnishings and utilitarian décor Period-appropriate memorabilia adorning the walls Flickering fluorescent lighting Background presence of the police sergeant engaged in paperwork

Narrative Connections

How this event relates to others in the story

What this causes 5
Character Continuity medium

"McNary's assistance in freeing Picard from harsh interrogation continues the supportive dynamic, offering a moment of respite before the later final separation."

Picard’s Harsh Interrogation and McNary’s Reluctant Intervention
S1E13 · The Big Goodbye
Character Continuity medium

"McNary's assistance in freeing Picard from harsh interrogation continues the supportive dynamic, offering a moment of respite before the later final separation."

Data's Distraction Halts Sergeant's Harassment
S1E13 · The Big Goodbye
Escalation

"Whalen's insistence that it's just a game is violently contradicted by his shooting, signaling the narrative's pivot from playful immersion to deadly reality."

Leech's Violent Betrayal and Whalen’s Fatal Wounding
S1E13 · The Big Goodbye
Escalation

"Whalen's insistence that it's just a game is violently contradicted by his shooting, signaling the narrative's pivot from playful immersion to deadly reality."

Picard Disarms Leech as Holodeck Entrapment Becomes Deadly
S1E13 · The Big Goodbye
Escalation

"Whalen's insistence that it's just a game is violently contradicted by his shooting, signaling the narrative's pivot from playful immersion to deadly reality."

Holodeck Turns Deadly as Exit Seals Shut
S1E13 · The Big Goodbye

Key Dialogue

"DATA: Hiya Doc. What's shakin'? Are you alright?"
"BEVERLY: I'm just a little dizzy, thank you. I had some trouble coming through. Where's Captain Picard?"
"WHALEN: The captain's being interrogated. They think he's committed a murder."
"BEVERLY: Shouldn't we be doing something to help him?"
"WHALEN: Relax Doctor. It's all part of the game. Believe me, he's having the time of his life in there."