Fabula
S2E20 · The Emissary

Worf's Cold Raise — Quiet Assertion at the Table

A friendly poker evening in Data's quarters hardens into a quiet power play when Worf calmly escalates the betting. His cold raise forces Pulaski to shove her last chips; he reveals a full house (aces over queens), collects the pot without a smile, then passes the deal to Data and immediately opens the next hand with another fifty. The moment exposes interpersonal friction (Pulaski's flirtation and the others' nervous banter), establishes Worf's disciplined, uncompromising temperament, and foreshadows his strategic, emotionless approach to the crises ahead — before a Class Eleven emergency violently interrupts the table.

Plot Beats

The narrative micro-steps within this event

3

Cards and quips fly until Worf coolly shoves a fifty-raise into the pot, jolting the table. Data’s bungled “bend” and Worf’s curt “Talk or play. Not both.” lock his icy control over the game.

casual to tense

Pulaski shoves in everything to stare Worf down, Riker bails, and the hand collapses to a duel. Worf flips a full house that crushes her straight, rakes the pot, and earns the “Iceman” nod as the table exhales.

bravado to relieved release

Worf wordlessly stacks his winnings, refuses to smile, passes the deal to Data, and then opens the fresh hand with another fifty—reasserting pressure before anyone settles.

playful to pressured

Who Was There

Characters present in this moment

5

Playful and sexually teasing in banter; briefly stung and exposed after losing her last chips; quickly toggles to professional readiness when duty calls.

Plays aggressively and flirtatiously, pushes her last chips into the pot to stay in against Worf, verbally challenges him about enjoying winning, then reacts with frustration to her loss before exiting for the emergency.

Goals in this moment
  • Win the pot and reclaim status/money
  • Engage Worf personally through flirtation
  • Maintain esprit de corps with colleagues
Active beliefs
  • Personal charm can influence outcomes at the table
  • Risking everything is justified for a meaningful win
  • Professional obligations will supersede social play
Character traits
flirtatious competitive direct emotionally candid
Follow Katherine Pulaski's journey

Detached curiosity and procedural calm, treating the game as a system to be described and managed; unaffected outwardly by competitive tension until the alarm.

Provides literal, analytical commentary on probability and betting; folds early and performs dealer duties when Worf passes cards to him, then shuffles and lays out the next deal before the interruption.

Goals in this moment
  • Maintain the game's procedural correctness and fairness
  • Observe and report actions in an objective manner
  • Facilitate crew social interaction through precise dealing
Active beliefs
  • Probability governs outcomes more than intent
  • Language and terms should be used precisely
  • Duty and protocol will resume promptly upon alert
Character traits
analytical precise socially literal service‑oriented
Follow Data's journey

Externally impassive and controlled; internally purposeful and focused on dominance and precision rather than social play or flirtation.

Sits motionless and disciplined, calmly makes a large, unexpected fifty raise, slowly reveals a full house (aces over queens), collects the pot without expression, then immediately opens the next hand with another fifty before the emergency call cuts the moment short.

Goals in this moment
  • Assert dominance and control within the social setting
  • Maximize material gain (chips) through decisive wagers
  • Maintain mental focus and readiness for forthcoming responsibilities
Active beliefs
  • Strength and discipline manifest in measured, uncompromising action
  • Bluffing is dishonorable or culturally inappropriate
  • Winning without display is preferable to theatricality
Character traits
stoic disciplined unemotional strategic
Follow Worf's journey

Good‑humored and slightly competitive in the game; swiftly professional and focused when the emergency call arrives.

Sits at the table bantering confidently, matches and then folds to Worf's heavy raise while making light quips, reacts quickly and formally to the Class Eleven call by announcing 'On my way' and moving for the door.

Goals in this moment
  • Recover lost chips and maintain camaraderie
  • Test the table and read opponents' behavior
  • Respond immediately and effectively to Starfleet orders
Active beliefs
  • Social rituals like poker are worth small risks for morale
  • Worf's behavior has tactical or cultural meaning worth observing
  • Ship's duty overrides personal play
Character traits
playful pragmatic socially attuned responsive to duty
Follow William Riker's journey

Amused and curious during play; mildly unsettled by Worf's inscrutability and simultaneously deferential as they depart for the emergency.

Plays lightly, adds chips early then folds under Worf's raise while joking about the situation; as they leave he teases Worf about bluffing and registers uncertainty at Worf's claim.

Goals in this moment
  • Avoid unnecessary losses and keep the game light
  • Read Worf's behavior for social insight
  • Maintain team cohesion while transitioning to duty
Active beliefs
  • Worf's temperament is culturally informed and may mask intention
  • Social games are a safe place to test colleagues
  • Crew must swiftly comply with command orders
Character traits
good‑humored cautious observant collegial
Follow Geordi La …'s journey

Objects Involved

Significant items in this scene

5
Data's Poker Chips

Individual stacks of palm‑sized chips circulate as betting currency; Worf counts and adds large stacks, Pulaski pushes her final chips into the pot, and Worf sweeps the consolidated pile at the reveal — the chips physically manifest stakes, loss, and social power.

Before: Distributed among players with Worf visibly holding the …
After: Consolidated into Worf's possession, stacked neatly after he …
Before: Distributed among players with Worf visibly holding the largest stack at the table.
After: Consolidated into Worf's possession, stacked neatly after he collects the pot; Pulaski is left without chips.
Data's Quarters Door

Data's quarters door functions as the egress that converts private play into public duty: players cross the threshold immediately after the Class Eleven call, signifying the abrupt transition from leisure to command response.

Before: Closed or partially open as the group is …
After: Opened by the departing players as they exit …
Before: Closed or partially open as the group is settled in the quarters.
After: Opened by the departing players as they exit toward the bridge and stations.
Deck of Playing Cards (Enterprise Poker Deck)

The deck structures the game's rhythm: cards are dealt, folded, and revealed; Worf lays down his winning hand (full house), then collects and returns the cards to Data who shuffles and prepares the next deal before the emergency call intervenes.

Before: In play on the table, recently shuffled and …
After: Gathered by Data for reshuffle and redeal; tossed …
Before: In play on the table, recently shuffled and being used for seven‑card stud.
After: Gathered by Data for reshuffle and redeal; tossed aside as players abandon the game to respond to the emergency.
Poker Pot (Crew Stakes)

The communal pot represents the immediate prize: chips are pushed into it throughout the hand, Pulaski risked her last chips to increase it, and Worf collects it after revealing his full house — narratively it symbolizes both camaraderie and sudden loss.

Before: Growing on the table as bets escalate, eyed …
After: Emptied and absorbed into Worf's chip stacks after …
Before: Growing on the table as bets escalate, eyed by all players.
After: Emptied and absorbed into Worf's chip stacks after he wins the hand.
Poker Table (Data's Quarters)

The small poker table stages the intimate social ritual: it corrals cards, chips, and bodies into a focused circle where banter and power dynamics play out; the table is abandoned as the emergency call forces the players to leave abruptly.

Before: Cleared for seven‑card stud with chips, cards, and …
After: Left in disarray with cards and chips briefly …
Before: Cleared for seven‑card stud with chips, cards, and players around it.
After: Left in disarray with cards and chips briefly abandoned as players rush out to duty.

Location Details

Places and their significance in this event

2
Main Bridge

The bridge functions off‑stage as the origin of the Class Eleven transmission that breaks the game's intimacy; its voice projects institutional authority into the quarters and instantly reorders priorities from play to mission.

Atmosphere Not directly seen but implied as urgent and controlled — a formal, crisp channel interrupting …
Function Source of operational command and the mechanism that summons officers back to duty.
Symbolism Embodies institutional authority intruding into personal space.
Access Restricted to duty personnel and command staff; voice contact is the bridge's primary manifest presence …
A clipped, formal com voice announcing 'class eleven emergency' Immediate silence and physical movement in response to the call
Data's Quarters

Data's private quarters operate as a domestic sanctuary where rank softens into camaraderie; the small, low‑lit room concentrates social ritual and allows for intimate testing of personality (Worf's raise, Pulaski's flirtation) before command ruptures the space with an emergency call.

Atmosphere Warmly informal and tension‑prone — convivial banter undercut by a quietly tense, competitive edge.
Function Meeting point for off‑duty social interaction and a crucible for revealing character dynamics.
Symbolism Represents temporary respite from duty and a microcosm where personal codes (Klingon honor vs. Starfleet …
Access Privileged but not strictly restricted — attended by senior officers who are invited; informal privacy …
Low light and a low hum from consoles Sounds of chips clacking and cards whispering Close seating around a waist‑high table An audible chime/console when the Class Eleven message arrives

Narrative Connections

How this event relates to others in the story

What this causes 9
Callback medium

"The poker maxim pays off ironically when K'Temoc yields to Worf's uncompromising posture—whether bluff or not, Klingon resolve wins the day."

Crossing the Bow — Worf's Command by Shame
S2E20 · The Emissary
Callback medium

"The poker maxim pays off ironically when K'Temoc yields to Worf's uncompromising posture—whether bluff or not, Klingon resolve wins the day."

Worf's Klingon Gambit — Command Without Blood
S2E20 · The Emissary
Callback medium

"The poker maxim pays off ironically when K'Temoc yields to Worf's uncompromising posture—whether bluff or not, Klingon resolve wins the day."

Worf's Klingon Command: Shame and Surrender
S2E20 · The Emissary
Foreshadowing

"Worf's 'Klingons never bluff' at poker foreshadows his brinkmanship on the viewscreen when he raises the threat of firing to force compliance."

Worf's Klingon Gambit — Command Without Blood
S2E20 · The Emissary
Foreshadowing

"Worf's 'Klingons never bluff' at poker foreshadows his brinkmanship on the viewscreen when he raises the threat of firing to force compliance."

Crossing the Bow — Worf's Command by Shame
S2E20 · The Emissary
Foreshadowing

"Worf's 'Klingons never bluff' at poker foreshadows his brinkmanship on the viewscreen when he raises the threat of firing to force compliance."

Worf's Klingon Command: Shame and Surrender
S2E20 · The Emissary
Symbolic Parallel medium

"Worf's cool victory at poker mirrors his psychological outplaying of K'Temoc—discipline over passion secures the win."

Crossing the Bow — Worf's Command by Shame
S2E20 · The Emissary
Symbolic Parallel medium

"Worf's cool victory at poker mirrors his psychological outplaying of K'Temoc—discipline over passion secures the win."

Worf's Klingon Gambit — Command Without Blood
S2E20 · The Emissary
Symbolic Parallel medium

"Worf's cool victory at poker mirrors his psychological outplaying of K'Temoc—discipline over passion secures the win."

Worf's Klingon Command: Shame and Surrender
S2E20 · The Emissary

Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"WORF: "I raise fifty.""
"PULASKI: "I'll see you.""
"GEORDI: "Klingons never bluff.""