Fabula
S1E16 · 11001001
S1E16
· 11001001

Riker Observes Enterprise Emptying as Power is Reduced for System Upgrade

As the Enterprise crew prepares for shore leave with lighthearted camaraderie, Commander Riker chooses to remain aboard, declining Tasha Yar and Worf’s invitation to join a friendly Parrises Squares game. His measured decision underscores his sense of duty and foreshadows the ship’s gradual emptying. After watching the crew depart, Riker notices the corridors dim as power is intentionally reduced in unoccupied sections to facilitate a critical computer system upgrade. This quiet, solitary moment not only highlights the growing vulnerability of the Enterprise but also sets a quietly foreboding tone, emphasizing Riker’s watchfulness amid a ship increasingly stripped of its human presence.

Plot Beats

The narrative micro-steps within this event

3

Riker watches the crew depart with a faint smile, the corridor darkens, and he approaches a com panel that lights up as he queries the computer about a power reduction, shifting focus to the ship’s operational changes.

calm observation to attentive inquiry ['corridor']

The computer explains that unoccupied sections are powered down to clear space for system upgrades, reassuring Riker and confirming the ship’s ongoing maintenance amid the crew’s absence.

uncertainty to clarity

Satisfied, Riker moves on, his decision to remain aboard underscored as the ship grows emptier, setting the stage for ensuing vulnerability and disruption.

satisfaction to quiet resolve

Who Was There

Characters present in this moment

5

Cheerful and encouraging, displaying optimism and camaraderie despite the underlying tensions on the ship.

Lieutenant Tasha Yar, embodying warmth and persuasive friendliness, invites Riker to join the Parrises Squares game and teases him lightly about Worf’s developing humor before sprinting off to join the crew, symbolizing the buoyant social life around the impending departure.

Goals in this moment
  • Encourage Riker to relax and join the crew’s social activity.
  • Support crew morale through lighthearted engagement.
  • Foster a sense of unity before shore leave.
  • Maintain a positive atmosphere amid uncertainty.
Active beliefs
  • Social bonding is essential for crew wellbeing.
  • Riker deserves and needs a break from command pressure.
  • Friendly competition can alleviate stress.
  • Humor is developing even in disciplined officers like Worf.
Character traits
friendly persuasive playful supportive
Follow Tasha Yar's journey

Fiercely focused and confident, with a gleam of humor masking a deep-seated warrior mindset.

Lieutenant Worf enthusiastically commits to the Parrises Squares game with fierce competitive spirit, reassuring Riker of victory ‘at whatever the cost’, and displays an intensity that momentarily challenges the notion of friendly competition, before departing with the crew.

Goals in this moment
  • Win the Parrises Squares game decisively.
  • Uphold Klingon warrior pride through competition.
  • Reassure command of team’s capability and dedication.
  • Engage in bonding through sport.
Active beliefs
  • Victory is paramount in competition.
  • Keeping score is fundamental to meaningful games.
  • Competitive spirit honors personal and crew honor.
  • Friendly games are a serious matter for morale.
Character traits
competitive serious determined honest
Follow Worf's journey

Reflective and quietly concerned, masking a sense of isolation and anticipation amid the ship's gradual depopulation and technical adjustments.

Commander Riker observes the departing crew preparing for a friendly Parrises Squares game, declines invitations with measured reasoning, expresses concern toward Worf’s intense competitiveness, and later investigates the unexpected power reduction by interfacing with the ship’s computer via the corridor com panel, embodying a watchful and solitary vigilance.

Goals in this moment
  • Maintain responsibility and oversight of ship operations despite crew's diminishing presence.
  • Understand and monitor the cause and implications of the power reductions.
  • Uphold morale by encouraging the departing crew to represent the Enterprise with pride.
  • Retain readiness for unforeseen developments on the ship.
Active beliefs
  • Duty requires staying attentive even when others seek leisure.
  • Maintaining operational integrity of the ship is paramount.
  • Friendly competition should be balanced with camaraderie and sportsmanship.
  • Power reductions in unoccupied areas are a tactical necessity with possible risks.
Character traits
dutiful thoughtful reserved observant concerned
Follow William Riker's journey

Optimistic and eager, enjoying a brief reprieve from duties through athletic engagement.

The Evacuating Crew Members, dressed in athletic gear and carrying duffel bags, prepare to leave the Enterprise for shore leave, exhibiting lighthearted camaraderie and anticipation for friendly competition, embodying the ship’s temporary human presence and morale.

Goals in this moment
  • Participate successfully in the Parrises Squares game.
  • Foster team spirit and crew cohesion.
  • Enjoy a break from operational stresses.
  • Represent the Enterprise honorably off-ship.
Active beliefs
  • Sports strengthen bonds among crew members.
  • Shore leave is a welcomed respite.
  • Friendly competition boosts morale.
  • Teamwork is essential for success.
Character traits
sportive cheerful cooperative anticipatory
Follow Evacuating Crew …'s journey

Neutral, objective, and functional, maintaining steady communication during evolving ship conditions.

The Enterprise Computer Voice responds with calm efficiency to Riker’s inquiry regarding the power reduction, explaining the tactical rationale behind closing unoccupied sections to facilitate a critical computer upgrade and assuring that full power can be restored if necessary.

Goals in this moment
  • Provide accurate and immediate information on ship status.
  • Reassure command of system stability despite power changes.
  • Support operational decision-making through data clarity.
  • Maintain efficient system management during upgrades.
Active beliefs
  • System transparency is critical for command trust.
  • Temporary power reductions optimize system capacity.
  • Upgrades are necessary despite short-term inconveniences.
  • Full power restoration is available on demand.
Character traits
calm precise informative reliable
Follow Custodian Voice's journey

Objects Involved

Significant items in this scene

1
Enterprise Corridor Communication Panels

The Enterprise Corridor Communication Panel serves as Riker’s interface to the ship’s computer, enabling him to query about the power reduction. Its illumination briefly enhances the dim corridor’s atmosphere, symbolizing a fragile connection between command and the ship’s systems during an unsettling power-down.

Before: Mounted on the corridor wall, idle and unlit, …
After: Activated and glowing momentarily as Riker uses it …
Before: Mounted on the corridor wall, idle and unlit, silently awaiting activation.
After: Activated and glowing momentarily as Riker uses it to contact the computer, then remains ready for further use.

Location Details

Places and their significance in this event

2
Section L-Ninety Four

Section L-Ninety Four represents the unoccupied area of the Enterprise undergoing intentional power reduction to create capacity for the computer system upgrade. Mentioned explicitly by the Enterprise Computer and referenced by Riker’s inquiry, this location’s dimming symbolizes the ship’s gradual loss of operational presence and foreshadows vulnerability.

Atmosphere Silent and darkened, embodying absence and technical dormancy.
Function Focus of tactical power reduction and technical upgrade efforts.
Symbolism Embodies the technical and existential thinning of the ship’s vitality.
Access Unoccupied and closed down during upgrade process.
Lights powering down Systems throttled back to minimal support
Corridor Outside Sickbay

The Enterprise Corridor functions as the physical and symbolic stage where Riker encounters departing crew members preparing to leave, witnesses the lighthearted social dynamics, and later experiences the gradual dimming of lights due to power reduction. This setting underscores the tension between communal warmth and impending isolation, emphasizing the ship’s vulnerability as it grows emptier.

Atmosphere Initially lively and sporty with camaraderie, shifting to quiet, dim, and foreboding as power diminishes.
Function Meeting place and observational vantage point where Riker monitors crew movement and ship status.
Symbolism Represents the threshold between human connection and solitary responsibility; a corridor to uncertainty.
Dimming lights reflecting the power reduction Sounds of departing crew and light footsteps Presence of athletic gear and duffel bags Illumination from the com panel when activated

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Key Dialogue

"TASHA: We've been challenged to a friendly game of Parrises Squares by some of the maintenance personnel -- want to join us on the starbase?"
"RIKER: No... if you do that in Parrises Squares you lose the rhythm of the game."
"COMPUTER: Unoccupied sections are being closed down in order to clear space in the main computer banks. It's necessary to facilitate the system upgrade. Full power can be restored if needed."