Narrative Web

Holodeck Duet — Pinocchio and Prejudice

Riker wanders into a parkland holodeck and discovers Data struggling to whistle a melody. Their easy, intimate exchange shifts from playful music-correction to a sharper ethical note when Riker, awkward and curious, confronts Data's status as a 'machine.' Data replies with clinical honesty — admitting superiority in some areas yet confessing a longing to be human — while labeling Riker's hesitation as 'prejudice.' Riker's offhand nickname, 'Pinocchio,' both warms and distances: the scene humanizes Data, exposes Riker's bias, and sets up their working relationship for the away mission.

Plot Beats

The narrative micro-steps within this event

4

Riker probes Data's record and assumes his rank is honorary; Data corrects him with full Starfleet credentials.

assumption to clarity ['Woodland glen']

Riker confronts the 'machine' label and admits it troubles him; Data tags the reaction as human prejudice.

defensiveness to vulnerability ['Woodland glen']

Riker challenges whether Data sees himself as superior; Data admits advantages yet longs to be human.

challenge to aspiration ['Woodland glen']

Riker christens him 'Pinocchio,' explains the joke when it sails past, and caps the exchange by calling Data an interesting companion.

confusion to playful rapport ['Woodland glen']

Who Was There

Characters present in this moment

3

Soberly earnest and mildly puzzled by human social cues; expresses a quiet, genuine longing to be human while maintaining logical clarity.

Data lies in the grass practicing whistling, responds with precise, literal observations about human ability, accepts the away team invitation with formal assent, and answers direct questions about his nature with candid honesty and expressed longing.

Goals in this moment
  • Demonstrate willingness and adequacy for the away mission
  • Gather and provide factual information about his background
  • Test and learn human behaviors (practicing the whistle)
  • Clarify his own status to reduce ambiguity
Active beliefs
  • Honest, literal answers are the correct social approach
  • Human emotional responses are understandable data for him
  • Being superior in certain functions does not preclude desire for human experience
  • Prejudice is a recognizable human pattern that can be named and observed
Character traits
earnest literal curious about humanity unpretentious patiently self‑aware
Follow Data's journey

Neutral and functional; no affect but drives immediate physical access to the location.

The USS Enterprise Computer Voice authorizes and opens the holodeck program, providing the procedural prompt that allows Riker to enter the Parkland and initiate the encounter; otherwise remains silent during the interpersonal exchange.

Goals in this moment
  • Grant access to the requested holodeck program
  • Maintain procedural clarity for shipboard operations
Active beliefs
  • System prompts should be concise and unambiguous
  • Program access is governed by standard invocation protocols
Character traits
impersonal procedural authoritative
Follow Custodian Voice's journey

Cordially curious with an undercurrent of discomfort; outwardly amused but privately unsettled by the idea of working with an android.

Riker arrives into the holodeck parkland, follows a flawed whistle, recovers from a near‑fall on stepping stones, initiates conversation, probes Data's status, and ultimately offers him a place on the away team while revealing personal unease.

Goals in this moment
  • Recruit a competent team member for an away mission
  • Gauge Data's capabilities and temperament
  • Manage his own reaction to Data's non‑human status
  • Establish rapport to ensure team cohesion
Active beliefs
  • Starfleet personnel records and precedent are reliable indicators of suitability
  • Being human carries moral or experiential value that technology lacks
  • Command decisions require both competence and trustworthiness
  • Social nicknames and teasing can bridge distance between people
Character traits
curious pragmatic slightly awkward with sensitive topics protective/command-minded affectionately teasing
Follow William Riker's journey

Objects Involved

Significant items in this scene

2
Holodeck Park Stepping Stones

The cluster of stepping stones provides the crossing Riker uses to reach the glen; their uneven spacing forces a misstep that humanizes Riker physically and rhythmically, punctuating the scene with a tactile beat that precedes the emotionally revealing conversation.

Before: Arranged as a stable path across the holodeck …
After: Remains in place as part of the simulated …
Before: Arranged as a stable path across the holodeck stream, available for foot traffic.
After: Remains in place as part of the simulated terrain; indirectly implicated in Riker's moment of vulnerability but physically unaffected.
Holodeck Park Stream Stone

A single river‑worn stone in the holodeck stream causes Riker to misstep while crossing, creating a brief physical vulnerability that softens his posture and leads him to inspect the environment; the stone stages an intimate, humanizing moment before the dialogue begins.

Before: Partially submerged and stable within the simulated stream …
After: Left undisturbed in the streambed; functions as a …
Before: Partially submerged and stable within the simulated stream as part of the holodeck scenery.
After: Left undisturbed in the streambed; functions as a visible reminder of the near‑fall but is otherwise unchanged.

Location Details

Places and their significance in this event

3
Woodland Glen

The Woodland Glen serves as the private nook where Riker discovers Data; its intimacy concentrates the exchange, making Data's vulnerability literal (lying in grass) and allowing Riker space to ask probing questions away from the formalities of the ship.

Atmosphere Quiet, enclosed, and personal—inviting candidness and lowering formal guard.
Function Meeting place for candid human‑machine dialogue and the informal recruitment moment.
Symbolism A secluded clearing that emphasizes Data's isolation and desire to belong, echoing the Pinocchio metaphor.
Access Accessible within the holodeck program to program users; not a public shipboard area.
Deep grass cushioning Data's body Filtered sunlight through trees Muted birdcalls and soft ground sounds Shrubbery that creates a sense of discovery upon entry
Holodeck Parkland Stream

The holodeck's shallow stream functions as both obstacle and choreography—its sound masks the whistle until Riker nears, the water necessitates careful stepping, and it punctuates the physical comedy of Riker's misstep before the emotional exchange.

Atmosphere Murmuring, rhythmic, subtly distracting—providing a natural soundtrack that softens the scene's tension.
Function Minor physical obstacle that stages vulnerability and proximity between characters.
Symbolism A small barrier to cross before entering genuine interpersonal terrain; symbolizes the uneasy crossing between …
Access Part of the holodeck environment; unrestricted to those inside the program.
Water sound that obscures and then reveals the whistle Stepping stones requiring deliberate balance Slick surfaces that prompt a near‑fall
Parkland (Holodeck)

The broad holodeck Parkland provides the initial sense of wide, natural space that contrasts with the ship's confines; it functions as the scene's framing device, making the encounter feel private, uncanny, and safe enough for candid conversation while still being a constructed environment.

Atmosphere Deceptively pastoral and expansive, quietly intimate beneath its manufactured calm.
Function Setting the tranquil context that permits informal, off‑duty conversation and humanizing interactions.
Symbolism Represents an artificial refuge where human‑machine boundaries can be tested and intimacy can be simulated …
Access Accessible by authorized personnel via holodeck invocation; controlled and opened by ship systems.
Warm simulated sunlight bathing grass and trees Distant birdcalls and holodeck hum A stream running through the landscape Expansive horizon suggesting false limitless space

Narrative Connections

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Key Dialogue

"DATA: Marvelous how easily humans do that, sir. I still need much practice."
"DATA: Understood, sir. Prejudice is very human."
"DATA: I am superior in many ways. But I would gladly give it up to be human."