Fabula
S1E11 · Hide and Q
S1E11
· Hide and Q

Phasers Disabled and Q’s Starfleet Challenge

On the Enterprise bridge, Tasha Yar and Worf realize their phasers have become completely ineffective against the menacing alien snake head, emphasizing their vulnerability under Q’s omnipotent control. As Picard demands Q cease his assault, Q mockingly appears clad as a Starfleet admiral, flaunting his power and further destabilizing the crew’s morale with biting irony. A tense philosophical battle unfolds: Picard confronts Q about his distrust and past humiliations, while Q derides humanity’s fragility and mocks Starfleet’s ideals. Commander Riker’s quiet loyalty to Picard contrasts with Q’s cynical challenge, culminating in Q vanishing all crew except Picard to isolate him and escalate the deadly cosmic game. This event marks a pivotal turning point, exposing the crew’s helplessness and setting the stage for the high-stakes confrontation, while deepening Q’s role as an omnipotent tormentor testing human resilience and values.

Plot Beats

The narrative micro-steps within this event

1

Tasha and Worf discover their phasers are useless as the alien snake head looms menacingly, confirming 'Q's absolute control and nullifying the crew's defense.

alertness to helplessness ['USS Enterprise main bridge']

Who Was There

Characters present in this moment

6

Concerned and vulnerable, yet maintaining tactical alertness amidst an overwhelming threat.

Tasha Yar discovers that the phasers are ineffective against the alien snake head, signaling immediate danger. Her presence embodies the crew's vulnerability and rising tension under Q's omnipotent manipulation.

Goals in this moment
  • Assess the immediate threat posed by Q's manifestation
  • Protect the bridge and crew from harm
Active beliefs
  • Phasers are reliable weapons for defense
  • Q's power exceeds normal Starfleet challenges
Character traits
alert concerned vulnerable professional
Follow Tasha Yar's journey

Angry yet controlled, deeply determined to protect his crew and uphold Starfleet principles.

Captain Picard confronts Q with a mixture of anger, determination, and strategic calm. He commands Q to cease hostilities, tries to reason with him about past betrayals and human distrust, and imposes discipline on his crew by silencing Data and forbidding attack without his command.

Goals in this moment
  • Force Q to cease his threatening display
  • Protect the Enterprise crew and maintain command order
Active beliefs
  • Q's power must be confronted with reason
  • Starfleet ideals represent human dignity and resilience
Character traits
authoritative thoughtful resolute diplomatic
Follow Jean-Luc Picard's journey

Analytical and calm but restrained under direct command.

Data attempts to interject logically to assist the captain but is silenced by Picard’s order, underscoring Picard’s intent to control the dialogue and maintain human-centric leadership during the crisis.

Goals in this moment
  • Provide rational insight to aid decision-making
  • Respect chain of command amidst chaos
Active beliefs
  • Logical discourse is valuable in crisis
  • Captain’s command must be obeyed
Character traits
logical restrained helpful obedient
Follow Data's journey

Frustrated by impotence but restrained by loyalty and command adherence.

Worf quickly realizes the phasers are ineffective and prepares to act, but obeys Picard's direct order not to fire, showing disciplined restraint despite frustration and the urge to respond with force.

Goals in this moment
  • Defend the Enterprise from Q's hostile demonstration
  • Follow Captain Picard's orders precisely
Active beliefs
  • Phasers should be effective against threats
  • Picard's command is paramount in crisis
Character traits
loyal disciplined frustrated honorable
Follow Worf's journey

Calm and loyal, tempered with subtle irony and resolve.

Commander Riker listens quietly, showing ironic awareness of the situation's absurdity but remains steadfastly loyal to Picard, rejecting Q's games and reinforcing crew unity.

Goals in this moment
  • Support Captain Picard's leadership
  • Reject Q's manipulative offers and maintain mission focus
Active beliefs
  • Loyalty to command is essential
  • Q's games are distractions from urgent rescue mission
Character traits
loyal calm strategic wry
Follow William Riker's journey
Q
primary

Amused and condescending, enjoying the psychological torment he inflicts.

Q appears mockingly in a Starfleet admiral uniform, taunting the crew with ironic authority and deriding human frailty and Starfleet's values. He manipulates the situation by making all crew members except Picard disappear, escalating his cosmic game.

Goals in this moment
  • Demonstrate absolute power over the Enterprise and crew
  • Isolate Picard to escalate the cosmic game
Active beliefs
  • Humans are fragile and limited
  • Starfleet's ideals are naive and laughable
Character traits
mocking superior amused capricious
Follow Q's journey

Objects Involved

Significant items in this scene

2
USS Enterprise Phasers

Enterprise phasers are revealed to be completely ineffective as weapons when confronted with Q's alien snake manifestation, symbolizing the crew's helplessness and the failure of conventional defense under Q's omnipotence.

Before: Phasers were armed, ready for defensive use by …
After: Phasers remain inoperable and holstered, ineffective against Q's …
Before: Phasers were armed, ready for defensive use by security officers on the bridge.
After: Phasers remain inoperable and holstered, ineffective against Q's manifestation throughout the event.
Q's Starfleet Admiral Uniform

Q adopts the guise of a Starfleet admiral by wearing the uniform, using it as a mocking symbol of false authority and to destabilize the crew's morale by ironic role reversal.

Before: Uniform was not present or visible on the …
After: Q wears the uniform throughout the confrontation, reinforcing …
Before: Uniform was not present or visible on the bridge.
After: Q wears the uniform throughout the confrontation, reinforcing his taunt and derision.

Location Details

Places and their significance in this event

1
Main Bridge

The Main Bridge serves as the nerve center and battlefield where the crew confronts the overwhelming and surreal threat posed by Q. Its confined high-tech space intensifies the claustrophobic tension and highlights the crew’s sudden powerlessness under cosmic forces.

Atmosphere Charged with mounting dread, tense confrontation, and psychological strain as conventional defenses fail and Q …
Function Stage for confrontation and psychological torment, command center for crisis response.
Symbolism Represents the fragile human command in the face of divine or cosmic power, embodying institutional …
Access Restricted to senior bridge crew during the emergency; later, Q removes all but Picard.
Dimmed emergency lighting Reflections of brilliant light flashes Presence of inactive phasers Starfleet insignia and consoles

Narrative Connections

How this event relates to others in the story

What led here 3
Escalation

"The Q entity's mockery and demand to abandon the mission escalate into declaring a deadly game and vanishing the crew except Picard, intensifying the crisis."

Q’s Arrival: Disruption of Rescue and Cosmic Ultimatum
S1E11 · Hide and Q
Escalation

"The Q entity's mockery and demand to abandon the mission escalate into declaring a deadly game and vanishing the crew except Picard, intensifying the crisis."

Q's Omnipotent Interruption and Bridge Crew Abduction
S1E11 · Hide and Q
Escalation

"The Q entity's mockery and demand to abandon the mission escalate into declaring a deadly game and vanishing the crew except Picard, intensifying the crisis."

Q’s Terrifying Snake Manifestation Threatens the Bridge
S1E11 · Hide and Q
What this causes 3
Temporal

"The vanishing of the crew by Q leads immediately to their appearance on the alien plain, starting the survival game."

Tasha Yar's Defiance and the Penalty Box Reckoning
S1E11 · Hide and Q
Temporal

"The vanishing of the crew by Q leads immediately to their appearance on the alien plain, starting the survival game."

Q’s Deadly Game Begins on the Alien Plain
S1E11 · Hide and Q
Temporal

"The vanishing of the crew by Q leads immediately to their appearance on the alien plain, starting the survival game."

Q’s Unfair Game: Humanity’s Ultimate Trial on Quadra Sigma III
S1E11 · Hide and Q

Key Dialogue

"WORF: Damn, the phasers are useless!"
"PICARD: Q, STOP THIS! Stop this and we agree to talk for a moment!"
"Q: Neither am I an Aldebaran serpent, Captain. But you accepted me as such."
"RIKER: He's got us there, Captain."
"PICARD: You are not a Starfleet admiral, Q..."
"PICARD: You said you had the realization of "some impossible dreams" to offer us. Once this rescue is complete, I'll listen seriously to whatever proposal you wish to make and then, subject to it being acceptable..."
"Q: ... subject to your foolish human values? Picard, why do you people distrust me so?"
"PICARD (angry): SPEAK! Why do you distrust me?"
"RIKER: I stand with my Captain."
"Q: Of course, you do. Commendable loyalty. Ah, yes! A game... for interest's sake, a deadly game."