Picard Initiates Dixon Hill Holodeck Simulation
Plot Beats
The narrative micro-steps within this event
Picard initiates the Holodeck interface by touching the computer panel, beginning the setup for his immersive 1941 Dixon Hill detective simulation.
The COMPUTER VOICE prompts Picard for location, time period, and access code, as Picard deliberately configures the Holodeck to transport him into 1941 San Francisco as private detective Dixon Hill.
The COMPUTER VOICE confirms the setup and invites Picard to enter when ready, marking the threshold between reality and the simulated noir world.
Who Was There
Characters present in this moment
Pondering and seeking mental refuge; controlled calm tinged with underlying tension from external pressures.
Captain Jean-Luc Picard methodically operates the wall-mounted Secondary Computer Panel to specify parameters for the Holodeck simulation. His dialogue reveals thoughtful deliberation as he selects 1941 San Francisco, embodying a controlled, introspective moment of psychological transition from diplomatic duty to immersive escape.
- • To initiate the Holodeck simulation accurately to escape the immediate pressures.
- • To mentally prepare himself by immersing in a familiar, controlled narrative environment.
- • Engaging the Holodeck will provide a necessary psychological respite.
- • The structured Dixon Hill simulation offers a safe but challenging environment to regain composure.
Neutral and procedural, maintaining a steady tone to support user interaction.
The Enterprise Computer Voice prompts Picard with precise simulation parameter queries, responding with calm efficiency and measured pacing that facilitates Picard's transition from reality into the Holodeck experience.
- • To accurately capture Picard's simulation requests.
- • To confirm readiness and ensure system stability before immersion.
- • Providing clear prompts aids user decision-making.
- • Maintaining operational clarity ensures safety and immersion quality.
Objects Involved
Significant items in this scene
The Secondary Computer Panel serves as the tactile interface through which Picard selects and confirms the Holodeck simulation parameters. Its presence is crucial as the physical touchpoint bridging human agency and advanced technology, facilitating the transition from command reality to immersive virtual narrative.
Narrative Connections
How this event relates to others in the story
"Picard's struggle with the Jaradan language leads him to seek escape in the Holodeck, initiating his entrance into the Dixon Hill simulation as a coping mechanism."
Key Dialogue
"COMPUTER VOICE: Planet and city?"
"PICARD: Earth... United States... San Francisco, California."
"COMPUTER VOICE: Time period?"
"PICARD: (pondering it) 1941, A.D."
"COMPUTER VOICE: File or access code."
"PICARD: File Dixon Hill, private detective."
"COMPUTER VOICE: (a beat) Enter when ready."