Fabula
Season 6 · Episode 36
S6E36
Tragic
Written by Malcolm Hulke & Terrance Dicks
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The War Games Part 2

The Doctor, Zoe, and Jamie find themselves in 1917, facing a rogue Time Lord experimenting with time and war, as they must expose his sinister plot and escape a deadly war game before they become permanent pawns.

Following their narrow escape from a farm yard ambush, the Doctor, Zoe, and Jamie find themselves embroiled in a perplexing situation involving General Smythe and a military prison in 1917. Suspicions arise as Smythe mysteriously disappears into a TARDIS-like device after an encounter with Captain Ransom. Meanwhile, Jamie is imprisoned alongside a Redcoat soldier who believes it is still 1745, further deepening the temporal anomaly. The Doctor and Zoe, posing as War Office officials, attempt to investigate the prison's irregularities, including Jamie's imprisonment, leading to a confrontation with Commandant Gorton.

Their deception unravels, leading to their recapture by Ransom. As Carstairs and Buckingham, members of the British command, begin to suspect foul play and experience memory lapses linked to a strange mist, they realize the General's motives are not what they seem. Carstairs, swayed by the Doctor's claims, helps them escape, revealing a video screen in Smythe's office—a device that others initially cannot see, confirming the Doctor's suspicions of temporal manipulation.

The Doctor, Zoe, Jamie, Carstairs, and Buckingham flee in an ambulance, only to find themselves targeted by an artillery barrage ordered by Smythe, who deems them enemy combatants. Escaping the barrage, they encounter a force field disguised as mist, which transports them to a peaceful landscape, eerily devoid of war, but soon discover that they are now facing against Roman soldiers. The episode ends with the group encountering a phalanx of Roman warriors, signifying a further escalation of the temporal manipulations and challenges they must confront.


Events in This Episode

The narrative beats that drive the story

35
Act 1

The episode opens with the Doctor, Zoe, and Jamie narrowly escaping a firing squad ambush in a farmyard, a chaotic start that immediately thrusts them into danger. Simultaneously, General Smythe, the central antagonist, reveals his sinister capabilities by dematerializing in a TARDIS-like SIDRAT from his private room, observed by a confused Captain Ransom, who is then mind-wiped to forget the event. This establishes Smythe's advanced technology and the temporal manipulation at play. Jamie, separated from the group, finds himself imprisoned alongside a Redcoat soldier who firmly believes the year is 1745, despite being in 1917. This glaring anachronism immediately deepens the mystery and confirms the Doctor's suspicions of temporal displacement. The Doctor and Zoe, resourceful as ever, pose as War Office officials to infiltrate the heavily guarded military prison, aiming to investigate its irregularities and locate Jamie. Their attempts to question Commandant Gorton about prison procedures and Jamie's supposed escape lead to a direct, tense confrontation. The Doctor's elaborate bluff about his credentials ultimately unravels under Gorton's scrutiny, culminating in their swift recapture by Ransom. This act effectively establishes the immediate threat, introduces the central mechanism of temporal manipulation, and sets the Doctor's primary objective: understanding the nature of the war games, rescuing Jamie, and escaping the perilous 1917 setting. The initial escape and subsequent recapture underscore the difficulty of their situation.

Act 2

Following their recapture, the Doctor, Zoe, and Jamie are once again imprisoned, their situation seemingly dire. However, seeds of doubt begin to sprout among the British command. Carstairs and Buckingham, fellow officers, start experiencing unsettling memory lapses and notice inconsistencies, particularly concerning a strange mist and General Smythe's increasingly erratic behavior. This growing unease within the enemy ranks provides a crucial opportunity. The Doctor, leveraging these nascent suspicions, explains the anachronisms they've encountered—the 1745 Redcoat and the advanced telecommunications unit Zoe discovered in Smythe's room. He theorizes about temporal manipulation, a concept initially met with skepticism but gradually gaining traction. A pivotal moment occurs when Carstairs, swayed by the Doctor's persistent claims, agrees to take them to Smythe's room. There, the Doctor forces Carstairs and Buckingham to concentrate, allowing them to perceive the previously invisible video screen and monitor, a clear sign of technology far beyond 1917. This concrete evidence shatters their disbelief and confirms the Doctor's warnings. Convinced of the General's sinister plot and realizing their own lives are now in danger, Carstairs makes a decisive choice to aid the Doctor and his companions. He orchestrates their escape, using an ambulance and a clever ruse to bypass Ransom, who is temporarily diverted by a fake message. This act marks a significant shift, transforming potential adversaries into allies and elevating the stakes as the true nature of the "war games" begins to surface.

Act 3

The escape in the ambulance marks the beginning of the episode's climactic sequence, but their freedom is short-lived. General Smythe, enraged by the prisoners' escape and Ransom's incompetence, immediately issues a general order to track them down. Upon learning of the ambulance's location, Smythe, with chilling disregard for human life, orders an artillery barrage on the vehicle, explicitly stating his desire for the occupants to be "dead." This direct, lethal attack from their supposed allies underscores the extreme danger the Doctor and his companions face, revealing the true ruthlessness of their antagonist. As shells explode around them, the group is forced to abandon the ambulance and seek cover. In a desperate attempt to evade the relentless assault, the ambulance drives into a mysterious, dense mist. This mist, however, is not a natural phenomenon but a concealed force field, a further manifestation of the temporal technology at play. Upon emerging from the mist, the group finds themselves in an entirely new, peaceful landscape, eerily devoid of the war-torn 1917 setting. The immediate threat of the artillery barrage is gone, but this new environment quickly presents a fresh, unexpected challenge. The episode concludes on a dramatic cliffhanger as the Doctor, Zoe, Jamie, Carstairs, and Buckingham encounter a phalanx of Roman warriors, complete with a two-horse chariot. This sudden appearance of an entirely different historical army signifies a further, more complex temporal displacement and an escalation of the "war games," leaving the group to confront yet another anachronistic and deadly scenario.