Object
Sidrat Navigation Processing Machine
The Doctor directs Jamie and Carstairs to assist him with this navigation processing machine inside the Sidrat, donning it urgently after erratic rematerialization to regain navigational control. He later tests its operation by monitoring Carstairs' stability amid simulation mist (linking the soldier's condition to its function) and hunches over its control panel by the Sidrat's entry door, rerouting navigation to dodge the War Chief's trap in the 1917 zone. The War Chief brands it a 'stolen critical asset,' prioritizing its recovery over other objectives. The machine combines biological monitoring (via Carstairs' stability) and dimensional navigation (via panel overrides), serving as both a subsystem and a direct interface for the Doctor's interventions.
5 appearances
Purpose
Navigate and control Sidrat travel through war games simulations; monitor and influence processed subjects like Carstairs
Significance
Empowers the Doctor's escape by subverting simulation mechanics, but its theft provokes War Chief's desperate pursuit, escalating factional tensions and marking it as a pivotal tool in the struggle against the War Lords' regime.
Appearances in the Narrative
When this object appears and how it's used