Fabula
S1E1 · RAIDERS OF THE LOST ARK

Feigning Compliance, Glowing Poker, and Whip Rescue

Marion tries to cover her fear with a bargain—hiding the medallion while tucking Indy’s money away—but when Belzig’s sadistic interrogation turns physical she subtly reaches for a hidden pistol. Belzig retaliates by brandishing a supernatural poker that glows with deadly heat, forcing Marion to surrender and exposing the artifact’s lethal potency. The menace crescendos until Indy’s whip snaps the poker away, curtains ignite, and a violent rescue erupts. This moment flips Marion’s private choice into open conflict, proves the medallion’s supernatural danger, and decisively drags Indy back into the fight.

Plot Beats

The narrative micro-steps within this event

2

Marion pretends to cooperate while secretly reaching for a hidden gun, showing her resourcefulness under threat.

defiance to cunning ['bar']

Belzig threatens Marion with a glowing poker, forcing her to reconsider her defiance as the situation becomes dire.

defiance to fear ['fireplace', 'bar']

Who Was There

Characters present in this moment

7

Determined and protective; his entrance is calm then crisp violence—focused on saving Marion and neutralizing immediate threats.

Indy bursts in framed at the doorway with his bullwhip and .45, cracks the whip to snare and rip the glowing poker from Belzig's hand, fires his .45 killing the Nepalese and the Second Nazi, fights for his gun when tackled, and helps drive the chaotic rescue that follows.

Goals in this moment
  • Rescue Marion and prevent her torture
  • Secure or neutralize the medallion so it can't be used
  • Eliminate immediate armed threats in the saloon
  • Reassert control of the chaotic situation
Active beliefs
  • The medallion must not fall into Nazi hands
  • Swift, forceful action is required to save Marion
  • His skills and weapons can turn the tide in close quarters
  • Delay or negotiation would cost lives
Character traits
decisive resourceful protective physically adept
Follow Indiana Jones's journey

Fearful and cornered on the surface, masking resourceful determination; oscillates between desperation and stubborn resolve to control what she can.

Marion quietly moves between the cash and medallion, slips Indy's bills into a wooden box, exposes the medallion on the bar, fakes conviviality with a whiskey, is violently lifted over the bar, reaches toward a hidden pistol then instead grabs a bottle, later snatches an axe handle and strikes an attacker.

Goals in this moment
  • Keep the medallion from falling directly into enemy hands
  • Conceal Indy's money as bargaining leverage
  • Survive the interrogation and buy time for escape or rescue
  • Delay or manipulate Belzig to protect herself and the artifact
Active beliefs
  • Violence can be deflected with bluffing and bargaining
  • The medallion and the cash are leverage she can use
  • Indy (Dr. Jones) will return and/or be capable of intervening
  • Direct resistance is dangerous but necessary if cornered
Character traits
guarded resourceful tenacious fearful-but-defiant
Follow Marion Ravenwood's journey
Belzig
primary

Confident, coldly cruel at first; prideful triumph turns into acute agony and panic when the medallion sears him.

Belzig directs the interrogation, uses the fireplace poker heated red-hot as a torture implement, advances menacingly toward Marion to force disclosure, and later grabs the medallion—only to be seared and driven to flee through a window in agony.

Goals in this moment
  • Obtain the medallion/knowledge of its location for his superiors
  • Intimidate Marion to extract information quickly
  • Maintain dominance over the room and his henchmen
  • Deliver the artifact to Nazi objectives
Active beliefs
  • Torture and intimidation will force cooperation
  • He represents an authority that must be obeyed
  • Artifacts are assets to be seized by force
  • Physical pain will produce immediate compliance
Character traits
sadistic impatient controlling opportunistic
Follow Belzig's journey
Supporting 4
Second Nazi
secondary

Casually confident at first, then startled and frightened as the firefight escalates; ultimately panicked before being killed.

The Second Nazi shadows Belzig, exposes the medallion inadvertently by sipping whiskey, takes cover when gunfire erupts, rises with a submachine gun and is shot dead by Indy's .45 during the firefight.

Goals in this moment
  • Assist Belzig in seizing the medallion
  • Suppress resistance and secure the saloon
  • Follow orders to exert force
Active beliefs
  • Obedience to Belzig and Nazi objectives is paramount
  • Force will accomplish retrieval of artifacts
  • Violence is an acceptable tool to secure compliance
Character traits
opportunistic complicit cowardly-under-fire
Follow Second Nazi's journey

Deranged enjoyment in Marion's suffering, then surprised terror when Indy opens fire.

The Nepalese helps hold Marion, watches Belzig's torture with savage glee, draws a Luger later in the firefight and is shot by Indy while spinning against the bar.

Goals in this moment
  • Enforce control over Marion through intimidation
  • Support the seizure of the medallion
  • Demonstrate loyalty to Belzig through violence
Active beliefs
  • Torture is permissible and entertaining
  • Seizing valuables will reward his allegiance
  • He owes obedience to his commander
Character traits
cruel eager unctuous
Follow Nepalese Henchman …'s journey

Aggressive and brutal; confident in his muscle until Marion unexpectedly fights back.

The Mongolian moves behind Marion, physically lifts her over the bar to deliver her to the henchmen, later crouches and fires a submachine gun before being felled by Marion's axe-handle blow.

Goals in this moment
  • Subdue Marion through force
  • Provide physical dominance to enable Belzig's interrogation
  • Secure the medallion when ordered
Active beliefs
  • Physical coercion will achieve compliance
  • His strength makes him indispensable to the operation
  • Violence is an appropriate means to the organization's ends
Character traits
physical intimidating single-minded
Follow Mongolian Henchman's journey
Giant Sherpa
secondary

Aggressive and protective in equal measure; acts instinctively to control the situation and join the fight.

The Giant Sherpa bursts through the door, tackles Indy from behind, wrestles for the .45, exchanges an alarmed look with Indy, then turns the gun on the Second Nazi to help neutralize a threat before being upended by Indy.

Goals in this moment
  • Subdue perceived intruders or threats
  • Secure weapons and protect himself/others
  • Exploit the chaos to his advantage
Active beliefs
  • Physical force is the quickest path to control
  • Strangers in the saloon are immediate threats
  • Allies can be improvised in a fight
Character traits
fierce impulsive physically dominant
Follow Giant Sherpa's journey

Objects Involved

Significant items in this scene

16
Indy's Sidearm (firearm)

Indy's .45 Automatic is raised on entry and used to shoot the Nepalese and Second Nazi, turning the rescue into lethal force and neutralizing immediate threats during the chaotic firefight.

Before: Held by Indy, pointed toward the intruders when …
After: Fired during the gunfight; remains in use and …
Before: Held by Indy, pointed toward the intruders when he appears in the doorway.
After: Fired during the gunfight; remains in use and contested physically during the scuffle with the Giant Sherpa.
Saloon Axe Handle (behind bar)

Mahdlo's big axe handle, left near the bar earlier, is grabbed by Marion during the firefight; she uses it to bludgeon the Mongolian unconscious, turning improvised barware into a defensive weapon.

Before: Left on the bar by Mahdlo after clearing …
After: Used by Marion to strike the Mongolian; the …
Before: Left on the bar by Mahdlo after clearing the earlier brawl.
After: Used by Marion to strike the Mongolian; the handle remains in her hands amid the fight.
Raven Saloon Bottles (assorted spirits — counter & shelves)

Assorted spirits—bottles and glasses—crowd the bar, partially obscure the medallion, fuel the later blaze when spilled alcohol ignites and exploding bottles act like Molotovs, escalating the danger.

Before: Stocking the bar; glasses and bottles surround the …
After: Many bottles are smashed or explode as the …
Before: Stocking the bar; glasses and bottles surround the medallion.
After: Many bottles are smashed or explode as the fire consumes the bar; they help spread flames and cause further destruction.
Marion/Indy $5,000 cash (wooden box, beside sun medallion)

Indy's pile of American money is the bargaining chip Marion hides in a small wooden box to keep it safe and out of Nazi sight; it motivates Belzig's questioning and represents Marion's leverage and compromise.

Before: Sitting openly on the bar next to the …
After: Concealed inside Marion's small wooden cash box left …
Before: Sitting openly on the bar next to the medallion.
After: Concealed inside Marion's small wooden cash box left on the bar.
Marion's Small Wooden Cash Box

Marion retrieves this small wooden cash box from under the bar, stuffs Indy's money into it and leaves it on the bar as a deliberate concealment and bargaining tool; it functions as a symbol of her attempt to control the situation.

Before: Hidden under the back of the bar.
After: Left on the bar containing the money, overlooked …
Before: Hidden under the back of the bar.
After: Left on the bar containing the money, overlooked by intruders focusing on the medallion.
Neck chain for Indiana Jones's sun-shaped medallion (worn by Marion)

The sun-shaped medallion is placed on the bar by Marion as a focal object; Belzig later snatches it during the firefight and is painfully burned, demonstrating its supernatural heat and immediately raising the stakes.

Before: Laid on the bar partially obscured by bottles …
After: Picked up by Belzig, became red-hot and seared …
Before: Laid on the bar partially obscured by bottles and glasses.
After: Picked up by Belzig, became red-hot and seared him, then was flung/rolled free and ended up on the floor as Belzig fled.
Marion's Baretta (automatic pistol)

Marion's concealed Beretta lies hidden behind the stuffed raven; Marion's hand moves near it in a reflexive reach during interrogation but she does not draw it, instead opening a whiskey bottle—this missed draw underscores her constrained options.

Before: Concealed behind the stuffed raven mounted above the …
After: Remains concealed and unused behind the raven during …
Before: Concealed behind the stuffed raven mounted above the bar.
After: Remains concealed and unused behind the raven during the firefight.
Submachine gun (The Raven — used by Second Nazi; seized by Mongolian; discarded by Marion)

The Second Nazi's submachine gun is present as a threat; the Mongolian later uses a similar weapon to fire blindly into the room, contributing to the shootout and general chaos.

Before: Carried by the Second Nazi and the Mongolian, …
After: Fired during the fight; after the Second Nazi …
Before: Carried by the Second Nazi and the Mongolian, ready at the entrance.
After: Fired during the fight; after the Second Nazi is shot, the weapons are either dropped or left in the melee.
Nepalese's Luger

The Nepalese's Luger is drawn as he moves to attack Marion in the chaos and is the gun that gets him killed by Indy's return fire, illustrating the lethal turn of the rescue.

Before: Holstered on the Nepalese henchman while he restrains …
After: Drawn and fired, then the Nepalese is shot …
Before: Holstered on the Nepalese henchman while he restrains Marion.
After: Drawn and fired, then the Nepalese is shot and the Luger falls or is left in the melee.
Belzig's Heated Iron Poker

Belzig's poker—heated in the fireplace until its tip glows orange—is the immediate instrument of torture and threat; Indy’s whip wraps and tears it from Belzig’s hand, whereupon it sails into the curtains and ignites the fire that transforms interrogation into full conflagration.

Before: Red-hot and held by Belzig near the fireplace, …
After: Snatched by Indy's whip and tossed into the …
Before: Red-hot and held by Belzig near the fireplace, used as a torture prop.
After: Snatched by Indy's whip and tossed into the curtains, which catch fire and spread across the ceiling.
The Raven Bar's Brass Spittoon

The brass spittoon is later seized by Indy as an improvised blunt instrument to break the Giant Sherpa's grip and recover the .45, demonstrating quick thinking in close-quarters combat.

Before: Sitting on the bar counter as part of …
After: Used by Indy to strike the Giant Sherpa's …
Before: Sitting on the bar counter as part of the tavern's fixtures.
After: Used by Indy to strike the Giant Sherpa's wrist; then falls or is dropped in the subsequent melee.
The Raven's Heavy Curtains

Heavy curtains catch the glowing poker when Indy rips it from Belzig, immediately bursting into flame and converting the interrogation into a rapidly spreading inferno that changes tactical priorities for everyone present.

Before: Hanging over a window near the bar, intact …
After: Ignited by the falling poker, burning and spreading …
Before: Hanging over a window near the bar, intact and decorative.
After: Ignited by the falling poker, burning and spreading fire across the ceiling and down onto the bar.
Taxidermied Raven (The Raven bar) — concealing a Beretta pistol

The mounted stuffed raven functions as both set dressing and concealment for Marion's Beretta; Marion's hand lingers near it, revealing the raven's double role as decoration and a hiding place for a weapon.

Before: Mounted behind the bar, concealing a pistol in …
After: Struck by gunfire and splintering debris during the …
Before: Mounted behind the bar, concealing a pistol in its left wing.
After: Struck by gunfire and splintering debris during the shootout; continues to conceal the pistol (unused) until later events.
The Raven's Glass Window

The glass window becomes Belzig's escape route after he is burned by the medallion; he dashes and dives through the glass in agony, converting a piece of set dressing into a dramatic exit point.

Before: Intact pane behind the bar, covered by heavy …
After: Smashed as Belzig dives through it to flee, …
Before: Intact pane behind the bar, covered by heavy curtains.
After: Smashed as Belzig dives through it to flee, scattering shards into the night.
Yak Skin Bunting (ceiling of The Raven)

Decorative yak skin bunting across the ceiling quickly catches the fire started by the curtains, helping the blaze race across the room and turning the saloon into a life-threatening blaze.

Before: Draped from the ceiling as decoration.
After: Ignited and burning, accelerating the spread of flames.
Before: Draped from the ceiling as decoration.
After: Ignited and burning, accelerating the spread of flames.
Indiana Jones's Bullwhip

Indy's bullwhip is the decisive rescue tool: it cracks across the room, wraps the glowing poker and rips it from Belzig's hand, initiating the chain that ignites the curtains and pivots the scene from interrogation to firefight.

Before: Coiled at Indy's belt as he stands in …
After: Used to disarm Belzig; whip remains in Indy's …
Before: Coiled at Indy's belt as he stands in the doorway.
After: Used to disarm Belzig; whip remains in Indy's hand as the gunfight erupts.

Location Details

Places and their significance in this event

3
The Raven Saloon (Patan, Nepal)

The Raven Saloon is the cramped, dim, bottle-cluttered battleground where Marion's private bargaining collapses into a violent public confrontation; bar top, shelves, doorway and fireplace create chokepoints used in the interrogation and the rescue.

Atmosphere Tense-turned-volatile: from smoky and intimate to panicked and blazing.
Function Battleground and crucible where private decisions are publicly undone; a domestic public house turned combat …
Symbolism Represents Marion's attempts to domesticate danger—which are overwhelmed by the broader geopolitical violence seeking the …
Access Public saloon at night but effectively controlled by Marion until the Nazi intrusion; during event …
Dim interior lit by a dying fireplace Bar cluttered with bottles and glasses, medallion on the counter One entrance where Indy appears and a window with heavy curtains Yak-skin bunting on the ceiling that helps spread the fire
The Raven Saloon — Fireplace (Hearth / Corner)

The fireplace corner is the staging area for Belzig's intimidation: he heats the poker here, turning a domestic hearth into an instrument of torture and a visual indicator of escalating menace.

Atmosphere Menacing and ritualistic, with heat and glow focusing attention.
Function Source of Belzig's torture implement and a visual anchor for his power display.
Symbolism The dying fire becoming a tool of cruelty inverts domestic warmth into threat.
Access Open area of the saloon but used by Belzig to stage his intimidation.
Dying fireplace with a poker heated until orange Close proximity to the bar where Marion stands Warm glow that contrasts with the later cold violence
The Raven Window

The front window and its curtains serve as both the ignition point for the conflagration (poker lands in curtains) and Belzig's frantic escape route when burned, turning an architectural feature into immediate hazard and exit.

Atmosphere Point of sudden transition—visual focus during the poker toss and later a shattered breach to …
Function Ignition site for the blaze and physical escape point for a fleeing antagonist.
Symbolism The window becomes a boundary between interior privacy and the outside world's violent stakes.
Access Publicly visible to the street, but during the event it's obscured by curtains until they …
Heavy curtains that catch fire Glass that shatters when Belzig dives through Smoke and sparks streaming outward as a sign of disaster

Organizations Involved

Institutional presence and influence

1
Nazis (general organizational force)

The Nazis manifest in the scene as an organized paramilitary intrusion led by Belzig and carried out by four henchmen. Their presence drives the interrogation, violence, and the attempt to seize the medallion for institutional ends—turning a private tavern into a locus of geopolitical theft.

Representation Through Belzig's command and the coordinated entry of armed henchmen (a direct show of force …
Power Dynamics The organization exercises coercive authority in the room, attempting to dominate Marion and seize the …
Impact This micro-encounter reflects the organization's broader pattern of using terror to seize cultural and religious …
Internal Dynamics Chain-of-command is clear (Belzig directs), but there is opportunistic initiative among henchmen; no overt factional …
Acquire the medallion (and ultimately artifacts of strategic value) Intimidate and extract intelligence from locals associated with Dr. Jones Demonstrate control and enforce orders to subordinate operatives Secure assets for transfer to higher command Coercion and physical intimidation (torture poker, guns) Command hierarchy embodied in Belzig's orders Use of armed resources and mobilized henchmen Reputation of ruthless enforcement to cow resistance

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Key Dialogue

"BELZIG: I’m afraid an auction is not possible."
"MARION: You don’t need that. I’ll tell you everything!"
"INDY: Hello."