The Raven: Whip, Fire, and the Medallion's Burn

Indiana Jones crashes Marion Ravenwood’s standoff at The Raven, using his whip to disarm Belzig and ignite a catastrophic bar brawl. As curtains catch and alcohol-fueled flames spread, Marion moves from threatened proprietress to violent survivor; the giant Sherpa and Indy fight hand-to-hand amid exploding bottles. Belzig, driven by greed and hubris, grabs the sun-shaped medallion and is instantaneously seared by its supernatural heat, screaming and fleeing through glass. The episode both rescues Marion and confirms the artifact’s lethal power, escalating the pursuit and moral stakes.

Plot Beats

The narrative micro-steps within this event

3

Indy intervenes dramatically, using his whip and gun to rescue Marion, initiating a chaotic fight.

fear to relief ['saloon']

A fierce battle ensues, with Marion and Indy fighting off the attackers amidst a growing fire in the bar.

relief to chaos ['burning bar']

Belzig discovers the medallion but is burned by its heat, forcing him to flee as the bar's destruction continues.

triumph to agony ['burning bar']

Who Was There

Characters present in this moment

7

Controlled urgency — outwardly composed and precise while urgently focused on rescuing Marion and neutralizing the Nazi threat.

Bursts in through the front door with bullwhip and .45, disarms Belzig by snapping the whip around the glowing poker, fires his .45 at threats, and wrestles on the floor with the Giant Sherpa for control of his pistol while exploiting the chaos to protect Marion.

Goals in this moment
  • Prevent Belzig and his men from torturing Marion and seizing the medallion.
  • Recover and retain his .45 sidearm to neutralize attackers and enable escape.
Active beliefs
  • Physical intervention is necessary to stop the interrogation immediately.
  • The medallion is dangerous and must not fall into Nazi hands.
Character traits
resourceful calm under fire decisive physically capable
Follow Indiana Jones's journey

Fearful and cornered at first, then fiercely determined and enraged, channeling terror into blunt, effective violence to survive.

Initially captive and terrified as Belzig threatens her with a glowing poker; when Indy intervenes she scrambles behind the bar, grabs Mahdlo's axe handle, strikes the Mongolian, and later seizes a submachine gun to fire back while the bar erupts into flames.

Goals in this moment
  • Survive the interrogation and rescue her own life and property.
  • Keep the medallion's location and any leverage away from the Nazis.
Active beliefs
  • Direct resistance is necessary when threatened with torture.
  • Money and artifacts are bargaining chips she must protect to maintain leverage.
Character traits
defiant resourceful fearful-turned-violent protective of self-interest
Follow Marion Ravenwood's journey
Belzig
primary

Cruel satisfaction that flips to acute agony and panic the instant the medallion sears him — his composure collapses into frantic flight.

Leads the interrogation, brandishes a poker heated in the fireplace to coerce Marion, seeks the medallion amid the ensuing inferno, snatches it with triumphant greed, and is instantly burned; he screams and bolts through the glass window to escape the pain.

Goals in this moment
  • Extract the medallion and any intelligence about Indiana Jones' involvement.
  • Demonstrate dominance and intimidate Marion into compliance.
Active beliefs
  • Torture and intimidation are effective tools to extract information.
  • Possessing the artifact will secure power and advantage for his superiors.
Character traits
sadistic greedy overconfident impulsive
Follow Belzig's journey
Supporting 4
Second Nazi
secondary

Alert and eager to follow orders; quickly transitions to shock and death upon being shot.

Initially stands guard near the medallion, drinks from a bottle exposing the artifact, then rises with a submachine gun on Belzig's command; he is surprised when Indy and the Giant Sherpa turn and shoot him dead.

Goals in this moment
  • Follow Belzig's orders and secure the interrogation.
  • Detain or kill threats (Indy and the Sherpa) to maintain control.
Active beliefs
  • Obedience and brute force will accomplish the squad's aims.
  • The Nazi leaders' commands are to be executed without question.
Character traits
obedient reactive militaristic
Follow Second Nazi's journey

Gleeful cruelty that turns instantly into surprise and fatal shock from Indy's shot.

Flanks Marion and watches the glowing poker approach with sadistic pleasure; when the firefight begins he draws a Luger and is immediately shot by Indy, dropping dead against the bar.

Goals in this moment
  • Participate in Marion's intimidation and ensure compliance.
  • Use personal violence to augment Belzig's interrogation.
Active beliefs
  • The group has absolute advantage and can brutalize her with impunity.
  • Quick violence will produce the answers Belzig wants.
Character traits
sadistic predatory unthinking
Follow Nepalese Henchman …'s journey

Overconfident and predatory until abruptly incapacitated and stunned by Marion's blow.

Moves behind the bar menacingly, aims a submachine gun at Indy and others, and is knocked unconscious when Marion bashes him with the axe handle; his threat is neutralized quickly by her improvised strike.

Goals in this moment
  • Intimidate and control Marion to force disclosure of the medallion.
  • Support Belzig's violent objectives by using firepower to suppress resistance.
Active beliefs
  • Force and weapons guarantee compliance.
  • Marion is an easy target to be subdued physically.
Character traits
violent confident physically aggressive
Follow Mongolian Henchman's journey
Giant Sherpa
secondary

Protective and reactive — initially aggressive then cooperative toward Indy when the common threat reveals itself.

Bursts through the door, tackles Indy from behind, wrestles on the floor for the .45, exchanges alarmed looks with Indy, then fights alongside him to shoot the Second Nazi before being upended by Indy with a spittoon and later overturned onto a table.

Goals in this moment
  • Exploit the brawl for whatever advantage (loot, fighting chance).
  • Survive the sudden firefight and escape the burning bar.
Active beliefs
  • Physical might is the most reliable means of control in a tavern brawl.
  • Allies can be temporary and chosen by circumstance rather than loyalty.
Character traits
physically dominant impulsive opportunistic
Follow Giant Sherpa's journey

Objects Involved

Significant items in this scene

14
Indy's Sidearm (firearm)

Indy's .45 is used actively: he raises it upon entry, fires decisive shots (killing the Nepalese), and later loses it in a grapple with the Giant Sherpa before recovering in the scuffle. It serves as both protection and an object of violent contest.

Before: In Indy's left hand as he enters, ready …
After: Temporarily wrested away during the struggle but later …
Before: In Indy's left hand as he enters, ready to fire.
After: Temporarily wrested away during the struggle but later recovered; central to the firefight’s lethal outcomes.
Saloon Axe Handle (behind bar)

Mahdlo's big axe handle is seized by Marion during the fight; she uses it as an improvised bludgeon to knock the Mongolian unconscious, turning a defensive prop into an offensive survival tool.

Before: Left behind the bar where Mahdlo placed it …
After: In Marion's hands after she retrieves it; used …
Before: Left behind the bar where Mahdlo placed it earlier.
After: In Marion's hands after she retrieves it; used to incapacitate a henchman and then likely abandoned amid the explosions and flames.
Marion/Indy $5,000 cash (wooden box, beside sun medallion)

Indy's pile of American money is present on the bar as a concealed bargaining chip and motivator; it contextualizes Marion's leverage and the Nazis' interest even though it does not change hands during the firefight.

Before: Placed openly on the bar inside Marion's small …
After: Left on the bar; overshadowed by the fire …
Before: Placed openly on the bar inside Marion's small wooden box near the medallion.
After: Left on the bar; overshadowed by the fire and panic but still physically present after the explosion of bottles and chaos.
Marion's Small Wooden Cash Box

Marion's small wooden cash box held Indy's bills and sat on the bar; it is part of the setup that explains why the medallion is exposed and why Belzig expects monetary leverage, even as the firefight overtakes the location.

Before: Closed on the bar containing the cash.
After: Remains on the bar amidst splintering wood and …
Before: Closed on the bar containing the cash.
After: Remains on the bar amidst splintering wood and flames; likely scorched but not central to the immediate resolution.
Marion's Baretta (automatic pistol)

Marion's Baretta is hidden behind the stuffed raven and nearly accessed earlier; during the firefight it remains un-drawn but its concealment influences Marion's choices and the scene's tension about whether she can access a secret weapon.

Before: Concealed behind the stuffed raven, not yet drawn.
After: Still concealed and unused during the brawl; potential …
Before: Concealed behind the stuffed raven, not yet drawn.
After: Still concealed and unused during the brawl; potential remains unrealized in this segment.
Submachine gun (The Raven — used by Second Nazi; seized by Mongolian; discarded by Marion)

Second Nazi's submachine gun is the squad's primary automatic weapon; he takes it up to fire on Indy and the Sherpa on Belzig's order, but it is turned against him as the two blast him dead in self-defense.

Before: Shouldered by the Second Nazi, ready at the …
After: Used until the Second Nazi is shot and …
Before: Shouldered by the Second Nazi, ready at the front of the bar.
After: Used until the Second Nazi is shot and killed; the weapon becomes inert in the chaos.
Nepalese's Luger

The Nepalese henchman's Luger is drawn to threaten Indy and Marion during the melee, but is used briefly before he is shot by Indy's .45; the pistol's appearance raises the immediate lethal stakes.

Before: Holstered on the Nepalese, not yet drawn.
After: Fired or drawn then quickly rendered irrelevant as …
Before: Holstered on the Nepalese, not yet drawn.
After: Fired or drawn then quickly rendered irrelevant as its owner is shot dead and the weapon falls out of the fight.
Belzig's Heated Iron Poker

Belzig's poker — heated in the fireplace — is the immediate torture instrument; it threatens Marion's face until Indy's whip disarms him. Once flung into the curtains it ignites the blaze; later it is incidental as attention shifts to the medallion and the fire.

Before: Glowing red-hot in Belzig's hand, used to coerce …
After: Torn free by the whip and lodged in …
Before: Glowing red-hot in Belzig's hand, used to coerce Marion at the fireplace.
After: Torn free by the whip and lodged in the curtains where it begins the fire; its active role ends as flames take over.
The Raven Bar's Brass Spittoon

A brass spittoon is seized by Indy and used as an improvised bludgeon against the Giant Sherpa's wrist to free the .45 — a resourceful weaponization of bar fixtures that underscores Indy's improvisational combat style.

Before: Sitting on the bar counter as decorative/functional furniture.
After: Used in the struggle and likely left dented …
Before: Sitting on the bar counter as decorative/functional furniture.
After: Used in the struggle and likely left dented or displaced after smashing against the Sherpa's wrist.
The Raven's Heavy Curtains

Whiskey bottles and assorted spirits on the bar explode when the burning fragment drops onto the alcohol-soaked top, acting as accelerants and turning small flames into bottle explosions that further the chaos and create 'Molotov' like blasts.

Before: Arrayed on the bar and shelves, intact and …
After: Exploding or ablaze, spreading fire and shrapnel across …
Before: Arrayed on the bar and shelves, intact and full of liquor.
After: Exploding or ablaze, spreading fire and shrapnel across the bar area.
Taxidermied Raven (The Raven bar) — concealing a Beretta pistol

The stuffed raven conceals Marion's Baretta and is struck by stray bullets during Belzig's firing; it acts as both prop and near-miss concealment for a potential weapon, reinforcing the bar's layered defenses.

Before: Mounted behind the bar, intact and hiding the …
After: Struck by bullets and splintered during the shootout; …
Before: Mounted behind the bar, intact and hiding the Beretta.
After: Struck by bullets and splintered during the shootout; still conceals the weapon but is now damaged and charred by nearby fire.
Yak Skin Bunting (ceiling of The Raven)

Yak skin bunting on the ceiling acts as a flammable decorative that carries the fire rapidly across the room once the curtains ignite, accelerating the blaze and making the environment deadly and unpredictable.

Before: Decorative ceiling drapery, dry and flammable.
After: Catching and spreading flame across the ceiling, contributing …
Before: Decorative ceiling drapery, dry and flammable.
After: Catching and spreading flame across the ceiling, contributing to the bar becoming engulfed.
Second Nazi's and Mongolian's Submachine Guns

The Mongolian's (and other henchmen's) submachine guns provide suppressing fire that escalates the gunfight; one such gun is seized by Marion who fires it wildly into the ceiling, contributing to the fire and shifting battlefield control.

Before: Held by the Mongolian and Second Nazi, aimed …
After: Fired wildly by Marion and other combatants; remains …
Before: Held by the Mongolian and Second Nazi, aimed at the bar and patrons.
After: Fired wildly by Marion and other combatants; remains in-use during the firefight and contributes to chaos and destruction.
Indiana Jones's Bullwhip

Indy's bullwhip is the immediate catalyst: he cracks it around Belzig's glowing poker, yanking the poker free and sending it into the curtains. The whip's precise use triggers the conflagration that turns interrogation into chaotic combat and forces all parties to react.

Before: Rolled at Indy's belt, not yet used while …
After: Used and momentarily displaced during the scuffle; remains …
Before: Rolled at Indy's belt, not yet used while he stands poised at the door.
After: Used and momentarily displaced during the scuffle; remains in Indy's possession or nearby after the brawl (implied).

Location Details

Places and their significance in this event

3
The Raven Saloon (Patan, Nepal)

The Raven Saloon functions as the crucible for this confrontation: a cramped, alcohol-saturated tavern where power (money, artifact, and weapons) meets personal history. Its layout — bar, fireplace, window — shapes tactics, provides concealments and improvised weapons, and channels escape routes as fire and bullets rip through the space.

Atmosphere From tense and coercive to immediate, chaotic inferno; claustrophobic, smoky, and violently kinetic.
Function Battleground and temporary refuge that quickly becomes a deathtrap and forced escape space.
Symbolism Represents the collision of Marion's personal history (her bar, leverage, and past with Indy) with …
Access Public saloon but effectively controlled by Marion until the Nazi squad forcibly occupies it; entrance …
Dying fireplace that provides the heated poker. Heavy curtains over a front window that catch fire when struck. Alcohol-slick bar surface with many bottles that explode when ignited. Crowded furniture and low ceiling bunting that accelerate the spread of flames.
The Raven Saloon — Fireplace (Hearth / Corner)

The fireplace corner serves as the origin point for Belzig's torture tool and as a staging area where Belzig theatrically positions himself; its proximity to the poker and heat makes it narratively responsible for the ignition sequence.

Atmosphere Menacing and performative until it becomes the literal source of danger.
Function Source of the glowing poker and an intimidation platform for Belzig.
Symbolism A perverse hearth: what should warm now fuels torture and the ensuing catastrophe.
Access Open within the saloon; Belzig appropriates it to perform authority.
Glowing coals heating the poker. Proximity to bar and curtains allowing direct transfer of heat and flame.
The Raven Window

The front window and its glass become an exit and final tableau: Belzig dives through the glass to escape searing pain, shattering the boundary and marking a humiliating, frantic retreat for the interrogator.

Atmosphere Shattered and exposed — the glass breakage is a violent punctuation in the chaos.
Function Escape route and physical breach that allows the antagonist to flee; also becomes visual proof …
Symbolism The window represents the collapse of Nazi control and the public exposure of their failure …
Access Typically open to the street to admit patrons; becomes a violent exit when broken.
Heavy curtains over the window that ignite. Shattering glass raining into the saloon as Belzig dives through.

Organizations Involved

Institutional presence and influence

1
Nazis (general organizational force)

The Nazi organization is the operant antagonist: its officers and henchmen execute a coercive raid to recover the artifact and intimidate locals. In this event the organization's violent methods — torture, armed intimidation, and squad discipline — directly produce the confrontation and casualties, exposing both its ruthlessness and vulnerability to the artifact’s supernatural properties.

Representation Manifested through the collective action of officers and henchmen (Belzig leading the interrogation; armed men …
Power Dynamics Exerting coercive power over Marion and the saloon, but momentarily challenged by Indy’s intervention and …
Impact This failed, chaotic raid reveals limits to the organization's control and foreshadows that supernatural artifacts …
Internal Dynamics Clear top-down command (Belzig issuing direct orders) with obedient, brutal subordinates; the event exposes overconfidence …
Acquire the sun-shaped medallion and any information about Indiana Jones' activities. Demonstrate intimidation and maintain control of occupied territories and assets. Use of armed force and torture (poker, guns) to extract information. Chain-of-command enforced through orders (Belzig commands subordinates; obedience expected).

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Key Dialogue

"BELZIG: "Good evening, Fraulein.""
"MARION: "The bar’s closed.""
"INDY: "Hello.""