Fabula
S2E19 · Manhunt
S2E19
· Manhunt

Dixon Hill: Calm Hand on a Loaded Moment

Inside the Dixon Hill holodeck dive, Picard — playing the private eye 'Dixon' — defuses a dangerously escalating confrontation when hulking gangster Slade angrily rises and reaches under his coat. Picard physically restrains Slade and vouches for Riker and Data, turning a near-violent beat into an uneasy truce. Rex's ribbing and Slade's wounded earnestness reveal the program's texture, while Data's period curiosity and Riker's aside about a wealthy would-be bride set the clock: the Antedian delegates are awakening and it's time to leave. This moment averts immediate bloodshed, reinforces Picard's social authority, and propels the mission forward.

Plot Beats

The narrative micro-steps within this event

2

Picard, wearing Dixon Hill’s skin, hedges on finding Slade’s missing sister until Rex’s cackle nearly ignites a brawl; Rex backpedals fast, and Slade recommits to hiring Dixon to find her.

pressure to appeased determination

Riker and Data slip into the bar; Slade reaches to draw, and Picard clamps his arm and vouches for them, bleeding the threat out of the room.

calm to danger to relief

Who Was There

Characters present in this moment

6
Carlos
primary

Neutral and functional — a constructed persona serving social needs rather than expressing inner life.

Exists in this event as the verbal identity Data supplies ('Carlos, from South America') during introductions to make the barroom cover story coherent and period-appropriate.

Goals in this moment
  • buttress the credibility of the team’s cover story
  • seamlessly integrate Data into social ritual
Active beliefs
  • brief, plausible backstories aid believability
  • names and origins are social currency in this setting
Character traits
performative auxiliary expository
Follow Carlos's journey
Nails
primary

Not directly observable; functions as a rhetorical prop to reinforce Picard's social credibility.

Named by Picard in introductions as 'Nails, from Chicago' — invoked to lend color and implied backup though the character does not appear physically in the scene.

Goals in this moment
  • serve as fictional reinforcement of Picard's street credentials
  • help pacify Slade through implied network
Active beliefs
  • name-dropping allies increases perceived influence
  • stories of connections reduce likelihood of challenge
Character traits
offstage presence implied toughness legendary/secondhand
Follow Nails's journey

Amused and opportunistic — using levity to defuse tension and keep the bar's social rhythm intact.

Middles the barroom energy with banter, laughs loudly, offers a comicride line about dames and dimes, pours drinks and opens a new bottle when Picard relents to another round, then invites the newcomers to sit as tensions cool.

Goals in this moment
  • keep the atmosphere convivial and prevent escalation
  • serve customers (and keep the simulation believable)
  • use humor to redirect Slade's anger into conversation
Active beliefs
  • social ritual and drink can smooth over conflicts
  • blunt confrontation is less useful than sarcasm in calming Slade
  • the bar should remain a neutral gathering place
Character traits
worldly gregarious pragmatic mediating
Follow Rex's journey

Agitated and wounded — a mixture of fear, anger, and desperate protectiveness over his missing sister.

Sits beside Picard at the bar, grows steamed and suddenly rises, reaches beneath his coat in a threatening gesture when Riker and Data enter; does not draw a weapon but remains tense and earnest, insisting Picard find his sister.

Goals in this moment
  • compel Picard/Dixon to actively search for his sister
  • test Picard's sincerity and resolve through intimidation
  • maintain personal dignity while seeking help
Active beliefs
  • Picard (Dixon) is the only person who can find his sister
  • demonstrating readiness for violence will force commitment
  • people who treat him lightly are not to be trusted
  • his sister would reach out if she knew he was looking
Character traits
suspicious hot-tempered earnest proud
Follow Slade Bender's journey

Eagerly attentive — interested in the period authenticity and cooperative in supporting Picard's social maneuvering.

Follows Riker into the bar, quietly comments on a previous cover (South America), examines the period money brought out for the simulation and pronounces it 'very accurate', and supplies the alias 'Carlos' during introductions to bolster the cover.

Goals in this moment
  • maintain the credibility of the holodeck cover identity
  • support Picard socially and avoid escalating tension
  • gather sensory data about props and environment
Active beliefs
  • period accuracy strengthens social cover and reduces suspicion
  • observing and commenting on details is useful social participation
  • cooperation with Picard advances the mission
Character traits
curious analytical earnest socially literal
Follow Data's journey

Practical and mildly embarrassed — concerned about the passengers but wanting to preserve Picard's holodeck comfort and the social cover.

Enters with Data and informs Picard in a subdued aside that the ship's two passengers are awakening; accepts Picard's persona exchange with a touch of banter, then listens as the group decides to leave.

Goals in this moment
  • inform Picard of the mission-critical update (passengers awakening)
  • ensure the safety and timely retrieval of the passengers
  • deflect awkward social situations with humor
Active beliefs
  • mission timeline supersedes leisure role-play
  • Picard will respond responsibly when told the situation
  • lightening the moment helps maintain morale and discretion
Character traits
pragmatic wry concerned deferential
Follow William Riker's journey

Objects Involved

Significant items in this scene

4
1940s Detective Trench Coat

The detective trench coat is part of Picard's Dixon Hill costume and anchors his authoritative posture; though not explicitly detailed in every line, the coat helps him inhabit the persona used to physically and verbally restrain Slade and reassert control.

Before: Worn by Picard as part of his holodeck …
After: Remains worn as Picard continues the role-play for …
Before: Worn by Picard as part of his holodeck persona, collar up and mantle in place.
After: Remains worn as Picard continues the role-play for a brief additional round before departing.
Data's Bogart-Style Detective Hat

A period-style fedora functions as a costume prop: Picard 'pushes his hat back' after deciding on another round, a small physical beat that signals relaxation and social authority; Data also has a fedora as part of his persona, reinforcing the setting's authenticity.

Before: Worn by Picard (and Data) as part of …
After: Picard pushes it back on his head, then …
Before: Worn by Picard (and Data) as part of their Dixon Hill attire.
After: Picard pushes it back on his head, then continues wearing it as the group settles for another drink.
Picard's Bottle of Ice-Blue Altairian Brandy

A bottle (held by Rex) functions as a social lubricant and a tension softener: Rex is bottle-in-hand as he mocks and reassures Slade, opens a new bottle when Picard agrees to another round, and offers drinks to prolong the convivial cover while the group defuses the confrontation.

Before: Chilled, in Rex's hand behind the bar, ready …
After: Opened and poured; continues in Rex's possession as …
Before: Chilled, in Rex's hand behind the bar, ready for service.
After: Opened and poured; continues in Rex's possession as drinks are served and tensions ease.
Toughguy's Concealed Gun

A concealed handgun is strongly implied when Slade reaches beneath his coat; it serves narratively as the threat vector that forces Picard into a physical restraint and immediate de-escalation, though the weapon is not drawn or fired in the scene.

Before: Concealed beneath Slade's coat (implied).
After: Remains concealed/unexposed as Slade does not draw it …
Before: Concealed beneath Slade's coat (implied).
After: Remains concealed/unexposed as Slade does not draw it after Picard intervenes.

Location Details

Places and their significance in this event

1
Rex's Bar

Rex's Bar serves as the staged holodeck noir dive where role-play and real stakes collide: its intimate counter, bottles, and barroom banter create cover for Picard's persona while simultaneously providing the crucible for Slade's threat to surface and be defused.

Atmosphere Smoke-laced, convivial yet taut; warm lamplight and cracked jokes overlay a tension that spikes when …
Function Meeting place and staged refuge — a social arena where a physical confrontation is likely …
Symbolism Embodies the fiction-reality seam of the holodeck — a space where Picard's escapism collides with …
Access Open to invited holodeck participants; informally public within the program but bounded by the simulation's …
low amber lamps and shadowed booths bar counter with bottles and poured drinks smoke-laced air and sardonic, ribald banter

Narrative Connections

How this event relates to others in the story

What led here 3
Causal

"Upon learning the passengers are awake, Picard decides it's time to leave the fantasy."

Duty Intrudes — Passengers Awake, a Promise of Danger
S2E19 · Manhunt
Causal

"Upon learning the passengers are awake, Picard decides it's time to leave the fantasy."

A Surprise Engagement and a Quiet Warning
S2E19 · Manhunt
Causal medium

"Data's declared mastery of the era flows into his entrance in Rex's bar within the Dixon Hill sim."

Data's Noir Tutoring at the Holodeck Door
S2E19 · Manhunt

Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"SLADE: It's been three days."
"PICARD: Easy Slade. They're friends of mine."
"RIKER: -- Sorry to bother you, Dixon, but our two "passengers" are awakening."