S2E19
· Manhunt

One Last Round — Confessions at Rex's

Inside Rex's Holodeck bar, Picard briefly sheds command for a Dixon Hill persona, allowing a humanizing pause before duty. Data inspects period coinage as Picard is informed the Antedian 'passengers' are awakening; Picard readies to leave but grants one last drink. Over beer and barroom banter Riker, uncharacteristically exposed, admits a wealthy, determined woman intends to marry him. The moment functions as both comic relief and emotional reveal — it deepens Riker's vulnerability, reinforces crew camaraderie, and softens the team before they return to the mission's darker stakes.

Plot Beats

The narrative micro-steps within this event

3

Riker delivers the mission jolt—their two passengers are waking—and Picard calls it, signaling it’s time to leave the fantasy for duty.

immersion to obligation

Rex tempts them with one last round; Riker signals they have a moment, Picard relaxes, accepts the pour, introduces "Nails" and "Carlos," and Data studies the period money with bright curiosity.

urgency to brief indulgence

Riker unloads his problem—a wealthy, beautiful woman has declared she’ll marry him—Picard clocks the subtext, and Rex spins it as a windfall, turning panic into rueful humor.

anxiety to ironic reassurance

Who Was There

Characters present in this moment

4

Amused and convivial, but responsive—he senses tension and shifts tone to keep the scene convivial.

Rex functions as bartender and social anchor: he laughs, mediates Slade's temper, opens and pours a new bottle, and invites the group to sit and unburden themselves.

Goals in this moment
  • Diffuse Slade's anger and keep the bar calm
  • Facilitate camaraderie by offering drinks
  • Maintain the bar as a casual sanctuary for the group
Active beliefs
  • A drink and banter can calm people and restore perspective
  • His role is to host and to smooth social friction
  • Told stories and jokes are part of a man's way through trouble
Character traits
good‑natured pragmatic mediating sociable
Follow Rex's journey

Anxious, urgent and edged with suspicion—fear for his sister fuels bravado that borders on threat.

Slade sits beside the captain at the bar, becomes visibly agitated, rises and reaches under his coat when newcomers arrive; he is physically checked by Picard and ultimately keeps his gun concealed.

Goals in this moment
  • Convince Picard/Dixon to actively search for his sister immediately
  • Demonstrate seriousness so his plea isn't dismissed
  • Protect himself and assert readiness to escalate if ignored
Active beliefs
  • His sister would contact him if she wanted help
  • Force or the suggestion of force is an effective way to be taken seriously
  • Picard/Dixon can deliver on a promise if persuaded
Character traits
earnest protective volatile defensive
Follow Slade Bender's journey

Neutral curiosity—Data is intellectually engaged with the simulation's fidelity and social niceties rather than emotionally invested.

Data enters quietly, offers a literal aside about the holodeck persona ('South America'), and reaches to examine the period money, commenting on its accuracy and thereby validating the simulated environment.

Goals in this moment
  • Authenticate and understand the holodeck's period details
  • Support Picard socially by participating in introductions and banter
  • Maintain program continuity by offering plausible cover identity
Active beliefs
  • Material accuracy enhances social plausibility in the simulation
  • Explaining his adopted persona helps others accept his presence
  • Objective observation is a useful contribution to social interaction
Character traits
curious literal attentive supportive
Follow Data's journey

Split between professional urgency and private embarrassment—he is serious about the mission yet briefly exposed by the personal confession.

Riker enters with Data, delivers operational news about the passengers awakening, and then — in a shift to personal disclosure — admits, awkwardly and vulnerably, that a wealthy woman claims she will marry him.

Goals in this moment
  • Inform Picard/Dixon promptly about the passengers awakening
  • Seek a private, human response or counsel regarding his romantic entanglement
  • Preserve professionalism while disclosing a personal complication
Active beliefs
  • The captain deserves to be informed about mission timings immediately
  • Personal life intrudes unexpectedly on duty and should be acknowledged honestly
  • Confessing the problem may invite good‑natured counsel or teasing that will normalize it
Character traits
dutiful vulnerable self‑deprecating honest
Follow William Riker's journey

Objects Involved

Significant items in this scene

2
Picard's Bottle of Ice-Blue Altairian Brandy

A chilled bottle of Altairian brandy is held by Rex, used to punctuate the scene's conviviality: he opens and pours from a new bottle to supply the 'one last drink' that allows the crew a human moment before leaving.

Before: In Rex's hand behind the bar, chilled and …
After: Opened and poured into glasses; remains on the …
Before: In Rex's hand behind the bar, chilled and capped, ready to be served.
After: Opened and poured into glasses; remains on the bar as the group takes the final round.
Toughguy's Concealed Gun

The concealed handgun functions as implied menace: Slade reaches under his coat as Riker and Data enter, producing a spike of tension that Picard physically checks; the gun is a silent threat that never discharges but shapes the scene's interpersonal stakes.

Before: Concealed beneath Slade's coat, not brandished but implicitly …
After: Remains concealed; Slade does not draw or fire …
Before: Concealed beneath Slade's coat, not brandished but implicitly present.
After: Remains concealed; Slade does not draw or fire it after being restrained by Picard.

Location Details

Places and their significance in this event

1
Rex's Bar

Rex's Bar provides the atmospheric holodeck refuge where Picard slips into Dixon's persona and the crew can lower their guard; it contains the bar ritual (pouring drinks, introductions) that permits private disclosures and diffuses immediate crisis tension.

Atmosphere Convivial and smoky with an undercurrent of tension—warm banter punctuated by Slade's agitation and the …
Function Sanctuary for private reflection and crew camaraderie; a neutral meeting place before the group returns …
Symbolism A temporary shedding of command and formality—this holodeck bar symbolizes escapism and the human side …
Access Open to ship personnel participating in the holodeck program; informally public within the simulation but …
Low amber lamps pooling over a worn counter Bottles and a newly opened bottle of Altairian brandy The bar's cackling laughter and dry banter The tactile action of introductions and examination of period coinage

Narrative Connections

How this event relates to others in the story

What led here 3
Causal

"Upon learning the passengers are awake, Picard decides it's time to leave the fantasy."

Duty Intrudes — Passengers Awake, a Promise of Danger
S2E19 · Manhunt
Causal

"Upon learning the passengers are awake, Picard decides it's time to leave the fantasy."

A Surprise Engagement and a Quiet Warning
S2E19 · Manhunt
Causal medium

"Data's declared mastery of the era flows into his entrance in Rex's bar within the Dixon Hill sim."

Data's Noir Tutoring at the Holodeck Door
S2E19 · Manhunt

Key Dialogue

"PICARD: "Well then, it's time to go.""
"RIKER: "Troubles I've got, sir. There's a certain woman, a wealthy and beautiful woman, who suddenly says she's going to marry me.""
"PICARD: "Sure, I can afford another round.""