Fabula
S3E13 · Deja Q
S3E13
· Deja Q

Containment: Worf's Verdict on Q

In the detention cell Worf coldly converts years of betrayal into action: he orders Q silent, refuses mercy, and physically divides the room by activating a forcefield. Q's mocking, incredulous bluster—equal parts wounded pride and deflection—meets implacable Klingon distrust. The exchange crystallizes the episode's moral knot: a once-omnipotent being is now vulnerable, yet his presence on the ship fractures trust and forces the crew to treat cosmic danger as a human-scale problem. This is a turning point that turns philosophical threat into locked containment and social rupture.

Plot Beats

The narrative micro-steps within this event

4

Worf confronts Q with distrust, ordering him to remain silent or leave, establishing immediate tension between them.

neutral to tension

Q, now human, uses sarcasm to challenge Worf's logic, questioning why he would allow himself to be imprisoned if he still had his powers.

tension to defiance

Worf dismisses Q's argument, citing his history of deception, reinforcing his mistrust.

defiance to frustration

Q mocks Worf's intelligence, comparing him to the 'boy who cried wolf,' escalating their verbal sparring.

frustration to mockery

Who Was There

Characters present in this moment

3

Coldly resolute — outwardly controlled and implacable, driven by suspicion and the need to protect the crew rather than any personal vindictiveness.

Worf physically ushers Q into the detention cell, issues a blunt warning to be silent, then gives the command to the ship's computer to activate the forcefield before leaving the space; he enforces procedure over pity.

Goals in this moment
  • Secure the ship and crew by containing a potential threat.
  • Prevent further deception or manipulation by Q through enforced boundaries.
  • Maintain order and assert command protocol in a volatile situation.
Active beliefs
  • Q's past behavior establishes a pattern that cannot be trusted.
  • Institutional procedure and physical containment are the only reliable answers to an unpredictable, powerful antagonist.
  • Mercy now would risk crew safety and set a dangerous precedent.
Character traits
stern procedural distrustful decisive authoritative
Follow Worf's journey
Q
primary

Wounded pride thinly veiled by sarcasm — performing superiority while secretly alarmed and frustrated by genuine impotence and loss of control.

Q alternates between mocking deflection and wounded incredulity: he taunts the crew with rhetorical questions, attempts to test the activated barrier, complains about confinement, and verbally lashes out as his apparent omnipotence proves irrelevant to the new situation.

Goals in this moment
  • Assess the limits of his current mortality by testing the forcefield.
  • Regain freedom and/or restore his former status and power.
  • Provoke doubt or sympathy in his captors to undermine their resolve.
Active beliefs
  • His historical omnipotence should alter how others treat him.
  • Taunting and intellectual superiority can unbalance less confident opponents.
  • Containment is temporary if he can manipulate reactions or reveal hypocrisy.
Character traits
theatrical mocking petulant deflective vulnerable beneath bravado
Follow Q's journey

Neutral and procedural — no emotion, only execution of orders and maintenance of ship safety protocols.

The shipboard computer receives Worf's terse command and dutifully energizes the detention cell's forcefield, producing the rim of lights that physically divides the room and enforces containment protocol.

Goals in this moment
  • Execute the captain/security officer's command promptly and accurately.
  • Maintain shipboard safety systems within standard operating procedures.
Active beliefs
  • Commands from authorized officers should be executed without delay.
  • Active forcefield is an appropriate technical response to a security risk.
Character traits
precise obedient clinical efficient
Follow USS Enterprise's journey

Objects Involved

Significant items in this scene

1
Detention Cell Rim Forcefield

The Forcefield Rim of Lights is energized on Worf's order, creating a visible circumferential barrier that divides the cell. It functions as both a practical containment device preventing passage or disappearance and a theatrical indicator of Q's humiliation and new limits.

Before: Dormant and unlit, integrated into the cell perimeter …
After: Energized and lit — forming a continuous band …
Before: Dormant and unlit, integrated into the cell perimeter but inactive.
After: Energized and lit — forming a continuous band of cool-blue light that slices the room into two enforced zones and emits a low electrical thrum.

Location Details

Places and their significance in this event

1
Brig (USS Enterprise-D)

The High-Security Detention Cell provides the physical and symbolic stage for the confrontation: its cold metal walls, clinical lighting, and integrated security systems enable Worf to convert suspicion into containment and force Q's cosmic problem into a localized, enforceable issue.

Atmosphere Tense, clinical, and humiliating — a small space filled with procedural authority and the low …
Function Stage for containment and confrontation; a secure location to neutralize and assess a dangerous individual.
Symbolism Embodies institutional authority and moral isolation, representing the ship's decision to treat a cosmic being …
Access Heavily guarded and restricted to security personnel and authorized officers; entrance is controlled and monitored.
Harsh overhead lighting that produces stark shadows A low electrical thrum from the newly energized rim of lights Metallic surfaces and a cramped, claustrophobic layout The visible band of cool-blue light that slices the room

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Part of Larger Arcs

Key Dialogue

"WORF: Be quiet or disappear back where you came from."
"Q: I can't disappear any more than you can win a beauty contest. If I ask a very simple question, do you think you can grasp it without troubling your intellect too much... ready? If I still had powers, would I permit you to lock me away?"
"WORF: You have fooled us too often, Q."