Sonny Samples the Future

In the guest lounge Sonny tests 24th‑century life: stretching free of centuries, hunting for a bar, and ordering a steak and a martini — which Data instantly produces, delighting and disarming him. Riker must translate Enterprise norms (no bars; food via computer) while Data corrects Sonny's 'teevee' and 'soaps' terminology and functions as the social-technological bridge. The moment humanizes both the displaced civilians and the crew, easing tension with levity just before the captain's summons forces duty back to the fore and leaves civilian anxieties unresolved.

Plot Beats

The narrative micro-steps within this event

3

SONNY reacts to ship life by hunting for familiar comforts—bars and restaurants—forcing RIKER to translate twenty‑first‑century expectations into Federation terms: food stations and a computer interface.

bewilderment to practical acceptance

SONNY approaches the computer, DATA prompts him to speak, and the ship instantly materializes a perfect martini and the ordered meal—SONNY's delighted surprise underlines rapid cultural assimilation and Data's role as connector.

skeptical curiosity to pleasurable surprise

SONNY searches for 'teevee' and soaps; DATA corrects terminology and delivers a terse historical note that television and soap operas are gone—this exchange sharpens the time‑gap and frames SONNY's nostalgia against futuristic perspective.

nostalgic longing to revealing perspective

Who Was There

Characters present in this moment

7

Focused, purposeful; operating with the weight of responsibility that compels immediate attention and redeployment of personnel.

Picard's presence is heard over the comm; his brief, formal summons shifts the room's tempo, asserting command and refocusing Riker and Data toward bridge responsibilities.

Goals in this moment
  • Reassemble senior officers on the bridge to manage larger tactical or diplomatic concerns.
  • Maintain command oversight of ship operations and emergent crises.
Active beliefs
  • Critical decisions must be centralized and made with full information on the bridge.
  • The captain's summons takes priority over social or informal matters in the lounge.
Character traits
commanding decisive institutional
Follow Jean-Luc Picard's journey

Clinical curiosity mixed with attempts at social facilitation; mildly perplexed but eager to be useful.

Data prompts Sonny to 'talk' to the computer, processes the order that produces the martini, corrects Sonny's colloquial 'teevee' to 'television', and informs Sonny, bluntly, that soaps did not survive beyond 2040 before preparing to report to the bridge.

Goals in this moment
  • Facilitate communication between survivors and ship systems to provide comfort.
  • Accurately convey factual context about the survivors' cultural references.
Active beliefs
  • Precise information helps survivors calibrate expectations and reduces confusion.
  • Mechanical provision of comforts is a suitable substitute for lost cultural institutions.
Character traits
literal helpful curious socially obtuse
Follow Data's journey

Cordial and mildly amused; professionally focused, balancing hospitality with chain-of-command obligations.

Riker patiently orients the civilians to ship norms, points out the food computer, answers the captain's com call, and prepares to report to the bridge while diplomatically containing Sonny's boisterous requests.

Goals in this moment
  • Stabilize the civilians and explain 24th‑century procedures clearly.
  • Maintain order and ensure a prompt response to the captain's summons.
Active beliefs
  • Procedural clarity (explaining food stations) reduces confusion and potential disruption.
  • Chain of command must be observed even during humanitarian tasks.
Character traits
patient diplomatic practical authoritative when needed
Follow William Riker's journey

Anxious and mournful; underlying grief surfaces as urgent questions about belonging and next steps.

Clare asks pointedly about the survivors' future—whether they will stay aboard or return to Earth—expressing need for guidance and emotional orientation amid shock.

Goals in this moment
  • Obtain clarity and reassurance about the survivors' living arrangements and future.
  • Find an authoritative answer or sympathy from Starfleet officers to reduce existential uncertainty.
Active beliefs
  • A formal decision by the captain or Starfleet will define their fate and provide stability.
  • Social ties (home, family on Earth) remain central despite temporal displacement.
Character traits
vulnerable grieving seeking uncertain
Follow Clare Raymond's journey

Agitated and opportunistic; panic about lost assets surfaces as self-preserving urgency rather than communal concern.

Ralph notices Riker's interaction, immediately seeks audience with the captain, vocalizes urgency about calling Geneva, and treats the situation transactionally, urging fast connection to financial concerns.

Goals in this moment
  • Secure immediate contact with authorities (or the captain) to protect financial interests.
  • Reassert pre-suspension status and privileges by invoking institutional channels (banks, law).
Active beliefs
  • Monetary assets and immediate financial action will restore his position and control.
  • Institutional systems (banks, Geneva) can and should be mobilized to solve personal crises.
Character traits
anxious entitled materialistic opportunistic
Follow Ralph Offenhouse's journey

Brightening optimism layered with melancholy — momentarily comforted and playfully inquisitive while still carrying displaced grief.

Sonny rises, stretches, claims the desire for a drink, approaches the guest-lounge computer, orders food then a martini, tastes it with visible delight and jokes about television and soaps.

Goals in this moment
  • Reclaim a tactile, twentieth-century pleasure to regain dignity and pleasure.
  • Gauge familiarity and safety in this alien environment through domestic rituals (food, drink, entertainment).
Active beliefs
  • Familiar comforts (drinks, teevee, sports) will help him feel human and anchored.
  • Material pleasures are portable and can be reproduced even in this future setting.
Character traits
sensual nostalgic gregarious quick-witted
Follow L. Q. …'s journey

Not applicable (automated voice) — procedural neutrality that normalizes advanced technology as service.

The Enterprise computer responds to vocal commands, synthesizes and provides Sonny's martini on demand, and receives Riker's uplink to summon the captain—acting as a neutral, procedural interface between humans and ship resources.

Goals in this moment
  • Fulfill user provisioning requests accurately and reliably.
  • Relay and facilitate internal ship communications on command.
Active beliefs
  • Systems should respond to authorized voice commands without interpretation of emotional content.
  • Provisioning and communication protocols are sufficient to meet immediate needs.
Character traits
neutral efficient responsive
Follow Custodian Voice's journey

Objects Involved

Significant items in this scene

7
Enterprise Guest Lounge Com Panel

The lounge com panel carries Picard's voice into the room, functioning as the connective tissue of ship command: it interrupts the social scene and summons senior officers back to operational duties.

Before: Installed and idle in the lounge; available for …
After: Activated by Picard's call; Riker answers and prepares …
Before: Installed and idle in the lounge; available for communication.
After: Activated by Picard's call; Riker answers and prepares to leave with Data.
Ralph Offenhouse's 21st-Century Cell Phone

Ralph references his cell phone as the means he intends to use to contact Geneva, signaling his reliance on pre-Transport-era institutions; the phone is a psychological tether more than an active prop in the scene.

Before: Presumed in Ralph's possession or immediately accessible; not …
After: Remains the planned instrument for his outgoing call; …
Before: Presumed in Ralph's possession or immediately accessible; not physically shown being used.
After: Remains the planned instrument for his outgoing call; no successful contact is portrayed in this scene.
Enterprise Guest Lounge Food Stations

The Enterprise food stations (the ship's automated provisioning system) are invoked by Riker and used by Sonny to request food and drink; they represent 24th‑century convenience and displace the idea of a staffed bar or restaurant.

Before: Undisturbed and available in the guest lounge as …
After: Actively used to dispense at least one martini; …
Before: Undisturbed and available in the guest lounge as an integrated service interface.
After: Actively used to dispense at least one martini; remains in place as the primary source of nourishment for guests.
Sonny's Martini (Computer-Produced Martini)

The computer-produced martini functions as the tactile core of the beat: it is ordered by Sonny, materializes instantly, and provides a sensory anchor that momentarily restores dignity and pleasure, highlighting what survivors have lost and what technology can replicate.

Before: Unmade; the replication system was idle until Sonny's …
After: Partially consumed in Sonny's hand; briefly enjoyed and …
Before: Unmade; the replication system was idle until Sonny's voice command activated provisioning.
After: Partially consumed in Sonny's hand; briefly enjoyed and then left as Riker and Data are recalled, its comfort unresolved for other survivors.
Sonny's Kansas City Steak

The Kansas City steak is verbally ordered by Sonny as part of a fantasy of full restorative comfort; though not actually materialized, its mention signals deep sensory longing and contrasts with the simpler martini he ultimately accepts.

Before: Conceptual only — part of Sonny's spoken order …
After: Order abandoned in favor of the martini; the …
Before: Conceptual only — part of Sonny's spoken order to the computer.
After: Order abandoned in favor of the martini; the steak is not produced in this beat.
Guest Lounge Television (Teevee)

The guest lounge television is the cultural touchstone Sonny seeks to find the Braves and soaps; its presence (and the inability to simply 'turn on' historical programming) dramatizes the survivors' longing for familiar media anchors.

Before: Mounted and functional as ship entertainment hardware, but …
After: Untuned to the specific historic content Sonny requests; …
Before: Mounted and functional as ship entertainment hardware, but not actively tuned to twentieth-century broadcasts.
After: Untuned to the specific historic content Sonny requests; remains a silent promise of entertainment that cannot supply vanished programming.
Ten-Forward Food Stations

The guest-lounge food stations are referenced by Riker as the ship's method of providing meals, framing the Enterprise's pragmatic replacement for restaurants and bars and serving narratively as a symbol of institutional domesticity.

Before: Available and operational, ready to synthesize requested food …
After: Still available and operational; the martini request was …
Before: Available and operational, ready to synthesize requested food and drink.
After: Still available and operational; the martini request was fulfilled via the same provisioning system but the stations remain unoccupied physically.

Location Details

Places and their significance in this event

5
Geneva

Geneva is invoked by Ralph as the locus of his financial concerns; it functions narratively as a remaining tether to pre‑Transport-era institutions that fuel his anxiety and demands.

Atmosphere Referenced bureaucratic solidity; a distant authority that Ralph believes still matters to his survival.
Function External point of contact for Ralph's immediate financial worries.
Symbolism Embodies old-world institutions and economic leverage that some civilians cling to.
Access Geographically remote; contact depends on ship communications and permission.
Conjured through Ralph's mention of phone calls and interest rates Functions as an imagined, urgent presence rather than a physical locale
Main Bridge

The bridge is an offstage but operative presence: Picard summons officers from the lounge to the bridge, its unseen gravity collapsing the lounge's private moment into command duty and foreshadowing broader operational concerns beyond the survivors' immediate needs.

Atmosphere Not directly observed in-scene, but implied to be taut, focused, and urgent due to the …
Function Command center where higher-priority decisions and coordination are made; magnet for duty that pulls officers …
Symbolism Embodies institutional authority and the necessary prioritization of ship-wide concerns over individual comforts.
Access Restricted to bridge crew and command staff in practice; summons indicate hierarchical access.
Implied low, steady hum of systems and tactical readouts. LCARS command communications that can interrupt other shipboard spaces.
Earth Orbit

Earth is referenced as the civilians' home and the implied destination they worry about; Clare's question about returning to Earth anchors the group's emotional stakes and future uncertainty.

Atmosphere Absent but emotionally present; evokes longing and the complexity of reintegration.
Function Offstage emotional destination and moral touchstone for the rescued civilians.
Symbolism Represents home, belonging, and the bureaucratic/ethical problem of what to do with revived people.
Access Not immediately accessible in-scene; return is subject to command decisions.
Mentioned as an abstract anchor for the group's future Contrasts with the enclosed, artificial comforts of the ship
Guest Lounge

The Guest Lounge is the social setting where displaced twenty‑first‑century civilians first encounter 24th‑century hospitality. It serves as an orientation space, staging domestic comforts and light banter as crew and rescued civilians negotiate culture, food, and anxiety.

Atmosphere Warm, informal, and cautiously hopeful; momentarily lighthearted and humanizing until interrupted by command.
Function Meeting place for social acclimation and informal triage; a temporary refuge for displaced individuals.
Symbolism Symbolizes the ship as both sanctuary and alien institution—a domesticizing space that softens institutional power.
Access Open to guests but monitored by crew; not restricted in this moment.
Soft seating and low lighting conducive to conversation Presence of food stations and a guest television A nearby com panel whose voice can pierce the social space
USS Enterprise (NCC-1701-D)

The guest lounge functions as refuge and processing space where survivors' cultural dislocation is made visible; it's the domestic stage for Sonny's small victory, Ralph's panic, Clare's questions, and Riker's courteous control, concentrating private grief and institutional response in one room.

Atmosphere Quietly domestic, slightly clinical, punctuated by soft humor and underlying sorrow; an intimate calm unsettled …
Function Meeting place and sanctuary for newly revived civilians; venue for initial social triage and humanizing …
Symbolism Represents a liminal in-between — neither home nor hospital — where future technology meets centuries-old …
Access Open to recovered survivors and attending officers; not a secure area but monitored by crew …
Soft LCARS lighting pools over curved seating. A wall-mounted television and a guest-lounge com panel are present. A low mechanical hum and filtered airflow create clinical calm.

Narrative Connections

How this event relates to others in the story

What this causes 3
Character Continuity

"Sonny’s quick embrace of 24th-century tech and rapport with Data culminate in recruiting Data as his sideman."

Transfer to the USS Charleston — Picard's Reframe
S1E26 · STAR TREK: THE NEXT GENERATION …
Character Continuity

"Sonny’s quick embrace of 24th-century tech and rapport with Data culminate in recruiting Data as his sideman."

Lost Wealth, New Ethics: Picard's Post‑Scarcity Reframe
S1E26 · STAR TREK: THE NEXT GENERATION …
Character Continuity

"Sonny’s quick embrace of 24th-century tech and rapport with Data culminate in recruiting Data as his sideman."

Sonny's Blank Slate; Data's Curiosity
S1E26 · STAR TREK: THE NEXT GENERATION …

Key Dialogue

"SONNY: I don't know about you all... but me -- I'm going to find the bar. After all of this -- I need me a drink."
"RIKER: There is nothing of that nature on board the Enterprise."
"DATA: That particular form of entertainment did not last much beyond the year Two Thousand Forty."