Fabula
S3E2 · The Ensigns of Command

A Test of Trust in Ard'rian's Front Room

Data and Ard'rian talk in her cluttered front room as he gauges whether Gosheven's refusal to evacuate is rooted in principled stubbornness or simple prejudice against androids. Data deliberately frames a measured experiment — asking Ard'rian if she would follow his counsel despite his nature — to determine whether persuasion must bypass Gosheven and appeal directly to the colonists. Picard's urgent com interrupts, confirming the Sheliak's intransigence and converting the conversation from diagnostic to immediate action: they must confront Gosheven now.

Plot Beats

The narrative micro-steps within this event

2

Ard'rian voices the colonists' skepticism about evacuation and reveals Gosheven's anti-android prejudice.

comfort to tension ["Ard'rian's front room"]

Data probes Ard'rian's trust in his android logic versus human fallibility.

curiosity to validation

Who Was There

Characters present in this moment

7
Ard'rian
primary

Practical and slightly apologetic while diagnosing local politics; shifts to purposeful readiness and mild anxiety when the urgency is confirmed.

Ard'rian hosts Data in her front room, speaks candidly about social dynamics and Gosheven's attitudes, offers to approach Gosheven herself, and physically prepares (grabs coat) to leave immediately when Picard's com forces action.

Goals in this moment
  • Support Data's effort to persuade the colony and, if necessary, personally confront Gosheven.
  • Help mobilize the colonists quickly to avoid catastrophe.
  • Preserve her independence and avoid being undermined by Gosheven's condescension.
Active beliefs
  • Local social dynamics — not logic alone — determine whether people will act.
  • She can influence Gosheven and the colony despite his efforts to belittle her.
Character traits
pragmatic supportive forthright competent
Follow Ard'rian's journey
Colonists
primary

Not present physically in scene; collectively at-risk and uncertain, their fate creates moral pressure on the active agents.

The Colonists are referred to as the vulnerable population whose readiness depends on leadership and persuasion; they are the implicit audience Data and Ard'rian plan to influence when Gosheven is bypassed.

Goals in this moment
  • Preserve community life and safety (implicit).
  • Trust local leadership, which currently inclines toward Gosheven's stance (implicit).
Active beliefs
  • Local cohesion and tradition are central to community identity.
  • Leadership's decisions should guide communal action.
Character traits
vulnerable impressionable community-oriented
Follow Colonists's journey

Implied stubbornness and pride; defensive posturing that resists outside authority.

Gosheven is not physically present but is the central object of Data's analysis and Ard'rian's critique; his prior refusal frames the entire exchange and forces them to consider alternative persuasion strategies.

Goals in this moment
  • Maintain control and uphold local autonomy by resisting outside directives.
  • Protect cultural memory and his position as leader, even at potential cost.
Active beliefs
  • External orders (especially from machines or outsiders) threaten communal sovereignty.
  • Yielding to outside authority will diminish his standing among the colonists.
Character traits
unyielding proud territorial
Follow Goss's journey

Not emotional in human terms; procedural and absolute, producing existential pressure on colonists and Starfleet.

The Sheliak Voice/authority is invoked indirectly by Picard as having refused negotiation; their intransigence provides the external ultimatum that compresses the timeline and forces ground action.

Goals in this moment
  • Enforce the treaty terms without compromise.
  • Compel compliance through immovable legal deadlines rather than persuasion.
Active beliefs
  • Treaty stipulations are paramount and non-negotiable.
  • Formal enforcement, not diplomacy, is the correct instrument of policy.
Character traits
legalistic implacable impersonal
Follow Sheliak Voice's journey

Institutional calm with procedural urgency; represented indirectly through Picard's authoritative instruction.

Starfleet is referenced via Picard's message as the institutional channel being contacted to provide transports; its presence converts private concern into an organized evacuation effort.

Goals in this moment
  • Deploy transport resources to evacuate colonists if necessary.
  • Coordinate a timely and organized response to the Sheliak ultimatum.
Active beliefs
  • Institutional capacity can and should be used to save civilian populations.
  • Following protocol and chain-of-command enables effective large-scale operations.
Character traits
procedural resourceful bureaucratic
Follow Starfleet's journey

Controlled urgency — professional and commanding, focused on securing resources to save lives.

Picard appears only through a brief com: he delivers the decisive information that the Sheliak will not negotiate and instructs arrangements for transport; his voice injects legal and operational urgency into the private conversation below.

Goals in this moment
  • Ensure Starfleet arranges transport to evacuate the colonists.
  • Convey the gravity of the Sheliak's refusal so immediate action can begin on the ground.
Active beliefs
  • Institutional resources must be marshaled quickly to protect civilians.
  • Clear, direct orders will prompt effective action from subordinates.
Character traits
authoritative decisive calm-under-pressure
Follow Jean-Luc Picard's journey

Surface calm and analytical, with a developing undertow of concern and urgency once the Sheliak refusal is confirmed.

Data conducts a measured interpersonal experiment, verbally probing Ard'rian's trust and the colony's likely response to an android messenger; he receives Picard's com and instantly converts analysis into immediate command to confront Gosheven.

Goals in this moment
  • Determine whether Gosheven's resistance is ideological prejudice or a leadership obstinacy that can be bypassed.
  • Mobilize an effective messenger or tactic to persuade the colonists to prepare for evacuation.
  • Act swiftly to implement evacuation steps after Picard's report.
Active beliefs
  • Persuasion succeeds when messenger is trusted; messenger identity affects reception.
  • Protecting lives is a primary duty that can override social norms or personal affronts.
Character traits
analytical methodical adaptable duty-driven
Follow Data's journey

Objects Involved

Significant items in this scene

2
Ard'rian's Computer Parts and Consoles

Clusters of computer parts and half-assembled consoles form the room's backdrop and are invoked in dialogue as Ard'rian compares local machines to Data; their presence underscores the technological gap and grounds the discussion about trust in devices.

Before: Scattered across Ard'rian's front room: assembled and in …
After: Remain in place as Ard'rian and Data depart; …
Before: Scattered across Ard'rian's front room: assembled and in pieces, with dim LEDs and tools nearby, indicating active domestic repairs.
After: Remain in place as Ard'rian and Data depart; unchanged physically but narratively left as evidence of Ard'rian's technical competence and the community's modest infrastructure.
Ard'rian's Heavy Coat

Ard'rian's heavy coat functions as a pragmatic action prop: she grabs it the instant Picard's com mandates urgency, symbolizing the transition from talk to movement and embodying her readiness to engage Gosheven directly.

Before: Presumably hanging or draped in the front room, …
After: Being worn by Ard'rian as she exits with …
Before: Presumably hanging or draped in the front room, accessible and not yet in use.
After: Being worn by Ard'rian as she exits with Data to confront Gosheven, indicating forward motion and immediate mobilization.

Location Details

Places and their significance in this event

1
Ard'rian's Living Room (Front Room / Workshop)

Ard'rian's front room is the intimate, lived-in setting where technical clutter meets domestic warmth; it stages a private, candid exchange about persuasion, prejudice, and leadership before Picard's public, institutional emergency interrupts and forces action out into the community.

Atmosphere Comfortable and conversational initially, shifting to tense and urgent after the com interruption.
Function Meeting place for confidential assessment and immediate staging area for rapid departure to confront leadership …
Symbolism Represents the intersection of personal agency and communal responsibility — a domestic workshop turned command …
Access Informal private residence — accessible to locals and trusted visitors; not restricted.
Stone walls and heavy beamed ceiling create a warm, grounded space. Scattered computer parts and consoles provide a tactile sense of DIY engineering and local resourcefulness. Hand-hewn furniture establishes a domestic, culturally rooted ambiance contrasted with technological elements.

Narrative Connections

How this event relates to others in the story

What this causes 3
NARRATIVELY_FOLLOWS medium

"Data and Ard'rian's mobilization against Gosheven leads directly to Gosheven's violent counterattack using the electronic prod."

Gosheven Shuts Down Data — Kentor Chooses Survival
S3E2 · The Ensigns of Command
NARRATIVELY_FOLLOWS medium

"Data and Ard'rian's mobilization against Gosheven leads directly to Gosheven's violent counterattack using the electronic prod."

Gosheven's Show of Force: Data Silenced and Momentum Lost
S3E2 · The Ensigns of Command
NARRATIVELY_FOLLOWS medium

"Data and Ard'rian's mobilization against Gosheven leads directly to Gosheven's violent counterattack using the electronic prod."

Diplomacy Collapses — Gosheven Silences Data; Sheliak Expel Picard
S3E2 · The Ensigns of Command

Key Dialogue

"ARD'RIAN: Maybe because you're an android. I don't think Gosheven likes the idea of machines ordering him around."
"DATA: In spite of the fact that I am an android? ARD'RIAN: Because of that fact. I don't have any silly prejudices against computers -- I like them."
"PICARD'S COM VOICE: The Sheliak won't bargain."