The Farewell Bluff — Selling a Weapons Expert

Riker engineers a performative, high‑risk deception over the viewscreen: exploiting the Pakleds' simple mantra and Data's literalism, the senior officers stage an emotional farewell that convinces the scavengers Geordi is a weapons expert about to be lost. Geordi volunteers to speak, Worf issues a coded cultural taunt, and Data and Riker deliver faux eulogies to inflate the Pakleds' perception of his value. The scene is a tactical turning point — a setup that buys the Enterprise time and forces the Pakleds to reveal or hand over technology, all under the tightening moral and medical pressure of Pulaski's concern and Picard's precarious surgery.

Plot Beats

The narrative micro-steps within this event

5

Riker probes the origin of the Pakled shields; Geordi exposes a patchwork of stolen systems, and Data locks the insight: they take technology they can’t truly use.

uncertainty to clarity ['Enterprise Main Bridge (via viewscreen)']

Riker launches the bluff, elevating Geordi as unmatched in phaser and photon expertise while cutting off Geordi’s attempt to defer, framing him as the indispensable weapons mind.

caution to audacious bluff ['Enterprise Main Bridge (via viewscreen)']

Data leans in with a faux farewell, prompting Geordi to decode the act and echo the cue—‘weapons systems analysis’ and ‘photon torpedo countdowns’—signaling he’s onboard.

confusion to comprehension ['Enterprise Main Bridge (via viewscreen)']

The Pakleds bite hard—declaring Geordi smart and demanding he make them strong—while Geordi plays humble to cement their trust in his ‘weapons’ prowess.

probing to commitment ['Enterprise Main Bridge (via viewscreen)']

Worf turns the screws with charges of treason and dishonor, then slips the coded marker—‘twenty-four levels of awareness’—which Geordi clocks as the countdown cue.

threat to coded resolve ['Enterprise Main Bridge (via viewscreen)']

Who Was There

Characters present in this moment

7

Worried and pragmatic; concerned about the hostage's psychological and physical welfare amid a risky tactic.

Standing beside Riker on the bridge, Pulaski questions whether Geordi comprehends the deception; her clinical concern reframes the ruse as a medical and ethical issue under time pressure.

Goals in this moment
  • Confirm Geordi's capacity to endure the psychological strain
  • Protect the patient's well-being while surgery continues on Picard
  • Prompt command to prioritize rescue and medical evaluation
Active beliefs
  • Medical condition and mental state materially affect tactical choices
  • An ethically questionable tactic may harm a patient even if tactically effective
Character traits
skeptical clinically minded honest urgent
Follow Katherine Pulaski's journey

Simplistic excitement and greed; readily persuaded by apparent proof of technical value.

On the Mondor bridge, Reginod echoes Grebnedlog's simple acquisitive refrains—affirming 'We need their computer things' and declaring Geordi 'is smart'—helping convert the ruse into concrete perceived value.

Goals in this moment
  • Obtain technology and computer systems for his crew
  • Validate the leader's decision to seize Geordi
  • Encourage the leader to press their advantage
Active beliefs
  • Technology equates to power and status
  • If Geordi truly knows weapons, their ship will benefit
Character traits
eager acquisitive subservient literal
Follow Reginod's journey

Neutral and cooperative; uses precise wording to increase the bluff's plausibility rather than displaying affect.

Steps forward to add literal, emotionally resonant lines to the ruse—declaring he will 'miss' Geordi and specifically referencing weapons systems analysis—thereby validating Riker's boast with machine-precise, believable detail.

Goals in this moment
  • Reinforce the perception that Geordi is a weapons expert
  • Make the deception internally consistent and convincing
  • Support command's tactical plan with credible technical references
Active beliefs
  • The Pakleds will interpret concrete technical claims literally
  • His unemotional delivery increases credibility with simple-minded opponents
Character traits
literal supportive calm methodical
Follow Data's journey

Stern and severe; intentionally threatening to deter Geordi's coerced compliance and to intimidate the captors.

Steps up to the viewscreen and delivers a stern Klingon-coded taunt about treason, honor, and the 'twenty-four levels,' both warning Geordi and signaling to the Pakleds the seriousness of sharing classified weapons information.

Goals in this moment
  • Deter Geordi from divulging classified weapons data
  • Use cultural weight (honor/treason rhetoric) to influence captors
  • Project a security-first posture to protect ship systems
Active beliefs
  • Language of honor and shame has persuasive force even on non-Klingons
  • Strong threats can limit the willingness of a captive to cooperate
Character traits
blunt intimidating tactically-minded ceremonial
Follow Worf's journey

Calculating and composed on the surface, masking urgent anxiety about Picard's surgery and the hostage's safety.

Leads the staged farewell from the Enterprise bridge, calibrating tone and content to flatter and overinflate Geordi's technical value; cuts off Geordi's protests, times the performance with Data and Worf, and answers Pulaski's concern with command authority.

Goals in this moment
  • Convince the Pakleds Geordi is uniquely valuable to extract technology
  • Buy time and force the Pakleds into choices that reveal or relinquish tech
  • Maintain control of the scenario and minimize escalation
Active beliefs
  • A little theatricality will manipulate the Pakleds' simple acquisitive drives
  • Preserving ship systems justifies risky deception
  • Command responsibility includes psychological gambits when lives are at stake
Character traits
strategic performative decisive emotionally guarded
Follow William Riker's journey

Concerned and focused; uses empathic insight to ground the staged performance in Geordi's real risk.

Counselor Troi watches the exchange and provides empathic appraisal—telling Riker Geordi 'is afraid'—thereby pressuring command to factor emotional risk into tactical decisions.

Goals in this moment
  • Alert command to Geordi's true emotional state
  • Ensure rescue tactics consider human vulnerability
  • Influence Riker toward caution and urgency
Active beliefs
  • Emotional information is operationally relevant
  • A frightened ally is more likely to be coerced and needs protection
Character traits
attuned compassionate direct supportive
Follow Deanna Troi's journey

Confused and anxious, trying to be cooperative while resigned; flickers of professional pride used defensively to play along with the bluff.

Held captive on the Mondor bridge, Geordi volunteers to speak to the Enterprise, offers to access computer banks, and tries to stall through tentative humor as Riker and Data deliver faux eulogies; he registers Worf's taunts and mentally catalogs 'twenty-four' as meaningful.

Goals in this moment
  • Buy time for the Enterprise and for his own survival
  • Protect core ship systems by appearing to cooperate
  • Use his technical knowledge as a bargaining chip to manipulate captors
Active beliefs
  • The Pakleds respond to perceived technical value
  • Delaying tactics increase the chance of rescue
  • His cooperation can limit physical harm to himself and the ship
Character traits
resilient technical-minded self-sacrificing confused-by-performance
Follow Geordi La …'s journey

Objects Involved

Significant items in this scene

7
Enterprise Defensive Shields

Shields are discussed indirectly—Riker asks where the Pakleds got their shields—making the shields a material clue to stolen technology and one of the Pakleds' goals rather than a device physically manipulated during the event.

Before: Active on the Mondor ship (per Geordi's observation) …
After: Remain possessed by the Mondor; discussed as an …
Before: Active on the Mondor ship (per Geordi's observation) and a reason why the Pakleds could resist simple demands.
After: Remain possessed by the Mondor; discussed as an evidentiary cue to scavenged tech but not altered during the exchange.
Enterprise Main Bridge Viewscreen (Communications & Sensor Display)

The Enterprise main viewscreen becomes the theatrical window between ships: it displays the Mondor bridge, allows Riker and crew to perform directly to the Pakleds, and then goes black when Grebnedlog severs the link—making the screen both a tool of persuasion and a physical barrier to further negotiation.

Before: Idle/dark until Grebnedlog oscillates the analog switch to …
After: Signal severed and viewscreen goes black when the …
Before: Idle/dark until Grebnedlog oscillates the analog switch to open the hailing link.
After: Signal severed and viewscreen goes black when the Pakled leader twists the console dial.
Enterprise Emergency Auto-Destruct Computer (Bridge & Main Core Nodes)

The Enterprise main computer banks are invoked as the explicit bargaining object—the Pakleds demand access and Geordi offers to 'get' them, making ship systems the central prize of the exchange and the moral fulcrum of the bluff.

Before: Secure and protected within Enterprise operations; referenced as …
After: Remains secure and non-transferred; still the object of …
Before: Secure and protected within Enterprise operations; referenced as non-negotiable by command.
After: Remains secure and non-transferred; still the object of Pakled desire exacerbated by the ruse.
Enterprise Forced-Spectrum Link to Pakled Ship

The Pakled Mondor hailing frequency is activated to connect Geordi with the Enterprise and thereby make the staged performance possible; its abrupt termination by the Pakleds closes the negotiation and ratchets tension.

Before: Inactive until Grebnedlog enables it via the analog …
After: Severed/cut off when the Pakled leader ends the …
Before: Inactive until Grebnedlog enables it via the analog dial.
After: Severed/cut off when the Pakled leader ends the transmission.
Enterprise Phaser Beam Arrays

Phaser and photon weaponry are rhetorically invoked by Riker to inflate Geordi's value; the objects function as the imagined expertise that makes the bluff credible to the Pakleds rather than as physical hardware displayed in the scene.

Before: Conceptual—referenced as existing capabilities aboard the Enterprise.
After: Remain hypothetical in this exchange, their supposed relevance …
Before: Conceptual—referenced as existing capabilities aboard the Enterprise.
After: Remain hypothetical in this exchange, their supposed relevance increased in the Pakleds' estimation.
Pakled (Mondor) Bridge Analog Communications Console

The crude analog dial on the Mondor bridge is the physical control for the hailing frequency: Grebnedlog turns it to open the line and later twists it to abruptly cut communications—punctuating the ruse and closing the transactional window.

Before: Available on the Mondor console, initially off; manipulated …
After: Twisted to sever the hailing link, returning the …
Before: Available on the Mondor console, initially off; manipulated to open the hailing frequency.
After: Twisted to sever the hailing link, returning the console to its prior inactive state and cutting off the viewscreen.
Pakled Mondor's Jury‑Rigged Photon Torpedoes

The Mondor's photon torpedo retrofit is implied via Geordi's joking reference to 'photon torpedo countdowns'—the object exists as part of the technical lexicon used to make the bluff plausible and to signal real offensive capability to the Pakleds.

Before: Installed as crude armament aboard the Mondor (mentioned …
After: Still in Pakled possession; referenced only verbally to …
Before: Installed as crude armament aboard the Mondor (mentioned elsewhere in the episode context).
After: Still in Pakled possession; referenced only verbally to support the deception.

Location Details

Places and their significance in this event

1
Mondor Bridge

The Mondor bridge is the cramped, improvised arena where Geordi is held, the analog dial is reachable, and the Pakleds chant their simple acquisitive refrains; it physically contains the hostage and the crude controls that enable and end the viewscreen liaison.

Atmosphere Claustrophobic, tense, and roughly lit with a bath of warning light and simple-minded glee from …
Function Antagonistic stronghold and trap where the hostage is displayed and bargaining originates.
Symbolism Embodies predatory improvised power—the scavenger's lair where technological theft is normalized and human lives become …
Access Controlled by Pakled crew; effectively off-limits to Enterprise personnel without a boarding action or permission.
Harsh overhead lighting throwing greedy shadows Ragged consoles with analog dials and patched wiring Cramped space that amplifies emotional and physical vulnerability The viewscreen framed as an accusing eye

Narrative Connections

How this event relates to others in the story

What led here 2
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

La Forge's Gambit — Buying Time with Flattery
S2E17 · Samaritan Snare
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

Channel Severed — The Waiting Game
S2E17 · Samaritan Snare
What this causes 4
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

La Forge's Gambit — Buying Time with Flattery
S2E17 · Samaritan Snare
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

Channel Severed — The Waiting Game
S2E17 · Samaritan Snare
Foreshadowing

"Worf’s coded ‘twenty‑four levels of awareness’ sets the countdown cue for the later firing sequence."

Riker's Calculated Bluff to Save Geordi
S2E17 · Samaritan Snare
Foreshadowing

"Worf’s coded ‘twenty‑four levels of awareness’ sets the countdown cue for the later firing sequence."

Countdown Bluff: Riker's Nonlethal Rescue
S2E17 · Samaritan Snare

Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"GEORDI: Let me talk to them. I'll get you their computer banks."
"RIKER: Speaking of time, Lieutenant, this may be your time. I shall personally miss you."
"WORF: You will never attain the twenty-four levels of awareness."