Fabula
S1E16 · 11001001
S1E16
· 11001001

Riker Declines Parrises Squares, Observes Crew's Departure and Power Reduction

Commander Riker encounters Lieutenant Tasha Yar, Worf, and other crew members preparing for a spirited game of Parrises Squares on Starbase 74. Despite their enthusiasm and invitations, Riker declines, emphasizing the importance of maintaining the game's rhythm rather than casual substitutions. Worf's fierce competitive spirit surfaces, contrasting with Riker's more measured, almost solitary demeanor. After they depart, Riker watches the lively camaraderie fade, the corridor suddenly darkens, and he discovers a ship-wide power reduction in unoccupied sections to facilitate a system upgrade. This moment underscores Riker's solitary vigilance and foreshadows the Enterprise's gradual emptying and emerging vulnerability as its crew disperses before the coming crisis.

Plot Beats

The narrative micro-steps within this event

4

Riker spots Tasha, Worf, and other crew members dressed for athletics as they prepare to leave for a friendly Parrises Squares game on the starbase, establishing the ship steadily emptying.

neutral to subtle anticipation

Tasha invites Riker to join the Parrises Squares game, but he declines, explaining that switching players disrupts the game’s rhythm, underscoring his choice to stay aboard as others leave.

invitation to polite refusal

Worf pledges victory with fierce determination, prompting Riker’s gentle reminder that the game is just friendly fun, highlighting contrasting attitudes toward competition.

serious intensity to lightheartedness

Worf questions the point of playing without valuing winning, leaving Riker speechless and underscoring Worf’s complex worldview; Tasha then lightens the mood by noting Worf’s developing sense of humor.

challenge to uneasy humor

Who Was There

Characters present in this moment

5

Optimistic and friendly with a subtle hint of disappointment at Riker’s refusal, but supportive of the crew’s upcoming competition.

Lieutenant Natasha Yar, dressed for athletics and carrying a duffel bag, enthusiastically invites Riker to join a Parrises Squares game against maintenance personnel. She encourages substitutions to accommodate Riker but respects his decision, showing warmth and team spirit before rejoining the others.

Goals in this moment
  • Encourage crew participation and morale through social sports.
  • Include senior officers like Riker to strengthen the team.
  • Maintain camaraderie and team spirit before impending challenges.
Active beliefs
  • Social bonding through sports is valuable for crew cohesion.
  • Inclusion builds morale and strengthens group dynamics.
  • Friendly competition is a healthy outlet amid stressful duties.
Character traits
friendly enthusiastic team-oriented persuasive
Follow Tasha Yar's journey

Focused and resolute, exhibiting a proud and somewhat intimidating competitive spirit.

Worf, embodying fierce competitiveness, assures Riker of their inevitable victory regardless of cost. His intense focus on winning contrasts with Riker’s more tempered view of the game as friendly competition, revealing his warrior mindset even in leisure. He departs with the other crew members, projecting confidence and determination.

Goals in this moment
  • Win the Parrises Squares game at all costs.
  • Represent the Enterprise’s pride through victory.
  • Demonstrate strength and commitment to competition.
Active beliefs
  • Victory is paramount and justifies any means.
  • Competition reflects personal and team honor.
  • Keeping score is essential to meaningful games.
Character traits
competitive determined intense warrior-like
Follow Worf's journey

Contemplative and slightly distant, masking a quiet concern about the ship’s operational status and the implications of crew dispersal.

Commander William Riker walks the corridor and engages with Tasha and Worf, declining their invitation to join a competitive Parrises Squares game. He displays thoughtful restraint, emphasizing the importance of maintaining game rhythm, and later, alone, investigates a sudden ship-wide power reduction. His solitary stance and watchful actions reveal a layered sense of responsibility and concern.

Goals in this moment
  • Maintain the integrity and spirit of the Parrises Squares game by refusing substitutions.
  • Monitor and understand the ship's operational changes, specifically the power reduction.
  • Support the morale of departing crew by encouraging their victory.
  • Stay vigilant about the ship’s condition amid shifting crew dynamics.
Active beliefs
  • The flow and rhythm of a team game are critical to fair competition.
  • Maintaining ship systems' integrity is paramount for crew safety and mission success.
  • Friendly competition is important for crew morale but should not compromise operational focus.
  • Solitary vigilance is necessary even amid lighter social interactions.
Character traits
thoughtful measured solitary responsible concerned
Follow William Riker's journey

Eager and motivated, energized by the prospect of friendly competition and social interaction.

Various members of the Enterprise Crew prepare for the Parrises Squares game, carrying athletic gear and displaying enthusiasm. They participate actively in the social challenge against maintenance personnel, fostering camaraderie and competition.

Goals in this moment
  • Engage in friendly competition to boost morale.
  • Represent the Enterprise positively in the game.
Active beliefs
  • Team sports strengthen crew bonds.
  • Friendly rivalry is a constructive outlet during operational downtime.
Character traits
enthusiastic team-oriented competitive sociable
Follow Evacuating Crew …'s journey

Neutral and efficient, focused solely on delivering accurate information.

The Enterprise Computer provides factual, calm explanations about the power reduction in section L-Ninety Four, stating the necessity of the shutdown to facilitate a system upgrade and assuring that full power can be restored if required.

Goals in this moment
  • Inform crew members about system status updates.
  • Ensure clarity on operational changes to avoid confusion or concern.
Active beliefs
  • System upgrades require temporary power reallocations.
  • Transparency aids crew trust and operational safety.
Character traits
calm precise reliable informative
Follow Custodian Voice's journey

Objects Involved

Significant items in this scene

1
Enterprise Corridor Communication Panels

The Enterprise Corridor Communication Panel is used by Riker as an interface to query the Enterprise Computer about the sudden power reduction. Its touch-sensitive controls illuminate his presence, serving as a technological bridge between human vigilance and ship systems management.

Before: Mounted and idle on the corridor wall, ready …
After: Activated briefly by Riker’s touch, then remains on …
Before: Mounted and idle on the corridor wall, ready for use but not actively engaged.
After: Activated briefly by Riker’s touch, then remains on standby after delivering information.

Location Details

Places and their significance in this event

2
Section L-Ninety Four

Section L-Ninety Four is referenced as the area undergoing a deliberate power reduction to clear computer bank resources for an upgrade. While not physically shown, it is central to understanding the ship’s operational shift that Riker detects and queries about.

Atmosphere Quiet and unoccupied, its shutdown signals a strategic reduction in ship activity.
Function Site of system power reduction essential for computer upgrade facilitation.
Symbolism Embodies the ship’s emerging vulnerability beneath routine operations.
Power reduction shutting down unoccupied sections Absence of crew activity in this area
Corridor Outside Sickbay

The Enterprise Corridor serves as the physical and symbolic stage for the interaction between Riker and the athletic crew members. Initially a bustling passage filled with anticipation and camaraderie, it shifts to a more solitary, dimmed environment as crew members depart and power reduces, reflecting the ship’s evolving vulnerability and Riker’s watchful isolation.

Atmosphere Transitioning from lively and energetic to suddenly dim and solitary, evoking a mood of quiet …
Function Meeting place for social interaction and observation of crew movements.
Symbolism Represents the threshold between communal activity and impending isolation as crew prepare for separate engagements.
Sudden dimming of lights after crew departure Soft illumination from the com panel upon activation

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Key Dialogue

"TASHA: We've been challenged to a friendly game of Parrises Squares by some of the maintenance personnel -- want to join us on the starbase?"
"RIKER: No... if you do that in Parrises Squares you lose the rhythm of the game."
"WORF: Rest assured, Commander, we will be victorious, at whatever the cost."
"RIKER: (concerned) Worf -- it's just a game. You know, a little friendly competition -- work up a sweat, have some laughs, make new friends."
"RIKER: Computer -- There's a power reduction in section L-Ninety Four. Explain."
"COMPUTER: Unoccupied sections are being closed down in order to clear space in the main computer banks. It's necessary to facilitate the system upgrade. Full power can be restored if needed."