Fabula
S2E21 · Peak Performance

Kolrami's Forty‑Eight‑Hour Ultimatum

Kolrami unveils a clinical simulation: the Braslota system mapped on the observation lounge screen, the eighty‑year‑old Starcruiser Hathaway named as the target, and an uncompromising war‑game imposed with strict rules and a 48‑hour clock. The Enterprise will disable real weapons, link a modified laser‑pulse to record simulated 'hits' and force realistic system shutdowns. Picard reluctantly defends Starfleet's exploratory ethos while citing the Borg to justify tactical readiness. Riker accepts command with quiet stubbornness, Kolrami's contempt sharpens the personal stakes, and the scene converts philosophical disagreement into an operational, time‑boxed trial that propels the episode's moral and command conflicts.

Plot Beats

The narrative micro-steps within this event

4

Kolrami keys up a solar system diagram, naming the Braslota System and the derelict starcruiser Hathaway as the war‑game target. The room pivots from stargazing to target‑lock.

awe to briefing focus

Kolrami needles the choice of commander; Picard answers without flinching, confirming Riker to captain the Hathaway.

challenge to affirmation

Kolrami sets the clock and the rules—forty‑eight hours, simulated weapons, computer‑enforced damage—while Riker presses for clarity on battle conditions. Picard and Riker exchange a look and accept the terms.

uncertainty to operational clarity

Kolrami probes Picard’s earlier resistance; Picard stakes Starfleet’s exploratory ethos, then invokes the Borg threat to justify sharpening tactics.

skepticism to pragmatic resolve

Who Was There

Characters present in this moment

3

Controlled contempt — calm and intellectually confident while deliberately unsettling his hosts to force a visible reaction.

Kolrami drives the briefing: he keys the viewscreen, announces the Braslota diagram and Hathaway target, defines the 48‑hour constraint and technical rules, and levels thinly veiled contempt at Riker and Starfleet doctrine.

Goals in this moment
  • Impose a rigorous, measurable trial to evaluate tactical competence.
  • Assert intellectual and strategic superiority over Enterprise officers.
Active beliefs
  • Strategy and testing under pressure reveal true command ability.
  • Starfleet's exploratory ideals are a liability unless tempered by military readiness.
Character traits
arrogant clinical provocative authoritative
Follow Sirna Kolrami's journey

Measured, morally engaged — outwardly composed but privately uneasy about subordinating exploratory values to martial preparedness.

Picard answers Kolrami's challenge with measured restraint: he names Riker as commander, acknowledges initial resistance, and justifies the exercise as a defensive necessity against the Borg while preserving Starfleet's exploratory identity.

Goals in this moment
  • Protect Starfleet's institutional values while accepting necessary preparedness measures.
  • Maintain command cohesion and shield his officers from rhetorical provocation.
Active beliefs
  • Starfleet's primary mission is exploration and moral conduct.
  • Preparedness against existential threats (the Borg) justifies limited military conditioning.
Character traits
principled diplomatic pragmatic authoritative
Follow Jean-Luc Picard's journey

Quietly determined and slightly annoyed by Kolrami's condescension; eager to prove himself and protect Picard's trust in him.

Riker receives the appointment, questions the realism of the exercise, accepts command with defiant composure and a private pledge to do what he promises, replying with a mixture of skepticism and resolve.

Goals in this moment
  • Prepare the Hathaway within the forty‑eight hour window and demonstrate competence.
  • Disprove Kolrami's implied contempt by performing effectively under imposed constraints.
Active beliefs
  • Tactical skill is a smaller part of command than judgment and intellect.
  • When he commits to a duty he will see it through successfully.
Character traits
stubborn confident loyal pragmatic
Follow William Riker's journey

Objects Involved

Significant items in this scene

5
Enterprise Observation Lounge Viewscreen

The Braslota system diagram is projected as the core visual brief: it identifies orbital vectors, the Hathaway's position and serves as the focal map converting abstract strategy into an executable, time‑boxed task for Riker and Picard.

Before: Inactive on the briefing console; available in data …
After: Active on the viewscreen, referenced by officers and …
Before: Inactive on the briefing console; available in data stores but not displayed.
After: Active on the viewscreen, referenced by officers and serving as the planning anchor for the forty‑eight‑hour exercise.
Holodeck Computer (Enterprise Ship Computer Holodeck Subroutine)

The ship's holodeck/computer subroutine is invoked conceptually as the adjudicator: it will record 'hits,' register simulated damage and command shutdowns of affected systems, turning data into enforced consequences during the exercise.

Before: Idle as a background computational resource; not actively …
After: Set as the controlling adjudicator for the simulation, …
Before: Idle as a background computational resource; not actively adjudicating any simulated hits.
After: Set as the controlling adjudicator for the simulation, ready to register electronic 'damage' and trigger automatic system responses.
Modified Laser-Pulse Beam

Kolrami specifies that Engineering will link a modified laser‑pulse beam to the Enterprise systems so each 'hit' registers electronically; the beam functions as the controlled instrument that will simulate weapon impacts and trigger system responses.

Before: Configured within engineering as a modifiable test instrument, …
After: Prepared to be linked into the Enterprise's systems …
Before: Configured within engineering as a modifiable test instrument, not yet engaged with the ship's weapons bus.
After: Prepared to be linked into the Enterprise's systems as the mock‑weapon for the simulation (awaiting engineering action).
U.S.S. Hathaway

The Hathaway is named and framed as the exercise's objective: an eighty‑year‑old Starcruiser put into the center of the tactical problem, its orbit around the second planet turning it into a tangible, moral and operational test target.

Before: Aged starcruiser quietly orbiting the second planet in …
After: Formally designated as the target for Riker's command …
Before: Aged starcruiser quietly orbiting the second planet in the simulation description; an entity in data and sensors.
After: Formally designated as the target for Riker's command trial and the subject of Enterprise tactical procedures.
Observation Lounge War‑Room Table

The meeting table anchors the senior staff gathering: data pads, briefing materials and body language are staged around its surface as officers lean, debate and exchange looks while the simulation parameters are laid down.

Before: Preparing surface with pads and seating as officers …
After: Occupied by briefing materials and serving as the …
Before: Preparing surface with pads and seating as officers take their places.
After: Occupied by briefing materials and serving as the physical locus of the strategic exchange; remains the center of attention as the exercise is accepted.

Location Details

Places and their significance in this event

2
Braslota System

The second planet of the Braslota system is invoked as the physical locus around which the Hathaway orbits, turning a distant world into the technical battleground and moral anchor for the simulation.

Atmosphere Implied as cold, schematic and remote — treated as tactical geography rather than inhabited world.
Function Operational battleground that gives the exercise concrete coordinates and stakes.
Symbolism Represents the depersonalized stage of war where abstract choices become material consequences.
Access Not physically accessed in the scene; referenced as the location of the simulated engagement.
Named as 'the second planet' around which the Hathaway orbits. Serves as the orbital reference point on the viewscreen diagram.
Observation Lounge (USS Enterprise-D)

The Observation Lounge functions as the formal but intimate briefing chamber where institutional values collide with tactical demands: its panoramic view and central table provide a ceremonial stage for Kolrami's provocation and Picard's restrained rebuttal.

Atmosphere Tension‑filled and clinical — polite formality overlaying sharp intellectual combat and simmering contempt.
Function Stage for a public command confrontation and formal imposition of the war‑game rules.
Symbolism Embodies the Enterprise's dual identity as both vessel of exploration and instrument of command; a …
Access Implicitly restricted to senior officers and invited guests for an official briefing.
Magnificent galactic view through observation windows framing the scene. Backlit viewscreen projecting the Braslota diagram. Waist‑high meeting table with data pads and tricorders. Low mechanical hum of the ship underscoring formal speech.

Narrative Connections

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Part of Larger Arcs

Key Dialogue

"KOLRAMI: "The Braslota System. In orbit around the second planet is the eighty-year old Starcruiser, Hathaway.""
"PICARD: "Starfleet is not a military organization. Our purpose is exploration.""
"RIKER: "Mister Kolrami, when I agree to do a thing. I do it.""