Riker Demands Crusher's Return; Kolrami's Public Disdain

Riker appears on the main viewer requesting that Ensign Crusher be allowed to reboard the Enterprise after abandoning critical experiments to join the away team. The request forces Picard into an immediate operational and disciplinary judgment—balancing crew safety, research integrity, and the optics of command—while Kolrami seizes the moment to sneer, calling Crusher a 'non‑commissioned child.' The exchange sharpens political tension, exposes vulnerabilities (Data is absent), and publicly tests Picard's restraint and priorities.

Plot Beats

The narrative micro-steps within this event

2

A hail hits; Picard throws it to the screen and Riker materializes on the Main Viewer from the Hathaway.

routine to alert focus ['Hathaway bridge via Main Viewer']

Riker requests permission for Ensign Crusher to return to the Enterprise; pressed by Picard, he admits Crusher left critical experiments unattended in his rush to the away team.

procedural to concern ['Hathaway bridge via Main Viewer']

Who Was There

Characters present in this moment

5

Calm, dutiful, focused on carrying out orders without commentary or personal judgment.

Stationed at Tactical, Burke announces the incoming message from the Hathaway, complies with Picard's instruction to 'handle that,' and then promptly exits to execute the order.

Goals in this moment
  • Relay and implement the captain's orders quickly and accurately.
  • Ensure the administrative and security measures for Ensign Crusher's reboarding are enacted.
Active beliefs
  • Orders from the bridge must be followed promptly and without delay.
  • Operational procedure should be prioritized over interpersonal disputes.
Character traits
Attentive Professional Efficient Obedient
Follow Burke's journey

Smug and contemptuous; deliberately theatrical in order to unsettle the command team and test reactions.

Sitting to Picard's left, Kolrami interposes himself in the personnel decision: recommends escorting and restricting Crusher's contact, then delivers a loud, contemptuous aside dismissing Crusher as a 'non‑commissioned child.'

Goals in this moment
  • Expose weaknesses in Starfleet decision‑making and provoke a reaction for his own analytical judgment.
  • Assert Zakdorn intellectual superiority and influence the simulation's moral and disciplinary parameters.
Active beliefs
  • Hierarchy and commission matter; non‑commissioned personnel are less competent or worthy of trust.
  • Provocation can reveal true command character and tactical temperament.
Character traits
Provocative Clinical Arrogant Politically attuned
Follow Sirna Kolrami's journey

Surface calm and professional; privately irritated by Kolrami's provocation and conscious of maintaining Starfleet decorum and optics.

Seated in the Command Chair, Picard displays the Hathaway transmission, solicits Kolrami's objection about the simulation, grants Riker permission, and orders Burke to handle the matter while deliberately restraining an irritated reaction to Kolrami's insult.

Goals in this moment
  • Maintain command authority and procedural correctness by responding decisively to Riker's request.
  • Protect crew safety and the integrity of the simulation while avoiding unnecessary public confrontation with Kolrami.
Active beliefs
  • Chain of command and Starfleet protocols must be observed even under external provocation.
  • Public displays of temper or favoritism would undermine his authority and the Enterprise's reputation.
Character traits
Composed Authoritative Diplomatic Self‑restraining
Follow Jean-Luc Picard's journey

Absent physically; the crew's awareness of his absence creates a subtle anxiety about lost technical counsel and impartial analysis.

Not present on the bridge; Data's conspicuous absence is noted in stage direction and functions as a silent participation—his missing analytical presence is felt and alters the bridge's informational and moral texture.

Goals in this moment
  • If present, provide objective diagnostics and counsel to resolve procedural ambiguity (implied).
  • Act as impartial officer to minimize emotional bias in decisions (implied).
Active beliefs
  • Precise, unemotional analysis improves command decisions (implied even when absent).
  • Presence of an objective officer stabilizes dispute and reduces personal bias (implied).
Character traits
Analytic (implied) Dependable (implied by absence) Objectivity (implicitly missed)
Follow Data's journey

Concerned and assertive, balancing loyalty to his crew with the practical responsibilities of running the Hathaway during the simulation.

Appears on the main viewer from the Hathaway's bridge, requests permission for Ensign Crusher to reboard and reports that Crusher left critical experiments unattended in his haste to join the away team; speaks with a tone of concern and responsibility for ship operations.

Goals in this moment
  • Ensure the Hathaway's remaining operations are stable by having Crusher return under supervision.
  • Notify Picard and secure authorization for personnel changes to maintain discipline and safety.
Active beliefs
  • Command decisions should be centralized and communicated through proper channels.
  • Crew members who neglect critical duties should be monitored and restricted to prevent further risk.
Character traits
Protective Direct Responsible Decisive
Follow William Riker's journey

Objects Involved

Significant items in this scene

3
Enterprise Bridge Main Viewer

The Enterprise Bridge Main Viewer visually conveys Riker's image and message, transforming a remote procedural request into an immediate, public moment on the bridge and allowing Kolrami and Picard to engage in live diplomatic and disciplinary exchange.

Before: Dark or displaying previous bridge instrumentation; ready to …
After: Remains active showing the Hathaway feed until Burke …
Before: Dark or displaying previous bridge instrumentation; ready to display incoming comms.
After: Remains active showing the Hathaway feed until Burke takes custody of the procedural follow‑up; continues to function as the visual link between the two ships.
Message from the Hathaway

The 'Message from the Hathaway' functions as the immediate plot catalyst: a comms transmission that interrupts bridge business, presents Riker's request, and forces Picard to adjudicate personnel and safety issues in real time.

Before: Idle in the comms queue or awaiting acknowledgment …
After: Acknowledged and delegated to Burke for handling and …
Before: Idle in the comms queue or awaiting acknowledgment at Tactical; ready to be received by the bridge.
After: Acknowledged and delegated to Burke for handling and enforcement; the transmission has been acted upon and is no longer the active focus of debate.
USS Enterprise-D Bridge Command Chair

The Captain's Chair anchors Picard's authority visually and physically: he issues orders and accepts the comms while sitting in it; its presence reinforces institutional power and the expectation of measured command during provocation.

Before: Occupied by Picard, serving as the center of …
After: Remains occupied by Picard after he issues orders …
Before: Occupied by Picard, serving as the center of command on the bridge.
After: Remains occupied by Picard after he issues orders and stifles a public response to Kolrami's aside.

Location Details

Places and their significance in this event

1
Bridge Tactical Station

Conn Station stands as an observational perimeter: supernumeraries are posted there as the main viewer displays the Hathaway. It functions as a visual and operational witness to the exchange and emphasizes that the decision is being made in full view of the bridge crew.

Atmosphere Tense and formally attentive, quiet except for the comms announcement and the low hum of …
Function A witness point and tactical periphery where posted officers wait for helm or navigational input …
Access Staffed by posted officers only; not a place for casual presence during active bridge operations.
Supernumeraries at Conn and Ops create a ring of silent attention. Low-level bridge lighting and LCARS glow concentrate focus on the main viewer.

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Key Dialogue

"RIKER: I'd like to request permission for Ensign Crusher to reboard the Enterprise, Captain."
"KOLRAMI: He should be escorted, and have no contact with anything save his research."
"PICARD: Permission granted."