Fabula
S1E22 · Skin of Evil

Troi’s Defiant Plea and Picard’s Moral Stand Against Armus

Within the claustrophobic shuttlecraft, Counselor Troi senses Commander Riker’s suffering and pleads desperately with the cruel entity Armus to cease its torment, steadfastly refusing the dark bargain it offers. Armus’s sadistic taunts escalate the psychological tension, exposing its malevolent nature. Suddenly, Captain Picard beams down, confronting Armus with unyielding moral courage and refusing to entertain its twisted games. Through a tense verbal duel, Picard asserts Starfleet’s unbreakable spirit, rejecting submission and exposing Armus’s impotence in the face of human dignity. The event culminates with Armus violently ejecting Riker, ambiguous but alive, dramatically raising the stakes for the away team’s survival and setting the stage for the final confrontation.

Plot Beats

The narrative micro-steps within this event

1

Troi senses Riker's pain and pleads with Armus to stop hurting him, who taunts her with a cruel bargain she rejects, escalating tension.

desperation to defiance

Who Was There

Characters present in this moment

5

Firmly resolute and morally courageous, masking concern for crewmates beneath calm command presence.

Captain Picard arrives suddenly via transporter, confronting Armus with calm yet unyielding moral authority, refusing engagement in Armus's sadistic games, and asserting Starfleet's unwavering spirit and command responsibility.

Goals in this moment
  • Ensure survival of Riker and away team
  • Refuse to empower Armus by submission or negotiation
Active beliefs
  • True strength lies in dignity and defiance
  • Starfleet's principles must guide actions even under threat
Character traits
resolute courageous defiant authoritative
Follow Jean-Luc Picard's journey

Controlled and analytical, exhibiting curiosity despite hostile coercion, maintaining loyalty to leadership.

Data is forcibly manipulated by Armus to wield his phaser threateningly, yet maintains calm logical reasoning, resisting emotional manipulation and providing crucial insight into Armus's character.

Goals in this moment
  • Resist Armus’s control
  • Provide tactical support and analysis to Picard
Active beliefs
  • Logic and reason prevail over cruelty
  • Protecting human life is paramount
Character traits
logical restrained curious loyal
Follow Data's journey

Suffering physical and psychological pain, vulnerable yet enduring beneath Armus’s cruel grip.

Commander Riker is imprisoned within Armus’s shroud, enduring visible torment and suffering. His ambiguous state is revealed when Armus violently ejects him, leaving his condition uncertain but alive, intensifying the crisis.

Goals in this moment
  • Survive captivity and torment
  • Hold onto hope for rescue
Active beliefs
  • Endurance can outlast cruelty
  • Comrades will come to rescue him
Character traits
vulnerable enduring resilient
Follow William Riker's journey

Desperately anxious yet resolutely steadfast, balancing deep empathy for Riker's suffering with steely refusal to submit.

Counselor Troi empathically senses Riker's agony, vocally pleading with Armus to stop the torment while firmly refusing any bargain, embodying emotional resilience and defiance despite the psychological pressure.

Goals in this moment
  • Protect Riker from further harm
  • Resist Armus’s manipulative coercion
Active beliefs
  • Suffering must not be accepted passively
  • Sacrificing dignity to evil only empowers it
Character traits
empathic determined defiant compassionate
Follow Deanna Troi's journey
Armus
primary

Cruelly gleeful in inflicting pain and asserting control, masking a tortured rage beneath its malice.

Armus torments Riker within its shroud, taunts Troi and the arriving away team with cruel verbal games, manipulates Data against Picard and Beverly, and finally ejects Riker violently, demonstrating merciless sadism and psychological dominance.

Goals in this moment
  • Break the away team's spirit through torment
  • Force submission through fear and cruelty
Active beliefs
  • Dominance is proven through suffering inflicted
  • Humans are weak and will ultimately yield
Character traits
sadistic malevolent taunting manipulative nihilistic
Follow Armus's journey

Objects Involved

Significant items in this scene

2
USS Enterprise Phasers

Enterprise phasers are forcibly wielded by Data under Armus’s control as instruments of psychological torment, threatening Picard and Beverly Crusher to manipulate and intimidate the crew. Ultimately, phasers are dropped, symbolizing Armus’s temporary relinquishing of physical threat in favor of psychological games.

Before: Phasers held by away team members, ready for …
After: Phasers returned to normal possession by away team, …
Before: Phasers held by away team members, ready for defensive use.
After: Phasers returned to normal possession by away team, temporarily inactive.
Armus's Shroud

Armus's Shroud acts as a sinister prison enveloping Riker in torment, visually manifesting Armus’s cruel control and psychological domination. It shifts and lifts to confront Picard, symbolizing the entity’s looming threat and oppressive presence throughout the event.

Before: Enveloping Riker, restraining him within the shuttlecraft.
After: Remains present after Riker is ejected, maintaining menacing …
Before: Enveloping Riker, restraining him within the shuttlecraft.
After: Remains present after Riker is ejected, maintaining menacing presence.

Location Details

Places and their significance in this event

1
Vagra 2

The cramped, battered shuttlecraft serves as the primary battleground and psychological crucible where the interaction between Troi, Riker, Armus, and Picard unfolds. Its confining space amplifies the claustrophobic tension and symbolizes the crew’s entrapment and desperate struggle against malevolent forces.

Atmosphere Oppressively tense and claustrophobic, charged with psychological and physical menace.
Function Stage for confrontation and rescue attempt, prison for Riker, arena for moral struggle.
Symbolism Embodies the crushing weight of suffering and the fight for dignity amid captivity.
Access Effectively restricted by Armus's presence; shuttlecraft is inaccessible except under Armus's control.
Dim lighting casting heavy shadows Echoing sound of shifting shroud Confined metal interior Presence of black viscous slime

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Key Dialogue

"TROI: Imzadi. No... Stop hurting him!"
"ARMUS: What will you give me if I stop hurting him? TROI: Nothing. I can give you nothing."
"PICARD: Shall I tell you what true evil is? It is to submit to you. It is when we surrender our freedom, our dignity instead of defying you. Do what you will. We will take the consequences."