Holodeck Prototype: Recreate and Run
Plot Beats
The narrative micro-steps within this event
Geordi realizes he needs a hands-on approach, directing the computer to recreate a prototype of the engine on the Holodeck.
Geordi rushes to Holodeck Three, eager to test his theories after ensuring the program is ready.
Who Was There
Characters present in this moment
Professionally detached but cooperative—speaks with calm restraint that stabilizes Geordi's urgency; not overtly emotional but present as expertise.
Leah supplies archived technical exposition about tuning frequency ranges and lattice orientation; she functions as the authoritative voice in the simulation and agrees to collaborate with Geordi remotely or via holographic recreation.
- • Provide the theoretical parameters necessary for lattice reorientation.
- • Support Geordi with precise guidance so the prototype experiment can succeed.
- • Theoretical models and precise lattice orientation are transferable into practical fixes.
- • Institutional designs (like the prototype) contain the necessary solutions if correctly applied.
Urgent, focused determination with an undercurrent of hopeful desperation; outward confidence masks anxiety about dwindling time.
Geordi paces in Main Engineering, commands the computer, manipulates a wire‑frame display with the engineering keyboard, requests a restricted prototype, and physically proceeds to Holodeck Three to run the recreated schematic.
- • Obtain a usable prototype schematic to test dilithium lattice reorientation.
- • Move from theoretical options to a hands‑on experiment to solve the power drain before time runs out.
- • Practical, rapid experimentation can outpace institutional timelines.
- • Precise geometric reorientation of the dilithium lattice is the technical key to escaping the trap.
Objects Involved
Significant items in this scene
The Dilithium Crystal Chamber is the subject of the generated cross‑section visualization and the theoretical target for reorientation; its lattice orientation is the diagnostic focus that drives Geordi to request the prototype recreation and the subsequent holodeck experiment.
Geordi's engineering keyboard is used for rapid manipulations of the cross‑section display—rotating, reshaping, and issuing commands to the ship's computer to query archives and request the prototype schematic, translating his theorizing into immediate system actions.
The Dilithium Lattice Reorientation Prototype Schematic is the restricted development file identified by the computer as the best match; it is requested, streamed from Utopia Planitia archives, and recreated in Holodeck Three to provide a manipulable, engineering‑grade model for iterative testing.
Location Details
Places and their significance in this event
Main Engineering functions as the operational crucible where the problem is defined, visualized, and where Geordi makes the decisive call to move from diagnostics to experimental simulation; it frames the shift from abstract theory to tactical action.
The corridor functions as the transit link between Engineering and the Holodeck, marking the physical movement from diagnosis to direct action; Geordi's brief passage compresses urgency into motion and signals commitment to the experiment.
Holodeck Three is the experimental arena where the Utopia Planitia prototype will be reconstructed as an interactive model and where a holographic Leah will provide on‑demand theoretical guidance; it converts archival data into a manipulable testing environment.
Narrative Connections
How this event relates to others in the story
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Key Dialogue
"GEORDI: You and me, Leah. We have two hours to figure this out."
"COMPUTER VOICE: Select menu: design specifications or prototype schematic."
"COMPUTER VOICE: A development stage prototype schematic at Utopia Planitia, drafting room five, of the Mars Station, Stardate 40174."