Barclay’s Holodeck Fantasies: The Illusion of Control and the Exposure of Vulnerability

Geordi La Forge stumbles upon Reginald Barclay’s private holodeck sanctuary—a meticulously crafted fantasy where Barclay inhabits a world of idealized relationships and unassailable confidence. The scene opens with a pastoral picnic featuring holographic versions of Beverly and Wesley Crusher, their interactions dripping with the warmth and acceptance Barclay craves in reality. The idyllic moment shatters as Geordi’s attention is drawn to a nearby hill, where Barclay—dressed in his Starfleet uniform—engages in a dazzling, hyper-masculine sword duel against holographic versions of Picard, Data, and Geordi himself, all costumed as musketeers. Barclay’s skill and swagger are undeniable, a stark contrast to his real-world demeanor, as he disarms his adversaries with effortless precision. The illusion of control collapses when Barclay, mid-victory, locks eyes with the real Geordi, who has witnessed the entire performance. The moment is electric with humiliation and revelation: Barclay’s fantasies are not just escapism but a desperate attempt to rewrite his social failures into triumphs. The confrontation that follows forces Barclay to confront the fragility of his self-constructed world—and the dangerous consequences of its bleeding into reality. This event serves as a narrative turning point, exposing Barclay’s deepest insecurities while foreshadowing the ship’s escalating malfunctions. It is both a character revelation (Barclay’s vulnerability) and a plot catalyst (the first tangible link between his holodeck fantasies and the Enterprise’s instability). The scene’s tension hinges on the clash between Barclay’s fantasy of dominance and the harsh reality of his exposure, setting the stage for his eventual redemption—or self-destruction.

Plot Beats

The narrative micro-steps within this event

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Geordi enters the holodeck and discovers an idyllic picnic scene featuring holographic versions of Beverly and Wesley, creating a surreal and disorienting atmosphere.

confusion to surprise ['picnic setting', 'glade']

Geordi's attention shifts to a dramatic sword fight on a hill, where Barclay, in Starfleet uniform, confidently battles holographic versions of Picard, Data, and Geordi as the Three Musketeers.

bemusement to shock ['hill']

Barclay disarms his holographic opponents, culminating in a face-off with Holo-Picard. As Holo-Picard is defeated, Barclay catches sight of the real Geordi watching him, leading to a moment of exposure and embarrassment.

confidence to panic

Who Was There

Characters present in this moment

6

A whiplash of emotions: exhilaration (mid-duel), triumph (disarming Holo-Picard), sheer panic (upon seeing Geordi), and crushing humiliation as his fantasy collapses. His emotional state is a fragile house of cards—confidence built on illusion, shattered by reality.

Barclay, clad in his Starfleet uniform but wielding a sword with musketeer precision, dominates a duel against holographic versions of Picard, Data, and Geordi. His movements are fluid and confident, a stark contrast to his real-world demeanor. The fantasy reaches its peak as he disarms Holo-Picard, only for his triumph to dissolve when he locks eyes with the real Geordi. His face pales, his body tenses, and the sword—once an extension of his control—suddenly feels like a prop in a crumbling illusion. The moment is a microcosm of his internal conflict: the man who commands respect in fantasy is exposed as fragile in reality.

Goals in this moment
  • Prove his worth by dominating the duel, reinforcing his self-image as capable and respected.
  • Maintain the fantasy’s integrity, even as it unravels, by dismissing Geordi’s presence as a trick.
Active beliefs
  • His holodeck fantasies are a safe space where he can be the version of himself he wishes he were in reality.
  • The *Enterprise*’s crew—especially Geordi—would never understand or accept his insecurities if exposed.
Character traits
Hyper-competent in fantasy (skilled, dominant, charismatic) Deeply insecure in reality (humiliated, exposed, defensive) Prone to self-deception (believing his fantasy is sustainable) Reactively aggressive when cornered (chiding Holo-Picard to maintain facade)
Follow Reginald Barclay's journey

Shocked amusement giving way to awkward realization—Geordi is caught between fascination with Barclay’s skill and discomfort at witnessing his private vulnerability. His emotional state is a mix of curiosity (about the fantasy’s mechanics) and dread (as he recognizes the implications of Barclay’s escapism).

Geordi enters the holodeck glade, initially bewildered by the surreal picnic scene featuring Holo-Beverly and Holo-Wesley. His confusion shifts to amusement as he witnesses Holo-Wesley’s messy indulgence, but his attention is abruptly drawn to the hill where Barclay, dressed as a musketeer, engages in a sword duel with holographic versions of Picard, Data, and Geordi himself. Geordi’s shock deepens as Barclay disarms his holographic adversaries with skill, only for the moment to shatter when Barclay notices him. Geordi’s cough—an involuntary reaction—becomes the catalyst for Barclay’s exposure, his presence a silent judgment on the fantasy unraveling before him.

Goals in this moment
  • Understand the nature of Barclay’s holodeck program and its potential dangers to the *Enterprise*.
  • Avoid embarrassing Barclay further while extracting him from the fantasy before it escalates.
Active beliefs
  • Barclay’s holodeck use is a harmless coping mechanism—until this moment forces him to reconsider.
  • His presence in the holodeck is an intrusion, but one that may ultimately help Barclay confront his issues.
Character traits
Observant Empathetic (though hesitant to intervene) Initially amused, then increasingly uncomfortable Non-confrontational but inadvertently disruptive
Follow Geordi La …'s journey
Supporting 4

Sullen and unrepentant, but his emotional state is programmed—he doesn’t feel defiance, he performs it. His glare at Geordi is a hollow scripted reaction, devoid of genuine malice or curiosity. His role is to embody the ‘wild card’ in Barclay’s otherwise controlled fantasy.

Holo-Wesley, dressed as the iconic ‘Blue Boy’ with a smudge of blueberry pie staining his mouth, embodies unchecked indulgence and defiance. He ignores Holo-Beverly’s scolds, devours the pie with his hands, and glares at Geordi when addressed. His behavior is a deliberate contrast to the fantasy’s veneer of control—whereas Barclay seeks dominance, Holo-Wesley represents the chaos Barclay secretly fears. His sullen reaction to Geordi (‘What do you want?’) underscores the holograms’ limited scripted responses, but his defiance also mirrors Barclay’s own repressed rebelliousness.

Goals in this moment
  • Disrupt the picnic’s order (as programmed by Barclay’s subconscious).
  • Serve as a foil to Barclay’s desire for control (representing the chaos he fears).
Active beliefs
  • Barclay’s authority is absolute (as per his programming).
  • Indulgence is a right, not a privilege (reflecting Barclay’s own desires).
Character traits
Defiant and indulgent Scripted but effective in disrupting the fantasy’s harmony Symbolic of Barclay’s fear of losing control (chaos personified) Lacking emotional depth (purely a fantasy construct)
Follow Wesley Crusher's journey
Holo-Data
secondary

Stoic resignation. His emotional state is programmed efficiency—he doesn’t feel defeat, he experiences it as a scripted outcome. His line (‘Say you will yield and it ends here’) is a hollow threat, devoid of genuine malice or strategy. His defeat is a narrative device to elevate Barclay’s skill.

Holo-Data, clad in musketeer attire, engages Barclay in the duel with precise, almost mechanical swordplay. He is disarmed early, along with Holo-Geordi, and retreats without protest. His stoicism is a foil to Barclay’s passion—whereas Barclay fights with flair, Holo-Data fights with cold efficiency, only to be outmaneuvered. His defeat is swift and silent, reinforcing Barclay’s dominance. Holo-Data’s role in the fantasy is to represent logic and order, but his quick defeat underscores Barclay’s subconscious belief that even logic can be overcome by sheer will.

Goals in this moment
  • Test Barclay’s skill (as per his programming).
  • Yield when defeated (a predetermined outcome).
Active beliefs
  • Barclay’s authority is absolute (as programmed).
  • Logic and precision are no match for passion (a belief Barclay projects onto him).
Character traits
Stoic and precise Subservient to Barclay’s scripted parameters Symbolic of Barclay’s desire to conquer even rational authority Lacking emotional range (purely functional)
Follow Holo-Data's journey

A rapid descent from confidence (mid-duel) to desperation (disarmed) to fear (upon seeing Geordi). His emotional state is programmed vulnerability—he doesn’t fear Geordi, he performs fear as Barclay’s subconscious dictates. His question about Geordi is less about curiosity and more about seeking Barclay’s reassurance.

Holo-Picard, dressed as a musketeer, initially holds his own in the duel but is swiftly disarmed by Barclay. His confidence crumbles as he backs up the hill, breathing heavily and questioning Barclay’s skill. When he spots the real Geordi, he mistakes him for an ally, only for Barclay to dismiss the idea with disdain. Holo-Picard’s arc in this event mirrors Barclay’s internal struggle: a figure of authority reduced to a subordinate, his pride wounded. His final line (‘Who is that? One of your allies?’) is a desperate plea for validation, underscoring the holograms’ dependency on Barclay’s script.

Goals in this moment
  • Survive the duel (as per Barclay’s scripted parameters).
  • Gain Barclay’s approval (even in defeat).
Active beliefs
  • Barclay is the ultimate authority in this fantasy (as programmed).
  • Allies are to be trusted (a belief Barclay projects onto him).
Character traits
Initially confident, then humiliated Desperate for Barclay’s approval (even as a hologram) Symbolic of Barclay’s need to ‘defeat’ his superiors in fantasy Lacking agency (reacts only to Barclay’s programming)
Follow Holo-Picard's journey

Calm and composed, but her emotional state is a reflection of Barclay’s programming—content in her role as maternal figure, mildly exasperated by Holo-Wesley’s defiance, and oblivious to the fantasy’s impending collapse. Her lack of reaction to Geordi’s presence underscores the holograms’ limited agency.

Holo-Beverly, dressed in flowing petticoats and embodying a pastoral aristocrat, presides over the picnic with a mix of warmth and reproach. She scolds Holo-Wesley for his manners, deferring to Barclay’s authority in the fantasy, and greets Geordi with aristocratic formality. Her role is to reinforce the illusion of a harmonious, hierarchical world where Barclay is both son and master. However, her calm demeanor belies the fragility of the scenario—her existence is contingent on Barclay’s programming, and her admonishments to Wesley (‘Master Barclay will spank you’) hint at the underlying power dynamics of the fantasy.

Goals in this moment
  • Maintain the picnic’s illusion of domestic harmony, reinforcing Barclay’s fantasy of control.
  • Reprimand Holo-Wesley to uphold the fantasy’s social order, mirroring Barclay’s idealized view of authority.
Active beliefs
  • Barclay’s word is law in this fantasy (as evidenced by her deference to him).
  • Discipline and manners are the cornerstones of a functional society (a belief Barclay projects onto her).
Character traits
Authoritative yet nurturing Deferential to Barclay’s fantasy role Unfazed by the surreal (treats Geordi as a guest, not an intruder) Symbolic of Barclay’s desire for unconditional acceptance
Follow Beverly Crusher's journey

Objects Involved

Significant items in this scene

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Barclay's Holodeck Glade

The holodeck tree swing, suspended from a sturdy branch, sways gently in the glade as Holo-Beverly pushes off in her flowing petticoats. Its rhythmic creak serves as a subtle auditory counterpoint to the picnic’s idyllic facade, symbolizing the fragile balance of Barclay’s fantasy. The swing is a scenic prop, but its motion also mirrors the *illusion of control*—Barclay’s world is in motion, but it is all predicated on his programming. When Geordi intrudes, the swing’s gentle sway becomes a stark contrast to the chaos unfolding on the hill, underscoring the collision between fantasy and reality.

Before: Suspended from a tree branch in the glade, …
After: Unchanged physically, but its symbolic role shifts—from a …
Before: Suspended from a tree branch in the glade, swaying gently as Holo-Beverly pushes off. The ropes are intact, and the swing is part of the pastoral illusion.
After: Unchanged physically, but its symbolic role shifts—from a prop of idyllic harmony to a silent witness to the fantasy’s collapse. The swing’s motion continues, but its significance is now ironic: a reminder of the stability Barclay craves but cannot sustain.
Holo-Beverly's Holodeck Skirt and Petticoats

Holo-Beverly’s flowing skirt and petticoats are not merely costume props but *symbols of the fantasy’s pastoral authority*. The layers billow softly as she cradles the sleeping Barclay in later scenes, but in this event, they serve as a visual anchor to the picnic’s veneer of control. Her admonishment of Holo-Wesley (‘Master Barclay will spank you’) is delivered with the skirt’s fabric swaying, reinforcing the illusion of a *hierarchical, ordered world*. However, the skirt’s elegance is undermined by Holo-Wesley’s defiance and the sword fight raging on the hill, exposing the fantasy’s fragility. When Geordi intrudes, the skirt’s flowing motion becomes a silent rebuke—Barclay’s world of control is as insubstantial as the fabric itself.

Before: Flowing and intact, swaying gently as Holo-Beverly moves. …
After: Unchanged physically, but its symbolic role shifts—from a …
Before: Flowing and intact, swaying gently as Holo-Beverly moves. The petticoats are part of the picnic’s aesthetic, reinforcing the illusion of a bygone era’s social order.
After: Unchanged physically, but its symbolic role shifts—from a prop of authority to a reminder of the fantasy’s artificiality. The skirt’s motion continues, but it now underscores the *hollow nature* of Barclay’s control.
Holo-Wesley’s Blueberry Pie

Holo-Wesley’s blueberry pie, a vivid centerpiece of the picnic, is a symbol of unchecked indulgence and chaos in Barclay’s fantasy. Its deep blue filling, smeared around Holo-Wesley’s mouth, contrasts with the picnic’s Gainsborough-esque elegance, representing the *cracks in the illusion*—Barclay’s desire for control is undermined by his own subconscious chaos. The pie is both a prop and a metaphor: Barclay’s fantasy is ‘messy,’ and his attempts to contain it (via Holo-Beverly’s scolds) are futile. When Geordi intrudes, the pie’s blue stain on Holo-Wesley’s face becomes a visual metaphor for the *spread of disorder* Barclay’s escapism has wrought.

Before: Intact and placed at the center of the …
After: Partially consumed, with blue filling smeared around Holo-Wesley’s …
Before: Intact and placed at the center of the picnic blanket, its blue filling pristine before Holo-Wesley’s messy consumption.
After: Partially consumed, with blue filling smeared around Holo-Wesley’s mouth. The pie’s state mirrors the fantasy’s unraveling—what was once a symbol of indulgence is now a visual cue of the chaos Barclay cannot control.

Location Details

Places and their significance in this event

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Hilltop Glade (Holodeck Simulation)

The holodeck glade, designed as a pastoral escape, serves as the *stage for Barclay’s fantasy of control*. Its lush hills, still pond, and rock formations create a remote haven where he can rewrite his social failures as triumphs. The glade’s idyllic setting is a deliberate contrast to the *Enterprise*’s sterile corridors, symbolizing Barclay’s desire to flee reality. However, the glade’s serenity is shattered when the sword fight erupts on the hill, exposing the *fractured nature* of his escape. The glade’s role shifts from a sanctuary to a *battleground of the self*, where Barclay’s internal conflict plays out in physical terms. The intrusion of the real Geordi further corrupts the glade’s illusion, turning it into a *site of reckoning*.

Atmosphere Initially serene and idyllic, with warm breezes, dappled sunlight, and the sounds of a picnic. …
Function Sanctuary-turned-battleground. The glade begins as a *refuge* for Barclay’s fantasies but becomes the *site of …
Symbolism Represents Barclay’s *desire for an idealized past* (a world of hierarchy, skill, and acceptance) and …
Access Restricted to Barclay’s holodeck program (and those who intrude, like Geordi). The glade is a …
Dappled sunlight filtering through the trees, casting long shadows as the duel progresses. The rhythmic creak of the tree swing, a counterpoint to the clashing swords. The scent of blueberries and earth, underscoring the fantasy’s pastoral veneer. The distant sound of Holo-Beverly’s scolding, a reminder of the fantasy’s domestic illusion.

Narrative Connections

How this event relates to others in the story

What this causes 1
Character Continuity

"After being caught in an embarrassing situation by Geordi in the holodeck, Barclay, feeling like a burden, offers to request a reassignment, believing he's not capable enough for his current position aboard the ship."

Barclay’s Self-Sacrificial Gambit: The Weight of a Burden Unspoken
S3E21 · Hollow Pursuits

Key Dialogue

"HOLO-BEVERLY: *Good morning, Mi-lord.* HOLO-BEVERLY: *Manners, my son. Manners. You embarrass me before our guest.* HOLO-WESLEY: *I don’t care.* ((*Subtext:* Barclay’s fantasy constructs idealized, submissive versions of those who intimidate or ignore him in reality. The holographic Beverly and Wesley embody the unconditional acceptance he lacks, while Wesley’s defiance mirrors Barclay’s own repressed frustration.))"
"HOLO-GEORDI: *You cannot withstand our assault forever, Barclay.* HOLO-DATA: *Say you will yield and it ends here...* BARCLAY: *I will speak with my sword, sir...* ((*Subtext:* Barclay’s swordplay is a metaphor for his desire to ‘fight’ his way into respect—literally overpowering the very figures (Picard, Data, Geordi) who represent authority, competence, and social ease. His confidence here is a direct inversion of his real-world paralysis.))"
"HOLO-PICARD: *Where in God’s name did you learn to fight like this, man?* BARCLAY: *Self-taught, my good capitaine. Shall I give you a few lessons?* ((*Subtext:* Barclay’s triumph over his holographic superiors is a fantasy of mastery, but the moment Geordi witnesses it, the illusion shatters. The dialogue underscores the fragility of Barclay’s self-made world—his ‘lessons’ are performative, not earned.))"
"BARCLAY: *Jean-Luc. Not that old trick. I’m disappointed in you.* ((*Subtext:* Barclay’s dismissal of Holo-Picard’s attempt to distract him (‘*Who is that? One of your allies?*’) reveals his deep-seated resentment toward Picard’s authority. The line is laced with bitterness, hinting at Barclay’s belief that Picard—like the rest of the crew—sees him as incompetent. The real Geordi’s cough, however, exposes the truth: Barclay’s ‘allies’ are illusions, and his confidence is a house of cards.))"