Troi's Premonition and Worf's Emergency Beam-Up

While the bridge reviews newly identified Koinonian markings, Counselor Troi is struck by a sudden, violent empathic premonition and urgently warns Picard to recall the Away Team. Before she can finish, Worf's frantic 'emergency beam-up' order cuts her off—transforming speculation into crisis. Picard immediately diverts transporters to Sickbay, O'Brien confirms retrieval, and the bridge is left suspended between Troi's foreboding knowledge and the cold procedures of command. This moment pivots the mission from investigation to rescue and foreshadows a tragic casualty and the heavy burden of responsibility that will fall on Worf and the crew.

Plot Beats

The narrative micro-steps within this event

3

Troi senses impending danger and urgently warns the captain to beam up the Away Team.

calm to urgency

Worf's frantic call for an emergency beam-up signals a crisis, prompting immediate action from Picard and the crew.

urgency to tension

The crew waits tensely for word on the Away Team's condition, with Troi sensing the tragedy before it is confirmed.

tension to sorrow

Who Was There

Characters present in this moment

8

Calm under pressure—professional focus on completing the beam‑up despite system or field stresses.

Operating at the Transporter Room console (over COM), O'Brien confirms he has the Away Team in the transporter pattern and provides the technical assurance the bridge needs to order a direct beam to Sickbay.

Goals in this moment
  • Safely recover the Away Team through the transporter
  • Provide timely status updates to command to enable medical response
Active beliefs
  • Transporters can execute emergency retrievals reliably with proper commands
  • Clear, concise confirmations prevent delays in medical evacuation
Character traits
efficient reassuring technically competent
Follow Miles O'Brien's journey

Concentrated and professional—alert to commands though not personally involved in the emotional exchange.

Manning the Forward Conn helm, Wesley is focused on translating immediate helm inputs while the bridge's tempo shifts around him; he remains ready to execute any evasive or course adjustments ordered.

Goals in this moment
  • Be prepared to execute helm maneuvers
  • Maintain ship control while bridge attention shifts to the emergency
Active beliefs
  • Orders from bridge command are to be executed without hesitation
  • Operational stability must be preserved even during sudden crises
Character traits
attentive focused responsive
Follow Wesley Crusher's journey

Concerned and alert—measured externally but carrying the emotional weight of responsibility for away team safety.

Standing at an access station, Picard receives Troi's urgent warning and immediately converts it into command action: he orders the Transporter Room and redirects incoming casualties to Sickbay, asserting operational control.

Goals in this moment
  • Protect and recover the Away Team
  • Ensure injured personnel receive immediate medical treatment
Active beliefs
  • The captain must act quickly to preserve life and ship responsibility
  • Troi's warning and field reports are actionable and must be balanced with procedure
Character traits
decisive authoritative compassionate
Follow Jean-Luc Picard's journey

Clinically curious with a touch of concern—processing facts and the bridge's behavioral shift without alarm.

At Ops, Data provides the historical context about the Koinonians and receives the Away Team report; he remains analytical and calm as the situation escalates from academic inquiry to emergency.

Goals in this moment
  • Provide accurate contextual data about the Koinonians to inform command decisions
  • Relay and confirm status reports from the field to the bridge
Active beliefs
  • Data and history are essential to understanding current risk
  • Clear, accurate communications facilitate correct command responses
Character traits
analytical objective informative
Follow Data's journey

Urgent, alarmed, and commanding—straightforward professional alarm mixed with responsibility for the team's fate.

Speaking over the field COM, Worf reports the survey findings then abruptly interrupts with a frantic ‘emergency beam‑up’ call, indicating injuries and forcing the bridge from analysis to rescue mode.

Goals in this moment
  • Secure immediate evacuation of injured away‑team members
  • Communicate the gravity of the situation to the Enterprise command
Active beliefs
  • Field officer duty requires immediate notification and extraction when casualties occur
  • Swift transporter action is the best way to preserve life
Character traits
direct urgent duty‑bound
Follow Worf's journey

Alert and cooperative—ready to execute Picard's orders while absorbing the emotional cue from Troi's premonition.

Near Picard at the access station, Riker solicits and relays field reports, registers Troi's obvious distress, and watches the bridge pivot from analysis to emergency readiness.

Goals in this moment
  • Help translate sensor and field information into immediate orders
  • Support the captain's decision-making and maintain bridge cohesion
Active beliefs
  • Chain of command must convert information into action quickly
  • Troi's empathic impressions are significant and should be heeded
Character traits
attentive supportive pragmatic
Follow William Riker's journey

Alarmed and foreboding—emotionally shaken by a strong, involuntary impression of imminent harm to the Away Team.

In the command area, Troi's eyes go wide as she experiences a sudden empathic premonition; she interrupts the briefing to urgently warn Picard to recall the Away Team, then registers the confirmation of her fear when Worf interrupts with the emergency call.

Goals in this moment
  • Prevent harm to the Away Team by prompting immediate recall
  • Ensure her empathic warning is taken seriously by command
Active beliefs
  • Her empathic impressions are reliable indicators of danger
  • Prompt action from command can avert or mitigate tragedy
Character traits
empathic urgent sensitive
Follow Deanna Troi's journey

Unknown directly on the bridge, but the team is implied to be in pain, disoriented, and in urgent need of care.

The Away Team is the subject of the bridge's actions: they are on the planet, have completed the third tunnel survey, and are suddenly reported injured and in need of immediate transport back to the ship.

Goals in this moment
  • Survive and be evacuated to medical care
  • Allow ship command to effect a rapid rescue
Active beliefs
  • Field surveys carry intrinsic risk that command must be ready to address
  • They can rely on Enterprise to extract and treat them when required
Character traits
vulnerable mission‑focused incapacitated (partially, per report)
Follow USS Enterprise's journey

Objects Involved

Significant items in this scene

4
Enterprise Transporter System

The Enterprise transporter system is the decisive technical instrument in this event: Picard orders an emergency beam, O'Brien locks the pattern, and the system is repurposed from routine survey support to urgent medical evacuation, converting fear into action.

Before: Operational and available for standard away team retrievals …
After: Actively engaged in an emergency beam‑up and transfer …
Before: Operational and available for standard away team retrievals and transport activity.
After: Actively engaged in an emergency beam‑up and transfer to Sickbay as confirmed by O'Brien's communications.
Aft Bridge Station Console

The Bridge Operations Console projects orbital imagery and sensor readouts that reveal the Koinonian markings and away‑team position; officers crowd it to interpret data and coordinate the emergency beam‑up, making it the informational hub for the decision to evacuate.

Before: Active and displaying sensor readouts and orbital imagery …
After: Continuing to display sensor and status feeds while …
Before: Active and displaying sensor readouts and orbital imagery about the planet and Koinonian markings.
After: Continuing to display sensor and status feeds while bridge officers shift its use from analysis to crisis coordination.
USS Enterprise Conn Station (Bridge Helm)

The Forward Conn helm station (where Wesley is posted) holds the ship's immediate navigational controls and remains ready to execute any orders; its presence underscores that while the bridge reacts to the emergency, ship handling must remain steady.

Before: Manned by Wesley, fully operational and ready for …
After: Still manned and available; remains on standby as …
Before: Manned by Wesley, fully operational and ready for course or maneuver inputs.
After: Still manned and available; remains on standby as the bridge focuses on transporter and medical response.
Koinonian Markings

The Koinonian markings function as the narrative catalyst that prompted the bridge briefing; their identification triggers the survey that places the Away Team in the Third Tunnel and underlies Troi's premonition and the subsequent emergency.

Before: Recorded and transmitted by the Away Team; visible …
After: Remains as the cause of the survey; its …
Before: Recorded and transmitted by the Away Team; visible on bridge displays as archaeological clues.
After: Remains as the cause of the survey; its identification now has new weight as the probable locus of the field incident.

Location Details

Places and their significance in this event

4
Transporter Room Three

Transporter Room Three is the operational hub that executes O'Brien's beam‑up. It is the technical bridge between the planetary surface and Sickbay, where the transporter matrix is engaged under pressure to recover and relay injured personnel to medical care.

Atmosphere Tense and electrically charged, with console lights and a faint ozone tang implied as the …
Function Execution point for emergency extraction and transfer of injured away‑team members to the ship.
Symbolism Represents the thin human line between field catastrophe and institutional rescue capacity.
Access Restricted to transporter crew and authorized command personnel during emergency operations.
Humming matter‑energy coils and pulsing console lights Operator consoles ringed with isolinear displays and flashing status LEDs
Sickbay (USS Enterprise)

Sickbay is named as the destination for injured personnel; it functions as the immediate medical refuge where Doctor Crusher and medics will receive and triage the beam‑ed casualties, shifting the bridge's concern from retrieval to care.

Atmosphere Clinically urgent—anticipatory and readying for incoming wounded, mixing professional calm with underlying grief potential.
Function Receiving and treating medical casualties evacuated from the planet.
Symbolism Embodies the ship’s moral duty to heal and the personal stakes of command decisions.
Access Restricted to medical personnel and authorized officers during triage.
Fluorescent lighting over diagnostic consoles Medical staff preparing biobeds and monitoring equipment
Koinonian Ceremonial Chamber

The Koinonian Ceremonial Chamber is the intended destination of the Away Team and the larger context for their survey; its ritual significance fuels the narrative stakes and casts the emergency as occurring within a culturally charged space.

Atmosphere Still and reverent by description, undercut by the sudden violence implied by the emergency call.
Function Investigation target and implied scene of potential hazard that precipitated the evacuation.
Symbolism Embodies historical trauma and the echoes of a civilization that destroyed itself—foreshadowing human cost.
Access Archaeological site — restricted to survey teams and protected under noninterference guidelines except in emergencies.
Flagstones scored with spiral glyphs and dust-catching ambient light Portable scanners and survey markers stud the threshold
Third Tunnel

The Third Tunnel is the field location the Away Team just surveyed; its mention anchors the bridge reports and pinpoints where the emergency originated, implying confined, dangerous subterranean conditions where the incident occurred.

Atmosphere Cold, echoing, and claustrophobic in implication—sudden danger hidden in the dark arteries of the planet.
Function Site of the archaeological survey and the immediate origin of the injuries requiring evacuation.
Symbolism Represents the unknown hazards of investigation and the moral cost of exploration.
Access Physically remote and only accessible to the Away Team and rescue parties.
Wavering headlamp beams and mineral ridges An atmosphere holding metallic tang and settling dust

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

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Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"TROI: "Captain! Beam them up quickly! They---""
"WORF'S COM VOICE: "Emergency beam-up! Enterprise, emergency! Injuries. Away---""
"PICARD: "Transporter Room!""