Fabula
S1E22 · Skin of Evil

Confronting Loss and Deciding to Risk the Rescue

In the tense aftermath of Tasha Yar’s senseless death, the Enterprise crew grapples with shock and grief as Beverly Crusher vehemently defends Yar’s innocence and Riker channels his rage into a determined resolve. Captain Picard swiftly reasserts command, prioritizing the rescue of Counselor Troi and Lieutenant Prieto despite the palpable danger posed by the malevolent Armus. Data and Geordi provide crucial tactical insights about Armus’s forcefield and the precariousness of transporter use, while Worf’s unexpected decision to remain aboard underscores the mission’s gravity. Ultimately, Riker assembles a handpicked away team, steeling themselves for a perilous return to the hostile planet, setting the stage for a desperate confrontation that balances hope against overwhelming odds.

Plot Beats

The narrative micro-steps within this event

3

Beverly reports faint but unreliable life signs from the shuttle, while Data reveals Armus’s forcefield nullifies transporter use, highlighting the crew’s vulnerability.

hopeful to cautious concern ['Enterprise bridge']

Riker paces, analyzing Armus’s motives; he concludes the creature deliberately left Troi and Prieto alive as bait, indicating a calculated threat and compelling the crew to return.

restlessness to determined resolve ['Enterprise bridge']

Picard questions what Armus wants, and Riker asserts the only way to know is to return to the planet, escalating risk but advancing the rescue effort.

uncertainty to grim determination ['Enterprise bridge']

Who Was There

Characters present in this moment

9

Steely resolve with controlled emotional undercurrents, focused on mission success and crew welfare.

Captain Jean-Luc Picard maintains calm authority amidst the emotional storm, reasserting command priorities and managing crisis with composed resolve. He delegates security leadership to Worf, balancing tactical prudence with emotional support, and authorizes the assembly and deployment of the away team, embodying the unshakeable center of the crew’s hope.

Goals in this moment
  • Maintain command and order
  • Prioritize rescue of endangered crew
  • Deploy optimal resources and personnel
  • Support crew morale amidst loss
Active beliefs
  • Mission success depends on disciplined leadership
  • Emotions must be managed but acknowledged
  • Worf is best placed to secure ship
  • The rescue remains urgent despite losses
Character traits
Authoritative Composed Strategic Empathetic leader
Follow Jean-Luc Picard's journey

Focused and composed, motivated by duty and logic.

Data provides critical tactical analysis on Armus’s use of undefined forcefields, informing the crew of limitations on communication and transport. He requests to accompany the away team, offering logical support and preparedness to assist Commander Riker directly during the mission.

Goals in this moment
  • Assist in tactical analysis during rescue
  • Support Riker’s leadership directly
  • Mitigate risks posed by Armus’s forcefield
  • Ensure mission success through calculated measures
Active beliefs
  • Armus’s forcefield restricts transporter use
  • Human crew members benefit from his presence
  • Logical planning reduces dangers
  • Mission success requires integrated teamwork
Character traits
Analytical Logical Supportive Calm under pressure
Follow Data's journey

Solemn acceptance of responsibility, focused and resolute.

Lieutenant Worf accepts the newly assigned role as chief of security with serious duty, choosing to remain aboard the Enterprise at the tactical station rather than join the dangerous away team. His pragmatic decision underscores a strategic mindset prioritizing ship defense and crew safety from afar.

Goals in this moment
  • Secure the ship and crew
  • Support away team from tactical station
  • Minimize risk through strategic positioning
  • Maintain readiness against threats
Active beliefs
  • Away team’s goal is rescue, not battle
  • Best contribution is from shipboard tactical control
  • Security must be uncompromised
  • Armus is a formidable adversary
Character traits
Duty-bound Pragmatic Loyal Serious
Follow Worf's journey

Angry determination tempered by grief, focused on action and leadership.

Commander William Riker channels his grief and outrage over Tasha Yar’s brutal death into a fierce resolve. He debates with Captain Picard, pacing with determination while rallying the crew to return to Vagra 2. He leads the assembly of the away team, preparing physically and mentally for the perilous mission ahead.

Goals in this moment
  • Lead a successful rescue mission
  • Honor Tasha Yar through decisive action
  • Understand Armus’s motives
  • Protect remaining crew members on planet
Active beliefs
  • Armus has a purpose in sparing Troi and Prieto
  • The crew must confront danger head-on
  • Leadership requires decisiveness even in emotional turmoil
  • Leaving Troi and Prieto behind is unacceptable
Character traits
Resolute Passionate Protective leader Strategic
Follow William Riker's journey

Righteously indignant and fiercely protective, masking profound sorrow beneath professional resolve.

Beverly Crusher passionately defends the innocence of the fallen Lieutenant Tasha Yar, expressing deep grief and frustration. She reports the uncertain, fluctuating life signs of the shuttle crew and insists on joining the away team to provide medical aid to the injured, embodying both emotional vulnerability and professional determination.

Goals in this moment
  • Defend Tasha Yar’s memory and innocence
  • Ensure medical aid for injured shuttle crew
  • Support away team success
  • Confront the entity Armus directly
Active beliefs
  • Tasha Yar’s death was unjust and senseless
  • Immediate rescue is critical
  • Medical intervention can save lives
  • The crew must act decisively despite danger
Character traits
Compassionate Protective Determined Emotionally expressive
Follow Beverly Crusher's journey

Presumed vulnerable and endangered, underlying the crew’s urgency.

Counselor Deanna Troi is acknowledged as a captive requiring rescue, eliciting concern and motivating the crew's urgent decisions, though she does not actively participate in this event segment.

Goals in this moment
  • Survival in captivity
  • Support crew morale telepathically (implied)
  • Resist Armus’s torment (implied)
  • Await rescue
Active beliefs
  • The crew will come for her
  • Endurance is essential
  • Armus’s cruelty can be overcome
  • Hope sustains survival
Character traits
perceptive calm respectful compassionate analytical empathetic reassuring supportive attentive composed under pressure insightful patient protective
Follow Deanna Troi's journey

Optimistic determination combined with professional focus.

Geordi La Forge volunteers to join the away team, seeking to apply his technical insight to understand the creature Armus and provide tactical support. His offer highlights determination to contribute actively despite risks, and he engages in direct dialogue with Worf regarding team composition.

Goals in this moment
  • Contribute technical expertise to rescue
  • Understand and analyze Armus
  • Support the away team’s tactical needs
  • Protect fellow crew members
Active beliefs
  • Direct engagement may yield insight
  • Technical knowledge is a valuable asset
  • Risk is necessary for potential reward
  • Team cohesion is critical
Character traits
Helpful Determined Technically adept Collaborative
Follow Geordi La …'s journey
Armus
primary

Unseen but menacing presence, embodying cruelty and opposition.

Armus is referenced as a malevolent, intangible adversary controlling undefined forcefields that block communication and transport, the unseen antagonist whose threat looms over the crew’s strategic decisions.

Goals in this moment
  • Prevent crew rescue
  • Manipulate crew emotions and actions
  • Maintain control over territory
  • Feed on cruelty and suffering
Active beliefs
  • Crew fears its power
  • It is invulnerable to conventional attack
  • Psychological torment is a weapon
  • It controls the battlefield dynamics
Character traits
Malevolent Sadistic Dominating
Follow Armus's journey

Deceased—her absence is felt as a profound loss fueling crew motivation.

Lieutenant Natasha Yar is deceased prior to this event; her death is the emotional catalyst shaping the scene’s grief and determination. Her memory fuels the crew's rage and resolve.

Character traits
focused courageous calm under pressure tactically skilled duty-bound clinical resolute pragmatic decisive determined technically adept protective
Follow Tasha Yar's journey

Objects Involved

Significant items in this scene

3
USS Enterprise Phasers

Enterprise phasers are referenced indirectly as part of the incident leading to Tasha Yar's death and as equipment wielded by away team members. They symbolize the crew’s futile physical defense against Armus’s invulnerable forcefield, underscoring the crew’s vulnerability and the limits of their technology.

Before: Held by crew members and deployed defensively during …
After: Prepared for use by the away team assembling …
Before: Held by crew members and deployed defensively during prior encounters on Vagra 2.
After: Prepared for use by the away team assembling for the next transport mission.
Shuttlecraft Thirteen

Shuttlecraft Thirteen is the focal point of the rescue operation, housing injured and endangered crew members including Troi and Prieto. Its damaged and stationary status on Vagra 2 drives the mission’s urgency and the crew’s emotional stakes.

Before: Crashed and incapacitated on the surface of Vagra …
After: Still stranded awaiting rescue as the away team …
Before: Crashed and incapacitated on the surface of Vagra 2, life signs faint and fluctuating.
After: Still stranded awaiting rescue as the away team beams down nearby.
Enterprise Transporter System

The transporter beam is the technological means for the away team’s imminent deployment to Vagra 2. It functions as the critical link between ship and planet, its use complicated by Armus’s forcefield which may restrict transport to a single opportunity.

Before: Powered and on standby in the transporter room, …
After: Activated as the away team energizes and beams …
Before: Powered and on standby in the transporter room, ready to beam down personnel.
After: Activated as the away team energizes and beams down to the planet surface near the crashed shuttle.

Location Details

Places and their significance in this event

3
USS Enterprise Transporter Room 4

USS Enterprise Transporter Room 4 is the technological staging area where the assembled away team prepares for their hazardous mission to Vagra 2. The room hums with clinical urgency as the team dons readiness, symbolizing the gateway from safety to danger and reinforcing the high stakes.

Atmosphere Clinical, tense, charged with anxious energy and focused determination.
Function Staging area for away team deployment and transport operations.
Symbolism Represents transition and the thin boundary between life aboard ship and peril on the planet.
Access Limited to designated transport personnel and mission-critical crew.
Sterile lighting highlighting technological consoles Quiet beeping and humming of transporter equipment Focused faces of away team members preparing to beam down
Vagra 2

The Crashed Shuttlecraft on Vagra 2 is the focal battleground and refuge from which the injured and trapped crew await rescue. Its battered exterior and quiescent presence underscore the vulnerability of those inside and the hostile environment they face, while symbolizing the crew’s desperate hope.

Atmosphere Silent, foreboding, with an undercurrent of ominous menace from the surrounding hostile alien presence.
Function Rescue target and symbolic prison for endangered crew members.
Symbolism Represents both physical confinement and the emotional crucible of survival under assault.
Access Surrounded and controlled by Armus’s forcefield; inaccessible without negotiation or force.
Scorched and battered exterior Faint life signs detected intermittently Hostile presence sensed in surrounding environment
Observation Lounge (USS Enterprise-D)

The Observation Lounge serves as the somber gathering space where the Enterprise crew processes Tasha Yar’s death, channels emotional turmoil into strategic discussion, and receives Captain Picard’s firm command. The room’s subdued lighting and formal atmosphere concentrate grief and resolve, marking it as a crucible of personal loss and collective determination.

Atmosphere Tense, emotionally charged, with subdued lighting and murmurs of assent punctuating the charged dialogue.
Function Meeting place for crisis management, emotional processing, and command directives.
Symbolism Embodies the intersection of personal grief and professional duty, a space where loss galvanizes leadership.
Access Restricted to senior officers and key personnel involved in mission planning.
Dimmed lighting emphasizing somber mood Central conference table as focus of interaction Quiet murmurs punctuating moments of tension

Narrative Connections

How this event relates to others in the story

What led here 5
Character Continuity

"The crew's mourning and outrage over Tasha’s death manifest in emotional responses and leadership resolve."

Armus's Cruel Defiance and Tasha Yar's Tragic Death
S1E22 · Skin of Evil
Character Continuity

"The crew's mourning and outrage over Tasha’s death manifest in emotional responses and leadership resolve."

Tasha Yar’s Fatal Confrontation with Armus and Emergency Extraction
S1E22 · Skin of Evil
Character Continuity

"Picard channels crew grief into focused leadership to continue the rescue mission."

Command Channels Grief into Resolute Action Amid Crisis
S1E22 · Skin of Evil
Character Continuity

"Picard channels crew grief into focused leadership to continue the rescue mission."

Riker Assembles the Away Team and Prepares for Descent into Danger
S1E22 · Skin of Evil
Thematic Parallel medium

"Picard’s command to proceed carefully echoes the theme of understanding evil before confrontation, setting a tone of measured resolve."

Picard Directs Cautious Engagement with Shape-Shifting Entity
S1E22 · Skin of Evil
What this causes 2
Character Continuity

"Picard channels crew grief into focused leadership to continue the rescue mission."

Command Channels Grief into Resolute Action Amid Crisis
S1E22 · Skin of Evil
Character Continuity

"Picard channels crew grief into focused leadership to continue the rescue mission."

Riker Assembles the Away Team and Prepares for Descent into Danger
S1E22 · Skin of Evil

Key Dialogue

"BEVERLY: She didn't do anything, Captain. Her phaser was lowered. She only wanted to get to Troi and Lieutenant Prieto."
"RIKER: This creature that calls itself ARMUS is down on that planet waiting for us to come back. It wants us to come back. It killed Tasha. It could have just as easily killed us all. It didn't. Troi and Ben Prieto are still alive. For a reason."
"PICARD: Lieutenant Worf, you are now chief of security."