Fabula
S2E21 · Peak Performance

Kolrami's Public Strategema Gauntlet — Data Tested

On the Enterprise bridge Kolrami converts a tactical exercise into a public spectacle, singling out Data for a Strategema match and turning the crew's gaze into pressure. Picard withdraws to reassert command while Pulaski covertly goads Data, reframing his hesitation as cowardice and raising the stakes to ship honor and personal reputation. The scene functions as a turning point: it externalizes Data's emerging crisis of confidence and installs social expectation as a new obstacle he must process and overcome.

Plot Beats

The narrative micro-steps within this event

3

Kolrami pounces on Data about a Strategema challenge Pulaski has floated, and Data balks under the crew’s stare, stating he never asked for it. Pulaski steamrolls the denial, reframing it as nerves to keep the match alive.

puzzlement to social pressure

Pulaski needles Kolrami’s ego, daring him with the prospect of losing to a machine. Kolrami snaps, declaring he cannot lose and will now prove it.

dismissive to competitively engaged

Pulaski pushes Data to answer the gauntlet, and he pivots—awkward, then resolute—to accept. Kolrami elevates the stakes to the ship’s honor before exiting, while Pulaski quietly reminds Data his own reputation now hangs in the balance.

hesitation to reluctant commitment

Who Was There

Characters present in this moment

8

Focused and procedural; uninterested in the social drama beyond fulfilling orders.

Posted at Tactical, Burke presses a control panel to complete the weapons conversion and reports succinctly to Picard, serving as a technical linchpin that underwrites the simulated exercise.

Goals in this moment
  • Execute the weapons conversion as ordered and confirm system readiness.
  • Provide reliable tactical information to senior officers to support the exercise.
Active beliefs
  • Order-following and technical precision are essential to mission success.
  • Clear, concise reporting maintains bridge discipline.
Character traits
efficient professional alert
Follow Burke's journey

Confused and pressured externally; internally tentative and beginning to experience self‑doubt as social stakes are imposed upon him.

Standing at the center of the bridge, Data is publicly addressed by Kolrami and then goaded by Pulaski; he registers the expectations of everyone present, hesitates, and utters a halting refusal that betrays discomfort and uncertainty.

Goals in this moment
  • Respond truthfully and adhere to his own principles of honesty.
  • Avoid making a decision that could cause harm or breach protocol under social pressure.
Active beliefs
  • Honesty and explicit consent are paramount; he should not accept an activity he did not request.
  • Social expectations are not a valid substitute for internal readiness or authorization.
Character traits
literal socially inexperienced candor-bound cognitively precise but emotionally tentative
Follow Data's journey

Controlled and purposeful on the surface; quietly concerned about the diplomatic and ethical ramifications of Kolrami's provocation.

Seated and composed, Picard issues the command to turn the screen off and formally delegates control of the bridge to Data before exiting to his Ready Room, removing himself from the immediate theater of confrontation.

Goals in this moment
  • Preserve Starfleet procedural decorum and keep the bridge operational.
  • Remove himself from a spectacle that could undermine command authority while giving Data formal responsibility.
Active beliefs
  • Chain of command and protocol should be maintained even under provocation.
  • Withdrawing from the immediate scene allows a clearer, less politicized response from subordinates.
Character traits
authoritative measured strategically delegating protective of command integrity
Follow Jean-Luc Picard's journey

Playful and mischievous on the surface, but genuinely concerned about Data's integration and standing; uses provocation as a corrective nudge.

Enters from the aft turbolift and moves directly to Data, covertly engineering and amplifying the provocation by reframing his supposed reluctance as cowardice and implying his reputation and the ship's honor are at stake.

Goals in this moment
  • Push Data into a social test that will develop his confidence and human integration.
  • Escalate the situation enough to force a clear response that will reveal Data's character under pressure.
Active beliefs
  • Public pressure can catalyze growth in someone who lacks initiative.
  • Data's reputation and by extension the ship's honor are worth defending through provocation.
Character traits
provocative manipulative (playful) protective theatrical
Follow Katherine Pulaski's journey

Concentrated and dutiful; calm under mechanical stress.

Operating in the background on the Hathaway's bridge with Worf, Nagel assists in repairs and remains focused on technical tasks rather than the Enterprise's social spectacle.

Goals in this moment
  • Support repair efforts to restore system functionality.
  • Follow orders and maintain the Hathaway's operational status during the exercise.
Active beliefs
  • Effective teamwork and procedure solve technical problems.
  • Operational reliability is paramount during testing scenarios.
Character traits
attentive competent supportive
Follow Nagel's journey

Detached curiosity mixed with condescension; intrigued by the chance to publicly demonstrate Zakdorn strategic superiority.

Approaches Data, speaks in a dry, clinical manner to present the match as a formal test; reframes a social game into a cultural ritual of superiority and then exits after issuing the challenge.

Goals in this moment
  • Expose perceived weaknesses in Starfleet by forcing a high‑profile mismatch.
  • Assert Zakdorn intellectual and cultural primacy through ritualized challenge.
Active beliefs
  • When in a superior position, one is expected to win and must demonstrate it.
  • Public contests reveal true competence and moral fiber.
Character traits
arrogant analytical ritualistic provocateur
Follow Sirna Kolrami's journey

Matter‑of‑fact and slightly amused; focused on the practical challenges of commanding a crippled vessel.

Seen on the viewer aboard the Hathaway, Riker comments dryly on the ship's stripped condition and represents the on‑site command perspective for the simulated mismatch.

Goals in this moment
  • Manage the Hathaway's limitations and fulfill the terms of the war game.
  • Project confidence in the face of engineered disadvantage.
Active beliefs
  • Good leadership adapts to constraints and finds tactical solutions.
  • The game will effectively measure resourcefulness under pressure.
Character traits
wry pragmatic confident
Follow William Riker's journey

Businesslike and focused; entirely task-oriented, unconcerned with the bridge theatrics.

Visible on the main viewer aboard the Hathaway as he and Nagel work on repairs; he reports that the signal is received and locked on, anchoring the remote tactical reality of the war game.

Goals in this moment
  • Complete repairs and maintain tactical readiness aboard the Hathaway.
  • Ensure communications and targeting locks are established for the exercise.
Active beliefs
  • Duty and honor are expressed through competence in task execution.
  • Operational tasks are the priority over political or social theater.
Character traits
disciplined practical duty‑bound
Follow Worf's journey

Objects Involved

Significant items in this scene

3
Enterprise Bridge Main Viewer

The Enterprise Bridge Main Viewer switches from an exterior shot of the Hathaway to a live feed of Riker and Worf on the Hathaway bridge, visually tying the public confrontation on the Enterprise to the remote tactical situation and amplifying the stakes of Kolrami's challenge.

Before: Displaying an exterior of the Hathaway.
After: Showing Riker and Worf on the Hathaway bridge, …
Before: Displaying an exterior of the Hathaway.
After: Showing Riker and Worf on the Hathaway bridge, continuing to provide real‑time visual context for the bridge audience.
Strategema

Strategema (as a represented game object/concept) functions as the narrative catalyst: Kolrami names it as the contest, Pulaski references it to manipulate social expectation, and Data is pressed to accept or refuse — even though the tangible holographic cone is not deployed in this moment.

Before: Not actively displayed on the bridge; exists as …
After: Elevated from abstract reference to an active social …
Before: Not actively displayed on the bridge; exists as a referenced game with cultural significance.
After: Elevated from abstract reference to an active social demand, with a challenge issued and expectation set that it will be played.
Weapons Conversion (Simulated Offensive Systems)

The non‑physical weapons conversion is invoked and completed (reported by Burke), establishing the exercise's simulated offensive capability and providing the formal framework within which Kolrami's mismatch and the Strategema challenge take place.

Before: Inactive for the current scenario; no simulated offensive …
After: Activated as a simulated weapons state, enabling the …
Before: Inactive for the current scenario; no simulated offensive systems presented.
After: Activated as a simulated weapons state, enabling the war game to proceed under Kolrami's stipulated conditions.

Location Details

Places and their significance in this event

4
Captain's Ready Room

The Captain's Ready Room functions as Picard's chosen retreat; by exiting there he converts an on‑stage command decision into a private judgment, allowing the public drama to unfold without his immediate presence.

Atmosphere Tightened, quiet, and removed from bridge chatter when occupied; its invocation here increases the scene's …
Function Off‑stage command space and symbolic site of concentrated authority.
Symbolism Represents the moral and deliberative weight of command, contrasted with the bridge's public performance.
Access Restricted to the captain and authorized visitors.
Low focused light and muted consoles Polished desk and close ring of chairs, muffling bridge noise
Enterprise Turbolift

The Enterprise Aft Turbolift is the physical entry point for Pulaski, whose timing and entrance from this location convert her arrival into an ethical and theatrical hinge that reshapes the bridge's emotional tenor.

Atmosphere Abrupt interruption followed by heightened attention.
Function Access point that enables Pulaski's dramatic entrance and subsequent manipulation.
Access Standard bridge access; restricted to ship personnel.
Sliding panels sigh open with a near‑silent hydraulic sound Recycled air and faint ozone tang as the turbolift car opens
Bridge Tactical Station

The Bridge Tactical Station anchors the practical, procedural side of the scene: Burke reports from this area, systems are engaged, and the tactical infrastructure frames the public confrontation that unfolds in the room.

Atmosphere Tension-filled but professionally controlled; technical hum undercuts the social heat.
Function Operational control node and witness platform for the public challenge.
Symbolism Embodies institutional competency and the weight of procedural obligation amid personal theater.
Access Restricted to bridge personnel and officers; monitored and functioning under duty constraints.
Amber LCARS displays and layered threat overlays Low processor hum and clipped reports Presence of tactical officer and active console readouts
Conn Station

Conn Station sits as a quiet witness to the escalating personal drama; its posted personnel are still, making the moment feel like a formal performance observed by a professional audience.

Atmosphere Restrained attentiveness that amplifies the theatricality of the confrontation.
Function Secondary witness point that amplifies the public nature of Kolrami's provocation.
Symbolism Represents the ship's collective gaze and expectation.
Access Restricted to assigned helm personnel; not a public thoroughfare.
Hands poised but largely still at the helm Charged, observant looks passed between officers

Narrative Connections

How this event relates to others in the story

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Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"KOLRAMI: "And how you perform in a mismatch" is precisely what interests Starfleet. After all -- when one is in the superior position, one is expected to win."
"DATA: "But I have expressed no such interest.""
"PULASKI: "Come on, Data, you can't let that pass.""