S1E11
· Hide and Q

Q’s Absolute Dominion and the Deadly Game’s Dire Ultimatum

On the Enterprise bridge, Q asserts his omnipotent control by rendering the crew’s phasers useless against an alien threat and mocking their vulnerability. When Picard demands Q cease his interference and offers to listen after the rescue, Q derides human distrust and past failures, provoking tension with withering disdain. Q single outs Riker with a darkly tempting offer of cosmic power, which Riker rejects, affirming loyalty to Picard. In retaliation, Q vanishes the entire crew except Picard, isolating him to impose a lethal and unfair game that tests human resilience, loyalty, and moral resolve under godlike judgment. This event marks a crucial turning point, escalating the cosmic conflict and revealing the stark power imbalance and psychological torment that Q inflicts on humanity.

Plot Beats

The narrative micro-steps within this event

6

Q appears in a blinding flash, mocking Picard as a Starfleet Admiral and challenging the crew's authority and identity.

defiance to disbelief ['USS Enterprise main bridge']

Riker wryly acknowledges Q's ironic statement, highlighting the tension between acceptance and mockery.

irritation to ironic amusement ['USS Enterprise main bridge']

Q derides humanity as perpetually suffering and dying, undermining the crew's urgent rescue mission and escalating the stakes.

urgency to contemptuous dismissal ['USS Enterprise main bridge']

Q laughs derisively, mocking human values as foolish and probing Picard's distrust, escalating psychological pressure on the captain.

tentative diplomacy to derision ['USS Enterprise main bridge']

Q accuses Picard of a closed mind shaped by military privilege, then turns focus to Riker, challenging his loyalty and interest in humanity.

accusation to provocation ['USS Enterprise main bridge']

Riker stands firmly with Picard, rejecting Q's fascination and reinforcing crew loyalty amid the mounting threat.

challenge to determined unity ['USS Enterprise main bridge']

Who Was There

Characters present in this moment

6

Calm and rational but constrained by command decisions.

Data attempts to interject with logical insight but is silenced by Picard, reflecting the tension and need for controlled communication under Q’s unpredictable dominance.

Goals in this moment
  • Provide tactical and logical input to assist the captain.
  • Maintain order and prevent escalation.
Active beliefs
  • Logic and reason can aid in confronting chaos.
  • Chain of command must not be undermined.
Character traits
logical restrained analytical
Follow Data's journey

Alert and tense, with underlying frustration at the crew's sudden disempowerment.

Tasha Yar is present on the bridge, alert to the escalating threat. She is among the first to discover the phasers are inoperative against Q's manifestation, signaling the crew’s sudden helplessness and raising her concern.

Goals in this moment
  • Assess the immediate threat posed by Q.
  • Support Picard’s command and maintain bridge security despite disarmed status.
Active beliefs
  • Starfleet weapons should provide defense against threats.
  • Q’s interference is a grave and dangerous escalation.
Character traits
alert vigilant concerned
Follow Tasha Yar's journey

Angry, determined, and frustrated beneath a composed exterior.

Captain Picard commands with resolute authority, confronting Q’s godlike interference with a mix of anger, frustration, and determination, striving to protect his crew and maintain dignity despite overwhelming power imbalance.

Goals in this moment
  • End Q’s interference to allow the rescue mission to proceed.
  • Protect crew by maintaining command and order.
  • Seek to understand and negotiate with Q if possible.
Active beliefs
  • Human values and command structure are paramount.
  • Q’s actions threaten the mission and crew safety.
Character traits
authoritative strategic resolute
Follow Jean-Luc Picard's journey

Frustrated and unrepentant, chafing against being ordered to hold fire but respecting command.

Worf discovers the phasers are useless and instinctively attempts to engage the threat but obeys Picard’s strict order to stand down, revealing a disciplined warrior frustrated by his impotence.

Goals in this moment
  • Protect the ship and crew from Q’s threat.
  • Follow Picard’s commands to maintain order.
Active beliefs
  • Direct action is necessary to neutralize threats.
  • Chain of command must be respected even under pressure.
Character traits
loyal disciplined fierce
Follow Worf's journey

Frustrated yet steadfast and loyal, maintaining ethical clarity.

Commander Riker acknowledges Q’s mockery with dry irony but firmly rejects the offer of cosmic power, affirming his loyalty to Picard and the crew, embodying steadfast moral resolve amid provocation.

Goals in this moment
  • Support Captain Picard and the crew’s mission.
  • Reject Q’s temptation to maintain personal and collective integrity.
Active beliefs
  • Loyalty to the crew and mission overrides personal power.
  • Q’s offers are dangerous and to be distrusted.
Character traits
loyal resolute cynical
Follow William Riker's journey
Q
primary

Amused and disdainful, enjoying psychological torment inflicted on the crew.

Q appears mockingly in a Starfleet admiral uniform to assert false authority and taunt the crew. He disables their phasers, derides their distrust and frailty, mocks Picard’s moral stance, tempts Riker with godlike power, and cruelly vanishes the entire crew except Picard to impose a deadly cosmic game.

Goals in this moment
  • Demonstrate and enforce his omnipotent power over the crew.
  • Test human resilience and moral resolve through a rigged cosmic trial.
  • Isolate Picard to impose personal judgment and provoke response.
Active beliefs
  • Humans are frail, distrustful, and inferior.
  • Power can be wielded arbitrarily to reveal truths and weaknesses.
Character traits
mocking amused disdainful capricious
Follow Q's journey

Objects Involved

Significant items in this scene

2
USS Enterprise Phasers

The Enterprise's phasers, normally essential defensive weapons, are rendered completely ineffective against Q's display of power, illustrating the crew's sudden vulnerability and loss of tactical options on the bridge.

Before: Operational and ready for combat, held by bridge …
After: Disabled and useless against Q, effectively disarmed during …
Before: Operational and ready for combat, held by bridge security personnel.
After: Disabled and useless against Q, effectively disarmed during the confrontation.
Q's Starfleet Admiral Uniform

Q dons a pristine Starfleet admiral uniform as a mocking disguise to symbolically assert false authority and unsettle the crew, juxtaposing Starfleet ideals with his capricious and godlike demeanor.

Before: Not present or worn.
After: Worn by Q throughout his taunting presence on …
Before: Not present or worn.
After: Worn by Q throughout his taunting presence on the bridge.

Location Details

Places and their significance in this event

1
Main Bridge

The Main Bridge serves as the intense stage for this confrontation where command, vulnerability, and cosmic power collide. Its flashing consoles and tactical stations are the backdrop for Q’s derision and Picard’s desperate attempts to assert control, culminating in the crew’s disappearance and the captain's isolation.

Atmosphere Tense, claustrophobic, charged with frustration and dread under the looming threat of omnipotent interference.
Function Command center turned psychological battleground for Q's deadly game.
Symbolism Represents human order and leadership fractured by divine caprice and cosmic judgment.
Access Restricted to senior command staff during crisis, ultimately enforced by Q’s power.
Flashing red alerts and dimmed emergency lighting. Reflection of brilliant light flashes obscuring vision momentarily. Presence of tactical consoles and disabled phasers.

Narrative Connections

How this event relates to others in the story

What led here 3
Escalation

"The Q entity's mockery and demand to abandon the mission escalate into declaring a deadly game and vanishing the crew except Picard, intensifying the crisis."

Q’s Arrival: Disruption of Rescue and Cosmic Ultimatum
S1E11 · Hide and Q
Escalation

"The Q entity's mockery and demand to abandon the mission escalate into declaring a deadly game and vanishing the crew except Picard, intensifying the crisis."

Q's Omnipotent Interruption and Bridge Crew Abduction
S1E11 · Hide and Q
Escalation

"The Q entity's mockery and demand to abandon the mission escalate into declaring a deadly game and vanishing the crew except Picard, intensifying the crisis."

Q’s Terrifying Snake Manifestation Threatens the Bridge
S1E11 · Hide and Q
What this causes 3
Temporal

"The vanishing of the crew by Q leads immediately to their appearance on the alien plain, starting the survival game."

Tasha Yar's Defiance and the Penalty Box Reckoning
S1E11 · Hide and Q
Temporal

"The vanishing of the crew by Q leads immediately to their appearance on the alien plain, starting the survival game."

Q’s Deadly Game Begins on the Alien Plain
S1E11 · Hide and Q
Temporal

"The vanishing of the crew by Q leads immediately to their appearance on the alien plain, starting the survival game."

Q’s Unfair Game: Humanity’s Ultimate Trial on Quadra Sigma III
S1E11 · Hide and Q

Key Dialogue

"PICARD: "Q, STOP THIS! Stop this and we agree to talk for a moment!""
"Q: "Neither am I an Aldebaran serpent, Captain. But you accepted me as such.""
"RIKER: "He's got us there, Captain.""
"PICARD: "You'll make no move against him unless I order it.""
"Q: "...subject to your foolish human values? Picard, why do you people distrust me so?""
"PICARD: "SPEAK! Why do you distrust me?""
"Q: "Seized my vessel, seized my vessel... The complaint of a closed mind too accustomed to military privileges.""
"Q: "But you, Riker... what do you make of my offer?""
"RIKER: "I stand with my Captain.""
"Q: "Commendable loyalty. And what of these others?... Since humanity now interests us, how shall we come to know them better?""
"RIKER: "We don't have time for these games.""