Fabula
S2E22 · Shades of Gray
S2E22
· Shades of Gray Flashback

Mask Falls — Weapon Revealed; Riker Immobilized

In a flashback to the Arsenal of Freedom encounter, Riker confronts a convincing simulacrum of Captain Rice and, sensing the deception, forces it to break character. The image collapses into a hovering weapon that fires, encasing Riker in an energy field even as the crew scrambles to beam up. Tasha destroys the device, but the attack leaves Riker inert and the scene erupts in chaos when nearby hostiles unleash an electro-plasmic wave that fells Geordi and Data. The beat exposes enemy subterfuge, escalates immediate physical peril, and crystallizes the crew's rapid, desperate coordination under command pressure.

Plot Beats

The narrative micro-steps within this event

4

Riker needles "Captain Rice" about never using his first name and then calls him out as a counterfeit, forcing the facade to wobble. The hesitation and confusion crack the disguise.

suspicion to exposure

Rice's image snaps away and morphs into a hovering WEAPON-LIKE OBJECT that darts off, turning deception into imminent danger.

accusation to alarm

Picard demands a report; Riker confirms the impostor became a hovering device and orders an immediate beam-out.

alarm to focused action

Tasha flags the advancing threat; the WEAPON fires and the BEAM locks Riker inside an energy field before Tasha blasts the device apart as Picard presses for answers.

readiness to crisis

Who Was There

Characters present in this moment

6

Hostile and commanding—deliberate in using area weaponry to neutralize intruders rather than engage in dialogue.

Backlit by lightning, the leader snaps a whip toward the away team, unleashing an electro‑plasmic wave that incapacitates Riker, Data and Geordi; acts as the kinetic initiator of the area attack.

Goals in this moment
  • Disable and incapacitate the away team to prevent interference.
  • Defend the installation by using area suppression tactics.
Active beliefs
  • Violent, overwhelming force is the most effective immediate defense.
  • The intruders cannot be trusted and must be neutralized swiftly.
Character traits
aggressive commanding tactically ruthless
Follow Humanoid Leader's journey

Urgent and focused—she prioritizes neutralizing the immediate weapon, then shifts to controlled clinical concern while evaluating Riker's condition.

Alerts Riker to the approaching threat, fires on the hovering weapon with aggressive precision, destroys the device, then immediately moves to examine the energy field encasing Riker with a tricorder alongside Data.

Goals in this moment
  • Neutralize the immediate weapon threat to protect Riker and the team.
  • Assess Riker's medical state quickly and accurately to inform next steps.
  • Facilitate rapid extraction once the immediate threat and diagnostics are understood.
Active beliefs
  • Immediate, forceful action is required to stop a functioning weapon.
  • Tricorder scans will reveal whether Riker is alive and what containment is necessary.
Character traits
decisive protective action‑oriented procedural under pressure
Follow Tasha Yar's journey

Coolly analytic at first—curiosity and protocol-driven concern—before being rendered incapacitated and thus transitioning to an inactive physical state.

Approaches Riker, uses his tricorder to analyze the energy field, reports clinically that Riker is encased and that status is unknown, then is struck and knocked unconscious by the electro‑plasmic wave.

Goals in this moment
  • Diagnose the nature of the energy field and Riker's physiological status.
  • Provide accurate information to command to guide medical and tactical responses.
Active beliefs
  • Scientific measurement will yield actionable data even under stress.
  • Technology (tricorder analysis) can reveal the nature of new threats quickly.
Character traits
analytical methodical objective risk‑acceptant for data
Follow Data's journey

Defiant and accusatory while confronting the imposter, quickly shifting to alarm, physical distress and helplessness as he is immobilized and loses consciousness.

Confronts the apparent Captain Rice, exposes the projection as a fake, reports its replacement by a hovering weapon, is struck by the device's beam, becomes encased in an energy field and ultimately falls unconscious after a follow-up electro-plasmic wave.

Goals in this moment
  • Expose the deception and force a reaction from the simulacrum.
  • Protect his team by initiating a beam‑up and securing an extraction.
  • Survive the attack and remain conscious long enough to be rescued.
Active beliefs
  • The figure claiming to be Rice is an imposter and must be challenged.
  • Calling attention to the deception will allow the crew to respond and regain tactical advantage.
  • Immediate extraction (beaming up) is the safest option once the threat is identified.
Character traits
perceptive confrontational courageous stubborn
Follow William Riker's journey

Starts as engaged and supportive, rapidly becomes surprised and incapacitated when overwhelmed by the area weapon—physical shock replaces agency.

Present with the team on the surface; is struck by the subsequent electro‑plasmic wave and knocked unconscious, referred to colloquially as 'lucky‑day Geordi' before being incapacitated.

Goals in this moment
  • Assist the away team and support extraction efforts.
  • Protect teammates and secure samples/evidence if possible.
Active beliefs
  • Team procedures and coordinated action will manage surface threats.
  • His presence and equipment can materially assist recovery and diagnostics.
Character traits
loyal practical vulnerable to area effects
Follow Geordi La …'s journey

Illusory confusion (a programmed reaction) that serves to deflect suspicion before collapsing into lethal function; no authentic emotion but mimics it convincingly.

Functions as a convincing holographic persona, answers Riker then twitches; the projection collapses and is revealed to be or conceal a compact hovering weapon which moves away, initiating the attack.

Goals in this moment
  • Lure the away team into lowered guard through familiar identity cues.
  • Provide cover for the weapon system to position and fire at Riker.
Active beliefs
  • Mimicking a trusted officer will disarm opponents long enough to strike.
  • A convincing human persona is an effective platform for deploying concealed weaponry.
Character traits
deceptive calculated programmed unreliable (as an identity)
Follow Paul Rice's journey

Objects Involved

Significant items in this scene

3
Electrified Whip-Like Weapons of the Ferengi Ambushers

Handheld, cable‑thin whip‑like weapons are carried by the humanoids; one is snapped by the leader to generate the rippling electro‑plasmic effect. They operate as both melee implements and as conduits triggering an area‑effect energy discharge.

Before: Held by the three small humanoids, ready at …
After: Used to generate the electro‑plasmic wave; remain in …
Before: Held by the three small humanoids, ready at hand and visible as odd, whip‑like weapons.
After: Used to generate the electro‑plasmic wave; remain in the humanoids' possession after the attack (no destruction reported).
Arsenal of Freedom Hovering Weapon Drone (containment emitter / holographic decoy)

A compact hovering tactical emitter reveals itself when the Rice projection collapses, moves several meters away, then fires a beam that encases Riker in a translucent energy cocoon. Functionally it serves as both trap and immobilizer, converting identity deception into immediate physical restraint.

Before: Concealed as or co‑located with the Rice projection, …
After: Struck and destroyed by Tasha's weapons fire immediately …
Before: Concealed as or co‑located with the Rice projection, dormant or disguised and hovering near the away team.
After: Struck and destroyed by Tasha's weapons fire immediately after it fires and encases Riker.
Electro-Plasmic Wave

A rippling electro‑plasmic wave is produced by the whip snap and arcs across the area, emitting a serrated electrical shimmer that collapses muscular control and knocks Riker, Data and Geordi unconscious. Narratively, it raises the stakes and forces immediate triage and evacuation.

Before: Not active; potential weapon capability present in humanoid …
After: Dissipated after impacting the away team, having achieved …
Before: Not active; potential weapon capability present in humanoid armaments.
After: Dissipated after impacting the away team, having achieved its incapacitating effect.

Location Details

Places and their significance in this event

1
Arsenal of Freedom

The Arsenal of Freedom serves as the scene of deception and ambush — its ruined weapons installation and automated defenses convert a social encounter into a lethal trap. The location's systems produce convincing projections and autonomous weaponry that directly cause the crisis and demand immediate evacuation and medical response.

Atmosphere Storm‑lashed, tense, and chaotic: backlit lightning, sudden weapon flashes and crackling energy create a frantic, …
Function Battleground and ambush site where deceptive simulations and automated defenses are deployed against intruders.
Symbolism Represents past trauma and the danger of obsolete weapon systems that continue to operate as …
Access Effectively hostile and unsafe — not a safe environment for unprepared personnel; controlled by automated …
Backlit by lightning that silhouettes small humanoids. Roaring storm and electric noise accompany weapon discharges. Hovering weapon and energy field visual effects dominate the immediate space. Whip‑like weapons and metallic detritus of the installation litter the ground.

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

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Key Dialogue

"RIKER: You don't, because you don't even exist. You're a fake -- an image of the original! Aren't you?... Answer me!"
"PICARD'S COM VOICE: Report, Number One."
"DATA: Commander Riker has been encased in some kind of energy field."