Fabula
S2E22 · Shades of Gray
S2E22
· Shades of Gray Flashback

Deception Becomes Assault — Riker Ensnared

A staged encounter with 'Captain Rice' collapses into violent treachery: the projected Rice peels away to reveal a hovering weapon, which fires and encases Commander Riker in an energy field. Tasha destroys the device, but three small, whip‑wielding humanoids answer with an electro‑plasmic wave that knocks Geordi and Data unconscious and hammers Riker into collapse. Picard's urgent comms, Data's uncertain diagnosis and Tasha's bedside action transform a tactical deception into a life‑and‑death medical emergency, forcing immediate, high‑risk interventions.

Plot Beats

The narrative micro-steps within this event

2

Tasha and Data rush to the inert Riker, scan the energy field with tricorders, and—under Picard’s barrage—admit they don’t know if he’s alive.

urgency to dread

Storm-lit assailants reveal whip-like weapons and lash out with an electro-plasmic WAVE that fells Geordi and Data and finally drops Riker into unconsciousness.

menace to incapacitation ['Backlit by LIGHTNING']

Who Was There

Characters present in this moment

6

Predatory and assertive — confident in the effectiveness of the group's weapons and intent on neutralizing intruders.

Backlit by lightning, the leader commands presence, snaps a whip-like weapon that generates a rippling electro-plasmic wave which sweeps the away team, incapacitating Geordi and Data and delivering a final blow that knocks Riker unconscious.

Goals in this moment
  • Repel or incapacitate intruders immediately and decisively.
  • Use area-effect weaponry to ensure multiple targets are disabled simultaneously.
Active beliefs
  • Surprise and electrical weapons are effective against Starfleet physiology and equipment.
  • Group coordination and aggression will secure the encounter's outcome.
Character traits
aggressive tactical dominant ruthless
Follow Humanoid Leader's journey

Controlled urgency — tightly held alarm that prioritizes practical action over panic.

Tasha immediately reacts to the moving weapon, directs attention to its approach, fires on the hovering device destroying it, then moves in with Data to examine Riker's encasement with a tricorder while communicating status to the Enterprise.

Goals in this moment
  • Neutralize the immediate weapon threat to the away team.
  • Assess Commander Riker's condition quickly and relay accurate status to the bridge.
  • Preserve remaining crew and maintain protocol under duress.
Active beliefs
  • Immediate kinetic response can eliminate the weapon threat.
  • Rapid medical assessment is essential to triage and save the commander.
  • Chain-of-command requires reporting to the captain even amid crisis.
Character traits
decisive procedural protective calm-under-fire
Follow Tasha Yar's journey

Clinically curious and focused, shifting to uncertainty when sensors return ambiguous results, then abruptly incapacitated and silenced.

Data approaches Riker's energy encasement, runs tricorder scans, reports that Riker is encased and that life-status is 'unknown', attempts objective diagnosis, then is struck by an electro-plasmic wave and falls unconscious.

Goals in this moment
  • Gather accurate diagnostic data about the energy field and Riker's vital signs.
  • Provide precise information to Picard and to Tasha to inform medical response.
Active beliefs
  • Sensors and tricorders can reveal causation and status.
  • Objective measurement is the fastest path to an effective remedy.
Character traits
analytical detached methodical precise
Follow Data's journey

Alert, combative and then rapidly shifted to confusion and vulnerability — prideful command gives way to disoriented fear as physical control is lost.

Riker confronts the projected Rice, identifies the projection as a deception, orders the away team to beam up, is struck by the hovering weapon's beam, stiffens as an energy field forms around him, fights briefly and then collapses unconscious.

Goals in this moment
  • Expose the apparent deception and force a reaction that will reveal the threat.
  • Protect his team by ordering an immediate beam-up and minimizing exposure.
  • Resist incapacitation and maintain consciousness to continue command.
Active beliefs
  • What appears to be a familiar officer should be a reliable interlocutor.
  • Command protocols (beam-up) will preserve crew safety.
  • Deception signals a tactical threat that must be confronted directly.
Character traits
commanding observant defensive resilient
Follow William Riker's journey

Caught off-guard and abruptly incapacitated — surprise and powerlessness replace operational readiness.

Geordi is present with the away team on the planet surface, is collateral to the deception and, after the humanoid leader unleashes the electro-plasmic wave, is struck and rendered unconscious alongside Data and Riker.

Goals in this moment
  • Support the away-team mission and assist where needed.
  • Stay within transporter/evacuation protocols to enable quick extraction if necessary.
Active beliefs
  • Team procedures and command presence will keep the landing party safe.
  • Sensors and the transporter will provide a timely escape when required.
Character traits
supportive present reliant-on-protocols
Follow Geordi La …'s journey

Not a true emotional subject—appears confused as a programmed façade, serving an agenda rather than genuine feeling.

The Rice persona speaks and reacts faintly, then the image abruptly disappears, revealing that the 'captain' was a projected simulacrum used as a lure before peeling away to expose a hovering weapon.

Goals in this moment
  • Function as a convincing lure to draw the away team into close proximity.
  • Mask the true hostile mechanism until it can strike.
Active beliefs
  • Appearances of authority will lower defenses.
  • Subterfuge is an effective tactic to isolate and immobilize intruders.
Character traits
illusory deceptive programmatic
Follow Paul Rice's journey

Objects Involved

Significant items in this scene

3
Electrified Whip-Like Weapons of the Ferengi Ambushers

Braided, whip-like weapons are brandished by the small humanoids; when the leader snaps one, it channels charged electra-plasmic energy that manifests as a wide, incapacitating wave — the whips serve as both physical tools and the focal point for the area attack.

Before: Held by the humanoid attackers, readied as close-range …
After: Used to generate an electro-plasmic wave; remain in …
Before: Held by the humanoid attackers, readied as close-range weapons and visible backlit by lightning.
After: Used to generate an electro-plasmic wave; remain in attackers' possession after the wave is unleashed (status visually unchanged immediately after attack).
Arsenal of Freedom Hovering Weapon Drone (containment emitter / holographic decoy)

The compact hovering tactical emitter peels away from the Rice projection, moves several meters, then fires a beam that generates a constricting energy field around Commander Riker; it acts as the primary trap that converts social contact into physical captivity until Tasha shoots and destroys it.

Before: Active and hovering nearby after peeling away from …
After: Shot and destroyed by Tasha; rendered inoperative and …
Before: Active and hovering nearby after peeling away from the Rice projection; functioning as a deployed weapon.
After: Shot and destroyed by Tasha; rendered inoperative and no longer a threat.
Electro-Plasmic Wave

The electro-plasmic wave is the area-effect discharge produced by the whip weapons; it arcs across the forest floor, collapses muscular control in its targets, and knocks Geordi and Data unconscious while ultimately hammering Riker into collapse.

Before: Not present — potential weapon energy stored/poised in …
After: Has dissipated after striking its targets; leaves no …
Before: Not present — potential weapon energy stored/poised in the whip-like devices and the attackers' readiness.
After: Has dissipated after striking its targets; leaves no visible residue but has rendered several crew members unconscious.

Location Details

Places and their significance in this event

1
Arsenal of Freedom

The ruined weapons installation / planet surface functions as the ambush site where a simulated ally peels away into built weaponry; its terrain and stormy conditions facilitate concealment, backlighting of attackers, and conversion of a parley into a battlefield.

Atmosphere Tense, storm-swept, and ominous—electric flashes backlight figures and make silhouettes menacing; a sense of betrayal …
Function Battleground and ambush stage where deception becomes kinetic attack and medical emergency.
Symbolism Embodies past trauma and the bitter irony of technology that simulates allies while delivering death …
Access Open planet surface; not formally restricted in the moment but effectively hostile and hazardous to …
Backlighting by lightning that silhouettes the small humanoids. Stormy weather and electrical discharges that amplify the visual threat. Rubble/weaponized terrain conducive to concealed automated devices and sudden movement.

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Key Dialogue

"RIKER: "You don't, because you don't even exist. You're a fake -- an image of the original! Aren't you?... Answer me!""
"DATA: "Commander Riker has been encased in some kind of energy field.""
"PICARD'S COM VOICE: "Is he alive?""