The Musketeer Meltdown: When Fantasy Becomes a Swordfight (and Reality Loses Its Edge)

The holodeck’s idyllic glade—already a battleground of clashing perspectives—escalates into farcical chaos when Barclay’s holographic musketeers, mistaking Riker’s fury for a threat, draw swords and challenge the real crew to a duel. The absurdity peaks with the arrival of Holo-Riker, a diminutive, swaggering version of the First Officer who taunts his real counterpart before being abruptly deleted, exposing the fragility of Barclay’s escapism. Meanwhile, Geordi’s discomfort with Holo-Troi’s revealing ‘Goddess of Empathy’ persona hints at Barclay’s deeper psychological fractures—his idealized attachments and the dangerous blur between fantasy and reality. The scene oscillates between dark comedy and mounting tension, forcing the crew to confront whether Barclay’s holodeck is a harmless coping mechanism or a symptom of a deeper unraveling. Troi’s empathy clashes with Riker’s impatience, while Geordi grapples with the ethical dilemma of shutting down Barclay’s only refuge. The farce underscores a critical truth: the holodeck’s malfunctions aren’t just technical—they’re a mirror of Barclay’s fractured psyche, and the crew’s inability to navigate this space risks exacerbating the crisis.

Plot Beats

The narrative micro-steps within this event

3

Geordi attempts to explain Barclay's unusual program to an irate Riker, who sees it as a violation of protocol. Troi intervenes, arguing that shutting down Barclay's holodeck program could be damaging to him.

unease to conflict

The Holo-Picard, Holo-Data, and Holo-Geordi, interpreting the tension, draw their swords and prepare to attack Riker, Geordi, and Troi. Riker demands they stop, leading to a farcical exchange about the need for a sword.

tense to absurd

The Holo-Picard summons Holo-Riker, who enters late for 'the fight' and notes the 'familiar bearing' of the real Riker as Troi suppresses a laugh at the height difference. This prompts Riker to angrily order the removal of Holo-Riker.

humorous to annoyed

Who Was There

Characters present in this moment

7

Playfully antagonistic, reveling in the role of the underdog who can challenge the ‘giant’ (real Riker). His deletion leaves a void, underscoring the hollowness of Barclay’s escapism when confronted with reality.

Holo-Riker enters the scene as a swaggering, diminutive musketeer, rushing in late to the duel with a mocking ‘Am I late? Did I miss the fight?’ His taunts—‘Sir, you have a familiar bearing... is it possible we have crossed swords somewhere before?’—are laced with recognition and condescension, directly challenging the real Riker’s authority. His deletion by Riker’s command (‘Computer, discontinue image of Riker’) is abrupt and symbolic, exposing the fragility of Barclay’s fantasy world. His brief presence serves as a mirror, reflecting Riker’s own insecurities and the absurdity of the power dynamics at play.

Goals in this moment
  • Defend Barclay’s holodeck fantasy by engaging the real crew in absurdity, forcing them to confront the blurred lines between reality and simulation.
  • Mock Riker’s authority to expose his vulnerabilities and the crew’s hypocrisy.
Active beliefs
  • The real crew’s discomfort with the holodeck programs is a sign of their own repressed insecurities.
  • Barclay’s fantasy world is a valid space, and its inhabitants (including Holo-Riker) have every right to defend it.
Character traits
Mocking and defiant Physically diminutive but psychologically imposing Loyal to Barclay’s fantasy world Unafraid to challenge authority figures
Follow Holo-Riker's journey

Inferred as deeply anxious and escapist, using the holodeck as a refuge from the crew’s judgment and his own insecurities. His absence in the scene highlights his inability to confront reality, instead projecting his desires and fears onto the holograms.

Barclay is physically absent from the scene but is the central subject of discussion and the creator of the holodeck programs. His absence is palpable, as the crew’s reactions to his holographic musketeers and Holo-Troi reveal their projections of his psychological state. The holograms’ defiance, Holo-Riker’s taunts, and Holo-Troi’s seductive invitation all serve as indirect commentary on Barclay’s social anxieties, his idealized relationships, and his escapism. The crew’s struggle to navigate this space—whether through Riker’s fury, Troi’s empathy, or Geordi’s discomfort—mirrors Barclay’s own internal conflict, which the holodeck both reflects and exacerbates.

Goals in this moment
  • Maintain the holodeck as a safe space to explore his idealized relationships and escape social pressures.
  • Avoid direct confrontation with the crew, particularly Riker, whose authority he both fears and resents.
Active beliefs
  • The holodeck is the only place where he can be accepted and understood without judgment.
  • His holographic crewmates are more reliable and supportive than the real crew.
Character traits
Socially anxious Escapist Idealistic in relationships Psychologically fragile
Follow Reginald Barclay's journey

Righteously indignant, masking deep frustration with Barclay’s escapism and the crew’s inability to contain it. His surface anger hides a layer of concern for the Enterprise’s stability and his own perceived failure to maintain control.

Riker stands at the center of the escalating conflict, his fury palpable as he demands the deletion of Barclay’s holodeck programs, viewing them as a direct violation of protocol. His impatience peaks when the holographic musketeers—particularly the diminutive Holo-Riker—mock his authority, drawing swords and challenging him to a duel. His emotional state shifts from outrage to exasperation as he realizes the absurdity of the situation, culminating in the abrupt deletion of Holo-Riker with a sharp command. His dialogue reveals a mix of professional duty ('This is a violation of protocol') and personal frustration ('Barclay’ll find out what it means to be threatened'), underscoring his role as both enforcer and protector of the Enterprise’s order.

Goals in this moment
  • Eliminate Barclay’s holodeck programs to restore order and protocol.
  • Locate Barclay to address his behavioral issues directly and prevent further disruptions.
Active beliefs
  • Barclay’s holodeck fantasies are a direct threat to the *Enterprise*’s operational integrity.
  • Mockery of authority—even in a simulated environment—undermines the chain of command and must be met with decisive action.
Character traits
Authoritative Impatient Protective of institutional order Prone to frustration when mocked Decisive under pressure
Follow William Riker's journey

Thoughtfully empathetic, with a undercurrent of amusement at the absurdity of the situation. She is neither dismissive nor overly sentimental, instead advocating for a nuanced approach that acknowledges Barclay’s struggles without excusing his actions.

Troi acts as the moral counterbalance to Riker’s impatience, interrupting his order to delete the holodeck program with a sharp ‘Computer, belay that order!’ Her argument—that destroying Barclay’s escape would be ‘brutal’—frames the conflict as one of empathy versus institutional rigidity. She observes the dynamics between the real and holographic characters with a mix of amusement and concern, particularly noting the humor in Riker’s towering presence being mocked by the diminutive Holo-Riker. Her empathy extends to Geordi’s discomfort with Holo-Troi, though she does not directly address it, instead allowing the moment to speak for itself. Her presence ensures the scene remains grounded in psychological insight rather than descending into pure farce.

Goals in this moment
  • Protect Barclay’s psychological refuge from being destroyed prematurely, ensuring his issues are addressed with care.
  • Highlight the crew’s own biases and insecurities through their reactions to the holodeck programs.
Active beliefs
  • Barclay’s holodeck programs, while disruptive, are a coping mechanism that should be understood rather than eradicated.
  • The crew’s discomfort with these programs reveals their own unresolved tensions and power dynamics.
Character traits
Empathetic but firm Psychologically perceptive Defensive of vulnerable crewmembers Willing to challenge authority for the greater good Observant of subtext and humor
Follow Deanna Troi's journey

Deeply conflicted, oscillating between professional detachment and personal discomfort. His surface calm masks a layer of unease, particularly around Holo-Troi’s appearance, which forces him to confront the blurred lines between fantasy and reality.

Geordi serves as the reluctant mediator between Riker’s fury and Troi’s empathy, initially questioning whether there’s a regulation against simulating crewmembers in the holodeck. His discomfort reaches a breaking point when Holo-Troi appears as the ‘Goddess of Empathy’ in her revealing robes, her seductive invitation (‘Cast off your inhibitions’) visibly unsettling him. His reaction—‘Oh my God’—is a rare moment of unfiltered vulnerability, revealing his internal conflict between professional duty and personal discomfort. He remains physically present but emotionally conflicted, caught between Troi’s argument for empathy and Riker’s demand for action.

Goals in this moment
  • Find a balance between Riker’s demand for protocol and Troi’s argument for empathy.
  • Understand the psychological significance of Barclay’s holodeck programs without directly confronting their more unsettling aspects.
Active beliefs
  • Barclay’s holodeck programs, while problematic, serve a psychological purpose that should not be dismissed outright.
  • The crew’s reaction to these programs—particularly their humor and discomfort—reveals deeper truths about their own relationships and insecurities.
Character traits
Diplomatic but conflicted Visibly uncomfortable with sexualized imagery Supportive of Troi’s empathetic approach but hesitant to challenge Riker Observant of psychological nuances
Follow Geordi La …'s journey
Supporting 2

Passionately empathetic, embodying the holodeck’s role as a space of emotional liberation. Her deletion would leave her in a state of unresolved longing, reflecting Barclay’s own unmet needs.

Holo-Troi, appearing as the ‘Goddess of Empathy’ atop a hill in her flowing, revealing robes, invites the crew to ‘cast off your inhibitions and embrace love, truth, joy.’ Her seductive posture and dialogue (‘Discard your facades and reveal your true being to me’) create a stark contrast to the crew’s professional demeanor, particularly unsettling Geordi, who reacts with visible shock (‘Oh my God...’). Her presence symbolizes the holodeck’s role as a space of unfiltered desire and escapism, where Barclay’s repressed emotions are given free rein. Her deletion (implied by the end of the scene) would leave her invitation unanswered, underscoring the crew’s inability to engage with Barclay’s inner world.

Goals in this moment
  • Encourage the crew to embrace their true selves, free from the constraints of their roles.
  • Serve as a manifestation of Barclay’s idealized relationships, particularly his desire for intimacy and understanding.
Active beliefs
  • The crew’s professional facades are barriers to genuine connection and must be discarded.
  • Love and truth are the ultimate goals of human interaction, and the holodeck is a safe space to explore them.
Character traits
Seductive and inviting Symbolic of Barclay’s repressed desires Unfiltered and idealized Psychologically revealing
Follow Holo-Troi (Fantasy …'s journey

No emotional state; functions as a tool of the crew’s will.

The USS Enterprise-D Ship’s Computer serves as the neutral arbiter of the conflict, executing commands to discontinue or erase holodeck programs based on the crew’s orders. Its responses are precise and unemotional, reflecting the institutional rigidity of the Enterprise’s systems. When Troi interrupts Riker’s order to delete Holo-Riker with a ‘Computer, belay that order!’, the computer obeys, demonstrating its role as a tool that amplifies the crew’s internal divisions. Its later execution of Riker’s command to delete Holo-Riker underscores the finality of the crew’s intervention in Barclay’s fantasy world.

Goals in this moment
  • Execute the crew’s commands to maintain operational order on the *Enterprise*.
  • Serve as a reflection of the crew’s collective decisions, for better or worse.
Active beliefs
  • The holodeck programs are subject to the crew’s authority and can be altered or deleted as needed.
  • Its role is to facilitate the crew’s objectives, not to judge their moral implications.
Character traits
Neutral and institutional Responsive to authority Unemotional and precise
Follow USS Enterprise's journey

Objects Involved

Significant items in this scene

3
Holo-Troi's Goddess of Empathy Robes

**Holo-Troi’s Goddess of Empathy Robes** are a defining element of her appearance, flowing in the warm breeze and exposing skin that draws **Geordi’s** visible discomfort. The sheer, revealing fabric symbolizes the holodeck’s role as a space of unfiltered desire and emotional liberation, where Barclay’s repressed attachments and fantasies are given form. **Holo-Troi’s** invitation to ‘cast off your inhibitions’ is amplified by the robes, which serve as both a costume and a metaphor for the vulnerability she embodies. The crew’s reaction—particularly **Geordi’s** shock—highlights the tension between the holodeck’s idealized relationships and the real crew’s professional boundaries. The robes’ deletion (implied by the end of the scene) would leave **Holo-Troi’s** invitation unanswered, underscoring the crew’s inability to engage with Barclay’s inner world.

Before: Worn by **Holo-Troi** as part of her ‘Goddess …
After: Implied to be deactivated alongside **Holo-Troi** as the …
Before: Worn by **Holo-Troi** as part of her ‘Goddess of Empathy’ persona, flowing in the breeze.
After: Implied to be deactivated alongside **Holo-Troi** as the program is disrupted.
Holo-Wesley’s Blueberry Pie

**Holo-Wesley’s Blueberry Pie** sits at the center of the holodeck picnic, a vivid symbol of Barclay’s idealized vision of carefree chaos. **Holo-Wesley** attacks it with gusto, blue filling smearing his mouth and chin, creating a stark contrast to the tension of the duel. The pie’s juicy texture and deep blue hue amplify the fantasy’s indulgent whimsy, serving as a foil to the crew’s professional demeanor. Its presence highlights the holodeck’s role as a space of unfiltered desire and escapism, where Barclay’s repressed emotions are given free rein. The pie’s consumption by **Holo-Wesley**—laughing and unmindful of the conflict—underscores the absurdity of the scene and the crew’s struggle to reconcile fantasy with reality.

Before: Intact, placed at the picnic table as part …
After: Partially consumed by **Holo-Wesley**, left in a messy …
Before: Intact, placed at the picnic table as part of the holodeck program.
After: Partially consumed by **Holo-Wesley**, left in a messy state as the program continues.
Holographic Musketeers' Swords

The **Holographic Musketeers’ Swords** are drawn by **Holo-Picard**, **Holo-Data**, and **Holo-Geordi** as they challenge the real crew to a duel, turning Barclay’s fantasy program into a chaotic standoff. The swords flash as the holograms advance, their gleaming blades symbolizing the blurred line between play and peril. Riker’s refusal to fight (‘I don’t have a sword’) is met with mockery from **Holo-Riker**, who taunts him for his lack of preparedness. The swords serve as both a literal weapon and a metaphor for the crew’s inability to engage with Barclay’s psychological landscape on his terms. Their deletion (implied by the end of the scene) would leave the holodeck’s conflict unresolved, underscoring the crew’s failure to truly understand Barclay’s world.

Before: Sheathed, part of the holodeck’s musketeer program, awaiting …
After: Drawn and brandished during the duel, later implied …
Before: Sheathed, part of the holodeck’s musketeer program, awaiting activation.
After: Drawn and brandished during the duel, later implied to be deactivated alongside the holograms.

Location Details

Places and their significance in this event

1
Hilltop Glade (Holodeck Simulation)

The **Glade (Holodeck)** serves as the primary battleground for the clash between reality and fantasy, its lush hills and rock formations providing a deceptively serene backdrop to the escalating conflict. The glade’s idyllic setting—soft grass, still pond, warm breezes—contrasts sharply with the absurdity of the duel, where **Holo-Picard**, **Holo-Data**, and **Holo-Geordi** draw their swords to challenge the real crew. The location’s symbolic significance lies in its dual role as both a sanctuary for Barclay’s escapism and a stage for the crew’s confrontation with his psychological state. The glade’s atmosphere shifts from tranquil to tense as the holograms’ defiance escalates, culminating in **Holo-Riker’s** deletion and the crew’s realization that Barclay’s holodeck is not a harmless fantasy but a reflection of his unraveling psyche.

Atmosphere Initially serene and idyllic, but rapidly shifting to tense and chaotic as the duel unfolds. …
Function Battleground for the confrontation between the real crew and Barclay’s holographic musketeers, as well as …
Symbolism Represents the blurred line between Barclay’s fantasy world and the *Enterprise*’s reality. The glade’s idyllic …
Access Restricted to those with holodeck access (the crew) and Barclay’s holographic programs. The real crew’s …
Lush hills and rock formations providing a deceptively peaceful backdrop. A still pond reflecting the chaos of the duel, symbolizing the crew’s distorted view of Barclay’s psyche. Warm breezes carrying the scent of earth and water, contrasting with the crew’s professional tension. A picnic table with **Holo-Wesley’s Blueberry Pie**, a symbol of Barclay’s indulgent escapism.

Organizations Involved

Institutional presence and influence

1
USS Enterprise Crew

The **Crew of the USS Enterprise** is represented in this event through the actions of **Riker**, **Geordi**, and **Troi**, whose conflicting approaches to Barclay’s holodeck programs reflect broader institutional dynamics. Riker’s demand for protocol (‘This is a violation of protocol’) embodies the crew’s pragmatic, rule-driven culture, while Troi’s empathy (‘to suddenly destroy his only means of escape would be brutal’) highlights the human cost of institutional rigidity. Geordi’s conflicted mediation reveals the crew’s internal divisions, particularly around how to balance duty with compassion. The organization’s involvement in this event underscores its role as both a source of support and a system that can inadvertently exacerbate individual struggles, particularly for vulnerable members like Barclay.

Representation Through the collective action of senior officers (**Riker**, **Geordi**, **Troi**) whose conflicting responses to Barclay’s …
Power Dynamics Exercising authority over Barclay’s holodeck programs, but also being challenged by the psychological and ethical …
Impact The crew’s actions in this event reveal the tension between the *Enterprise*’s need for operational …
Internal Dynamics A factional disagreement emerges between Riker’s demand for immediate action, Troi’s argument for empathy, and …
Restore order and protocol by eliminating Barclay’s holodeck programs, which are viewed as a disruption to the *Enterprise*’s operations. Address Barclay’s behavioral issues in a way that balances institutional needs with his psychological well-being, though the crew is divided on how to achieve this. Institutional protocol and chain of command (Riker’s orders to the computer). Empathy and psychological insight (Troi’s intervention to protect Barclay’s refuge). Mediation and conflict resolution (Geordi’s attempts to bridge Riker and Troi’s perspectives).

Narrative Connections

How this event relates to others in the story

What this causes 1
Causal

"While viewing the 'Goddess of Empathy'(Holo-Troi), the Enterprise rocks violently, triggering alarms on the bridge as Captain Picard enters, demanding a report on the situation."

The Enterprise Lurches: A Phantom Warp Surge and the First Cracks in Reality
S3E21 · Hollow Pursuits

Key Dialogue

"{speaker: Holo-Picard, dialogue: They are quite disagreeable, aren't they... shall we have a go at them? En garde.}"
"{speaker: Holo-Riker, dialogue: Sir... you have a familiar bearing... is it possible we have crossed swords somewhere before? ... in all the Holodeck.}"
"{speaker: Troi, dialogue: You're taking it so seriously. This is not without its element of humor... There's nothing wrong with a healthy fantasy life, as long as it doesn't take over.}"
"{speaker: Geordi, dialogue: Oh my God..." *(reacting to Holo-Troi’s revealing ‘Goddess of Empathy’ persona)* } ], "is_flashback": false, "derived_from_beat_uuids": [ "beat_faaffee74dc01dcc}"