S3E11
· The Hunted

Ambush and Escape: Danar's Transport Break

In the cargo bay Worf surprises Roga Danar, but a timed phaser overload in a Jefferies tube knocks out lights and external sensors. Seizing the moment, Danar disarms and incapacitates Worf, then—showing ruthless tactical skill tempered by restraint—chooses not to kill him. Roga races to the cargo transporter, energizes it with a jury‑rigged phaser and beams aboard the Angosian transport. Data reports external sensors offline, making pursuit impossible. The scene is a pivotal turning point: Danar's cunning and the shipwide failure shift the plot from chase to crisis and precipitate the larger Angosia scandal.

Plot Beats

The narrative micro-steps within this event

3

Worf ambushes Danar in the cargo bay, praising his cunning but declaring the battle over.

determination to tension ['Cargo Bay']

An explosion disables sensors and distracts Worf, allowing Danar to disarm him and initiate a fierce fight.

tension to chaos ['JEFFERIES TUBE']

Danar overwhelms Worf but chooses not to kill him, instead escaping via transporter to the Angosian ship.

chaos to desperation ['CARGO BAY']

Who Was There

Characters present in this moment

5

Shocked and off‑balance; procedural composure is broken by the unexpected appearance of a fugitive aboard his vessel.

Wagnor appears stunned aboard his ship's cockpit when Roga materializes in his aft compartment — his presence ties the Angosian transport into the escape and converts the diplomatic transfer into an immediate hostage/transfer complication.

Goals in this moment
  • Reassert control aboard his transport and secure his crew
  • Clarify legal custody and immediate safety concerns
  • Report or respond according to Angosian protocol
Active beliefs
  • Custody transfers should be orderly and procedurally secure
  • An unexpected fugitive aboard his ship constitutes a breach of protocol
  • Angosian authorities must be informed and involved
Character traits
formal procedural surprised vulnerable
Follow Angosian First …'s journey

Gravely concerned and controlled; an emerging moral outrage tempered by procedural restraint as he contends with the political consequences of the escape.

Picard issues containment orders from the bridge (posting guards at emergency airlocks), asks Data to verify Danar's location, and accepts the grim reality when informed tracking is impossible — balancing command authority with the diplomatic stakes of the escape.

Goals in this moment
  • Prevent shipboard breach and external escape routes
  • Preserve diplomatic protocol with Angosian authorities
  • Obtain reliable tracking data to continue custody
Active beliefs
  • Chain of command and procedure are essential in crisis
  • Failure to track Danar endangers both crew safety and diplomatic relations
  • Moral responsibility compels thorough investigation even under pressure
Character traits
diplomatic commanding morally serious strategically cautious
Follow Jean-Luc Picard's journey

Clinically concerned and frustrated by systemic failure; composed but aware of the tactical implications of information loss.

Data detects and announces the Jefferies‑tube explosion and the resulting external sensor failure, attempts to route control to backups but reports he cannot transfer control or verify Danar's location, conveying the technical blackout to command.

Goals in this moment
  • Diagnose and restore sensor/control functions
  • Provide accurate situational data to command
  • Enable pursuit by recovering backup systems
Active beliefs
  • Technical systems should supply objective situational awareness
  • Backup pathways exist but may be compromised under physical damage
  • Command must have reliable sensor data to make lawful tactical decisions
Character traits
analytical calm under crisis methodical limited by systems failure
Follow Data's journey

Alert, authoritative shifting to stunned and disoriented; professional composure fractures into shock and pain as he is defeated but still dutifully reports the breach.

Worf leads the cargo‑bay sweep, confronts Danar with a phaser, is thrown off balance by the Jefferies‑tube explosion, is disarmed and knocked nearly unconscious by Danar, discovers the jury‑rigged phaser in the transporter console and reports the escape to the bridge.

Goals in this moment
  • Secure and detain the intruder
  • Protect shipboard assets (photon launchers, airlocks)
  • Inform command and preserve chain of custody
Active beliefs
  • The intruder is best controlled through direct force and Starfleet procedure
  • Security protocol and immediate containment can prevent political fallout
  • Starfleet systems (transporters/sensors) will reliably support containment
Character traits
duty‑bound disciplined martial decisiveness briefly vulnerable under surprise
Follow Worf's journey

Focused and suspicious; professional impatience at technical limitations and a drive to convert incomplete data into actionable plans.

Riker suggests tactical implications (the missing pressure suit implies external entry), reacts to Data's sensor report by urging backup systems, and interprets Danar's escape as premeditated — moving quickly from tactical hypothesis to operational planning with Picard.

Goals in this moment
  • Identify Danar's method of escape
  • Coordinate immediate tactical responses and pursuit
  • Limit political fallout by anticipating Angosian reaction
Active beliefs
  • Patterns (pressure suit missing) indicate deliberate planning
  • Quick tactical decisions can mitigate long‑term diplomatic damage
  • Starfleet must act decisively even with incomplete information
Character traits
pragmatic decisive suspicious fast‑thinking
Follow William Riker's journey

Objects Involved

Significant items in this scene

6
Discarded Cargo Bay Pressure Suit (Cargo Bay Three)

The discarded cargo bay pressure suit functions as the physical clue that triggers suspicion (missing suit implies external entry). It anchors Danar's concealment and indicates deliberate preparation for an external escape route.

Before: Lying on the cargo bay floor near crates, …
After: Remains on the deck as forensic evidence; its …
Before: Lying on the cargo bay floor near crates, visibly scuffed and torn, unclaimed.
After: Remains on the deck as forensic evidence; its absence has already been noted by Worf and used in tactical deductions.
Transporter Room Three

The transporter pad in Cargo Bay Three becomes the physical stage for dematerialization — it responds to the jury‑rigged console and dematerializes Danar, converting the pad from routine equipment to the decisive escape mechanism.

Before: Dormant and unoccupied, normal deck pad with concentric …
After: Activated and used for an unauthorized transport; its …
Before: Dormant and unoccupied, normal deck pad with concentric rings and scuff marks.
After: Activated and used for an unauthorized transport; its pattern was used to send Danar to the Angosian transport’s aft compartment.
Ansata Auxiliary Backup Systems (Sensors & Lighting)

Auxiliary backup systems (sensors & lighting) fail to pick up when primary feeds are knocked out by the Jefferies‑tube overload; Data attempts to route control but backups are unresponsive, turning a local outage into a shipwide information blackout.

Before: Online as redundant failover pathways intended to take …
After: Unresponsive or returning stale readouts after the overload; …
Before: Online as redundant failover pathways intended to take over if primaries falter.
After: Unresponsive or returning stale readouts after the overload; unable to route sensor telemetry or restore external tracking.
Cargo Bay Three Transporter Console — Control Panel (USS Enterprise)

The cargo transporter console is forcibly engaged by Danar as he runs past; its safety interlocks are overridden (via the jury‑rigged phaser lead) and it energizes the pad to effect the unauthorized transport to the Angosian ship, making it the mechanical enabler of his escape.

Before: Idle but serviceable with some panels showing emergency …
After: Energized and showing signs of forced override and …
Before: Idle but serviceable with some panels showing emergency overrides and scorched access points from prior sabotage efforts.
After: Energized and showing signs of forced override and scorch marks; later inspected by Worf who discovers the phaser lead and reports the power source as tampered.
Photon Torpedo Launchers (USS Enterprise-D)

Photon torpedo launchers are referenced by Worf as potential exit points Danar might exploit; they serve narratively as a guarded defensive asset and a reminder of hard military options available to command.

Before: Monitored and covered by Worf as a precaution …
After: Remain secured and monitored but unused; Worf mentions …
Before: Monitored and covered by Worf as a precaution against an escape via the ship's ordnance systems.
After: Remain secured and monitored but unused; Worf mentions them as a defensive measure rather than an active means of pursuit.
Starfleet Security Phasers (Transporter Room)

A phaser is the improvised power source and weapon: it is used by Danar to disarm Worf, later found jury‑rigged into the cargo transporter circuitry to energize a beam. It is both the instrument of violence and the technical key to his escape.

Before: Carried by security as standard issue; Worf initially …
After: Found jammed into the transporter console's access bay …
Before: Carried by security as standard issue; Worf initially has a phaser which is then knocked away during the struggle.
After: Found jammed into the transporter console's access bay and burned into its circuits; evidence of tampering and the means of the beam‑out.

Location Details

Places and their significance in this event

4
Main Shuttle Bay

Shuttlebay Two is referenced as a plausible external entry/exit route implied by the missing pressure suit; it functions as an alternative explanation for how Danar might have bypassed posted guards.

Atmosphere Projected as a cold, practical external access point; not directly shown but invoked as a …
Function Possible external ingress/egress route and investigative hypothesis.
Access Heavily secured under Picard’s orders (guards posted), subject to airlock controls.
Wide hangar bay with service conduits and overhead gantries (invoked) Heavily monitored airlocks and guarded exits (invoked)
Jefferies Tube

The Jefferies Tube (section T‑nine‑five) is the site of the timed phaser overload explosion that disables lights and external sensors — a small, off‑axis conduit becomes the technical catalyst that creates the information vacuum Danar exploits.

Atmosphere Ominous and claustrophobic offstage source of explosion; its sudden rupture reverberates through the ship.
Function Source of sabotage and systems failure; technical weak point converted into tactical diversion.
Symbolism Represents hidden vulnerabilities in ship infrastructure and the ease with which small breaches can cascade.
Access Restricted maintenance access; not routinely monitored — the concealment that allowed the overload to be …
Constricted conduit with waveguides and coolant pipes Sputtering fluorescent strips and a smell of ozone after the blast
Cargo Bay Three

Cargo Bay Three is the battleground and technical node where the confrontation, system failure and escape converge: crates provide concealment, the transporter console sits central to the action, and the bay’s industrial clutter enables ambush tactics and the improvisation of sabotage.

Atmosphere Tense, chaotic, and claustrophobic; flickering emergency lights and the sound of the ship shaking amplify …
Function Battleground and escape point; locus for forensic clues (pressure suit) and technical tampering.
Symbolism Embodies the ship's vulnerable infrastructure — where institutional control is physically breached.
Access Normally accessible to crew with clearance; temporarily swarmed by security but not wholly sealed due …
Scattered cargo crates and supplies creating hiding places Flickering lights and intermittent emergency power after the overload The cargo transporter console and a single transporter pad on the deck
Deck Thirty-Nine

Decks Thirty‑Seven through Thirty‑Nine are invoked as the containment perimeter where Picard orders security posted at emergency airlocks to prevent external or internal egress, framing the shipwide containment response.

Atmosphere Alert and fortified; emergency lights and sealed bulkheads imply surgical readiness.
Function Containment perimeter to prevent escape and secure egress points.
Symbolism Represents institutional lines drawn to preserve order amid chaos.
Access Heavily guarded during the event; access limited to authorized security personnel.
Strobing emergency lights and primed bulkheads Hissing pressurization systems at airlocks

Narrative Connections

How this event relates to others in the story

What led here 2
Causal medium

"Worf's discovery of the missing pressure suit directly leads to the confrontation that allows Danar to escape via transporter."

Missing Pressure Suit — Sabotage, Explosion, and Danar's Escape
S3E11 · The Hunted
Causal medium

"Worf's discovery of the missing pressure suit directly leads to the confrontation that allows Danar to escape via transporter."

Phaser-Powered Vanishing: Danar Escapes as Sensors Go Dark
S3E11 · The Hunted
What this causes 2
Causal medium

"Worf's discovery of the missing pressure suit directly leads to the confrontation that allows Danar to escape via transporter."

Missing Pressure Suit — Sabotage, Explosion, and Danar's Escape
S3E11 · The Hunted
Causal medium

"Worf's discovery of the missing pressure suit directly leads to the confrontation that allows Danar to escape via transporter."

Phaser-Powered Vanishing: Danar Escapes as Sensors Go Dark
S3E11 · The Hunted

Key Dialogue

"WORF: "You are cunning, Danar... you must have Klingon blood. But the battle is over.""
"ROGA: "My battle is never over.""
"DATA: "Explosion in Jefferies Tube section T-nine-five. All external sensors are inoperative.""
"WORF: "Worf to bridge. Danar has escaped. He used a phaser to power the cargo transporter. Coordinates indicate he beamed aboard the Angosian transport ship.""