S3E11
· The Hunted

Phaser-Powered Vanishing: Danar Escapes as Sensors Go Dark

In the cargo bay ambush Worf corners Roga Danar, but a staged explosion in a Jefferies tube disables external sensors and creates the split-second opening Danar needs. He disarms Worf, incapacitates him without killing him—a telling choice—and activates a jury-rigged phaser connection to power the cargo transporter. Danar beams directly to the Angosian transport while Data reports all external sensors inoperative. The revelation that Danar used a phaser to escape and cannot be tracked turns pursuit into a political and containment crisis.

Plot Beats

The narrative micro-steps within this event

1

Worf reports Danar's escape method (using a phaser to power the transport) while Data confirms inability to track him.

desperation to defeat ['MAIN BRIDGE']

Who Was There

Characters present in this moment

5

Stunned and alarmed — caught between duty to his ship and sudden involvement in a diplomatic breach.

Commanding or present in the cockpit of the Angosian transport, Wagnor and his first officer are stunned as Danar unexpectedly materializes aboard their ship, registering alarm and immediate operational concern.

Goals in this moment
  • Secure his vessel and crew against an unexpected armed arrival.
  • Clarify jurisdiction and avoid a political incident that could implicate Angosia.
Active beliefs
  • Angosian vessels should not be used as a refuge for fugitives without prior coordination.
  • This unexpected boarding will create serious diplomatic and security complications.
Character traits
procedural surprised alarmed
Follow Angosian First …'s journey

Concerned and controlled; frustrated by the tactical setback but steady in command.

Commanding from the bridge, Picard hears Worf's report and Data's diagnostics, asks for verification, and recognizes the operational consequence: without sensors they cannot track Danar; he frames the moment in pragmatic, diplomatic terms.

Goals in this moment
  • Ascertain Danar's location and preserve crew safety.
  • Prevent escalation into a political incident with Angosia.
  • Make decisions that balance duty and diplomacy.
Active beliefs
  • Chain of command and accurate information are the basis for sound decisions.
  • Diplomatic ramifications must shape tactical choices, not be ignored.
Character traits
measured decisive moral seriousness pragmatic
Follow Jean-Luc Picard's journey

Clinically frustrated — focused on problem solving but constrained by failed systems.

At his console on the bridge, Data detects and announces an explosion in Jefferies Tube T‑nine‑five, reports that all external sensors are inoperative and that he is unable to transfer control to backup systems, and attempts diagnostic recovery under pressure.

Goals in this moment
  • Restore or reroute sensor control to reestablish external tracking.
  • Provide command with accurate technical status.
  • Diagnose the scope and source of the failure.
Active beliefs
  • Ship systems are repairable but have been deliberately sabotaged.
  • Timely technical control is essential to prevent escape and contain diplomatic fallout.
Character traits
analytical precise methodical calm under stress
Follow Data's journey

Resolute and authoritative initially; briefly surprised and pained after the explosion; remains duty‑bound and alert despite injury.

Leading the security sweep in Cargo Bay Three, Worf discovers the missing pressure suit, confronts Danar with his phaser, is momentarily unsettled by the Jefferies‑tube explosion, is disarmed and knocked nearly unconscious, later inspects the transporter console and reports the phaser‑powered escape to the bridge.

Goals in this moment
  • Secure and detain the intruder (Roga Danar).
  • Protect the ship and cover vulnerable points such as the photon torpedo launchers.
  • Report accurate status to the bridge and follow command.
Active beliefs
  • The intruder is a dangerous combatant who must be contained by force if necessary.
  • Shipboard protocol and reporting will enable command to coordinate containment.
  • Violence should be decisive to prevent broader harm (but unnecessary killing is avoidable).
Character traits
disciplined vigilant martial dutiful
Follow Worf's journey

Alert and validated—he feels vindicated that the crew predicted this possibility, and is impatient to take action.

On the bridge, Riker offers tactical interpretation of Worf's report (predicting Danar's plan), urges use of backup systems and responds to Data's updates; he reads the sabotage as premeditated and advises command accordingly.

Goals in this moment
  • Recover sensor function and implement tactical containment.
  • Minimize chances of further escape through defended exit points.
  • Support Picard with practical, immediate options.
Active beliefs
  • Danar is cunning and planned an escape route in advance.
  • Quick tactical responses (backup systems, personnel deployment) can mitigate damage.
Character traits
tactical alert pragmatic decisive
Follow William Riker's journey

Objects Involved

Significant items in this scene

6
Transporter Room Three

The transporter pad in Transporter Room Three is energized mid‑scene: Danar taps the console, the pad blooms and dematerializes him, turning a routine landing surface into the physical mechanism of his disappearance and the culminating instrument of his escape.

Before: Idle and inactive, a routine dematerialization pad with …
After: Recently energized and used to transport Danar; then …
Before: Idle and inactive, a routine dematerialization pad with scuff marks and burn flecks from prior use.
After: Recently energized and used to transport Danar; then left empty after materialization aboard the Angosian transport, with diagnostic traces linking the event to external power irregularities.
Ansata Auxiliary Backup Systems (Sensors & Lighting)

Auxiliary backup systems for sensors and lighting are implicated: Data attempts to transfer control to backups after the Jefferies‑tube explosion, but the fallback units fail to reroute telemetry or restore external sensor feeds, compounding the ship's inability to track Danar.

Before: Redundant control racks and relays were online as …
After: Unresponsive or offline; diagnostic attempts return stale readouts …
Before: Redundant control racks and relays were online as passive backups, ready to assume control if primaries failed.
After: Unresponsive or offline; diagnostic attempts return stale readouts and failed transfers, leaving external sensors blind.
Cargo Bay Three Transporter Console — Control Panel (USS Enterprise)

The cargo transporter console is forcibly commandeered: Danar taps the faceplate and—because a phaser has been jury‑rigged into its maintenance port—overrides safety interlocks and energizes the transport pattern, enabling a direct beam to the Angosian ship. Later Worf inspects the console and discovers the phaser wiring, confirming deliberate sabotage.

Before: Dormant or held with safety interlocks; consoles show …
After: Energized under illicit power, shows scorch marks and …
Before: Dormant or held with safety interlocks; consoles show normal operational status or minor overrides in progress.
After: Energized under illicit power, shows scorch marks and a makeshift phaser lead; left as physical evidence of tampering and escape.
Discarded Cargo Bay Pressure Suit (Cargo Bay Three)

A discarded full‑body cargo‑bay pressure suit functions as a prop and clue: Danar had been associated with it, leaving it behind as he removed it to move stealthily through the bay; its presence draws Worf's attention and helps locate Danar's hiding place.

Before: Scuffed, abandoned on the metal deck near crates …
After: Remains on the deck as forensic evidence connecting …
Before: Scuffed, abandoned on the metal deck near crates with one seal torn and connector pins sheared.
After: Remains on the deck as forensic evidence connecting Danar to the cargo bay; inspected later by security teams.
Photon Torpedo Launchers (USS Enterprise-D)

Photon torpedo launchers are verbally prioritized by Worf as areas to be covered—functioning as strategic assets and potential escape points that require guarding during the manhunt, even though they are not physically used in the escape sequence.

Before: Armed/monitored in a guarded state, latent defensive hardware …
After: Remain under Worf's surveillance as potential egress points; …
Before: Armed/monitored in a guarded state, latent defensive hardware ready for monitoring.
After: Remain under Worf's surveillance as potential egress points; their presence shapes tactical dispositions though they are not directly involved in Danar's transport escape.
Starfleet Security Phasers (Transporter Room)

A standard Starfleet security phaser is central to the sabotage and escape: an overloaded phaser in a Jefferies tube detonates to disable external sensors and throw Worf off balance; the same weapon is later found jury‑rigged into the transporter console, serving as the emergency power source that locks the cargo transporter pattern and enables Danar's beam‑out.

Before: Issued Starfleet security phaser in routine condition; carried/available …
After: Removed from normal issue and integrated into the …
Before: Issued Starfleet security phaser in routine condition; carried/available in the ship's systems or security inventory.
After: Removed from normal issue and integrated into the cargo transporter circuitry as a jury‑rigged power source, serving as forensic evidence of sabotage.

Location Details

Places and their significance in this event

3
Jefferies Tube

A section of the ship's Jefferies tube (T‑nine‑five) is the point of technical sabotage: a phaser reaches overload there, producing an explosion that shakes the ship, causes lighting flicker and — crucially — disables external sensors, creating the necessary seconds of confusion for Danar's escape.

Atmosphere Sparks, sudden shock waves, and the metallic sibilance of stressed conduits — a small space …
Function Catalyst of systems failure: the physical locus of sabotage that cascades into sensor blindness.
Symbolism A liminal space in the ship’s guts where hidden vulnerabilities can be weaponized; it symbolizes …
Access Normally highly restricted to engineering and maintenance personnel; in this event an illicit device or …
An internal conduit/exposed wiring subject to overload. A localized explosion producing ship vibrations. Scorch marks and sudden power disturbances reflected across adjacent systems.
Cargo Bay Three

Cargo Bay Three is the physical battleground: crates and supplies provide cover, an abandoned pressure suit points to Danar's hiding place, and the transporter console sits at the heart of the bay's action where the final scramble and dematerialization occur. It transforms from a routine storage area into the scene of a violent containment failure.

Atmosphere Taut, claustrophobic, punctuated by sudden violence and the aftershocks of an explosion; lights flicker and …
Function Battleground and escape staging area where the intruder is discovered, fought and ultimately beamed out.
Symbolism Represents the ship's vulnerable underbelly—where maintenance spaces and improvisation expose institutional blind spots.
Access Normally restricted to crew and security during operations; during the event it is active with …
Crates and cases provide hiding places. Discarded pressure suit near an opened cargo box. Transporter console and pad physically present and energized. Flickering cargo‑bay lights and transient power fluctuations after the Jefferies explosion.
Deck Thirty-Nine

Decks Thirty‑Seven through Thirty‑Nine are referenced as the locations where Picard orders security guards posted at emergency airlocks; they function as the ship's sealed perimeter meant to prevent physical egress while the manhunt is underway.

Atmosphere Alert, tightly controlled, with emergency lights and personnel at posts — an atmosphere of containment …
Function Barrier preventing escape through scheduled airlocks and external egress points; tactical chokepoints to be manned …
Symbolism Embodies institutional reliance on procedure and physical containment even when systems fail.
Access Heavily guarded emergency areas; access limited to ordered security personnel.
Emergency airlocks and sealed hatches. Strobing red lighting and monitored access panels. Posted security officers at consoles.

Narrative Connections

How this event relates to others in the story

What led here 2
Causal medium

"Worf's discovery of the missing pressure suit directly leads to the confrontation that allows Danar to escape via transporter."

Missing Pressure Suit — Sabotage, Explosion, and Danar's Escape
S3E11 · The Hunted
Causal medium

"Worf's discovery of the missing pressure suit directly leads to the confrontation that allows Danar to escape via transporter."

Ambush and Escape: Danar's Transport Break
S3E11 · The Hunted
What this causes 2
Causal medium

"Worf's discovery of the missing pressure suit directly leads to the confrontation that allows Danar to escape via transporter."

Missing Pressure Suit — Sabotage, Explosion, and Danar's Escape
S3E11 · The Hunted
Causal medium

"Worf's discovery of the missing pressure suit directly leads to the confrontation that allows Danar to escape via transporter."

Ambush and Escape: Danar's Transport Break
S3E11 · The Hunted

Part of Larger Arcs

Key Dialogue

"WORF: "Worf to bridge. Danar has escaped. He used a phaser to power the cargo transporter. Coordinates indicate he beamed aboard the Angosian transport ship.""
"DATA: "Explosion in Jefferies Tube section T-nine-five. All external sensors are inoperative.""
"ROGA: "My battle is never over.""