Fabula
S2E17 · Samaritan Snare

Pakled Distress Call — "We Look for Things

The Enterprise halts to answer a primitive distress call from the Pakled ship Mondor. On the viewer, Grebnedlog's halting, wistful speech — the repeated refrain "We look for things / Things that make us go" — presents as a benign plea, while Data's scans register limited power and armament. Worf urges caution; Riker frames aid as duty and authorizes Chief Engineer Geordi La Forge to beam aboard. The scene functions as a pivot: a humanitarian choice that sets up the imminent rescue/abduction conflict and foreshadows the Pakleds' acquisitive deception.

Plot Beats

The narrative micro-steps within this event

3

Riker brakes the Enterprise and throws the alien craft onto the Main Viewer; Worf urges shields, but Riker holds position, choosing open contact over a defensive posture.

routine to guarded caution ['Rhomboid Dronegar Sector zero-zero-six']

Riker opens a channel to the Mondor and meets Grebnedlog, whose halting replies and claim that their ship is broken set the table for a rescue.

curiosity to puzzlement ['Pakled ship interior (on viewscreen)']

Riker presses for purpose, and Grebnedlog repeats the mantra 'We look for things,' staying vague until he asks for help with 'things that make us go.'

questioning to uneasy ambiguity ['Pakled ship interior (on viewscreen)']

Who Was There

Characters present in this moment

4

Detached and professional, mildly curious but primarily focused on delivering objective data to command.

Data activates sensors and the main viewer, provides clinical technical reads on the Mondor's design, guidance failure, and limited armaments, and offers a linguistic hypothesis about the Pakleds' speech patterns to contextualize their plea.

Goals in this moment
  • Supply accurate sensor information to inform command decisions
  • Clarify the Pakleds' technological status and threat potential
  • Reduce uncertainty by translating anomalous speech into plausible explanation
Active beliefs
  • Sensor data provides reliable basis for tactical and humanitarian choices
  • The Pakleds' speech oddities are likely linguistic rather than deceptive
  • Quantifying armament and power reserves is essential to risk assessment
Character traits
analytical precise calm informative
Follow Data's journey

Concerned and wary; internal alarm about crew exposure masked by professional restraint.

Worf monitors tactical displays, presses for shields and restraint, questions the wisdom of sending the chief engineer, and leans toward defensive measures — a security-first counterpoint to Riker's humanitarian impulse.

Goals in this moment
  • Protect Enterprise personnel (especially Geordi) from potential danger
  • Gather more intelligence before committing personnel
  • Keep ship in a defensible posture (shields/weapons readiness)
Active beliefs
  • Unknown vessels may conceal threats regardless of their outward helplessness
  • Physical security measures (shields, not sending key personnel) are the prudent default
  • Procedural caution can prevent unnecessary casualties
Character traits
protective skeptical blunt vigilant
Follow Worf's journey

Measured and decisive with a trace of impatience; genuinely feels obligation but is alert to risk tradeoffs.

Riker assumes command presence: questions the Pakleds through the viewscreen, listens to Data's sensors, overrides Worf's caution by invoking Starfleet duty, and designates Geordi to beam aboard — converting compassion into operational order.

Goals in this moment
  • Fulfill Starfleet duty to render aid to a vessel in distress
  • Resolve the situation quickly while minimizing risk to the ship
  • Gather information about the Mondor and its occupants
  • Demonstrate command competence in an ambiguous situation
Active beliefs
  • Starfleet has an ethical obligation to respond to Maydays
  • The Enterprise's superiority in manpower and firepower makes the aid reasonably safe
  • The Pakleds' odd speech likely masks simple need rather than malice
  • Operational restraint (not rushing to weapons) is prudent unless clear threat appears
Character traits
authoritative pragmatic duty‑driven mildly impatient/curious
Follow William Riker's journey

Amused and lightly surprised, shifting to professional readiness; comfortable with risk as part of his duty.

Geordi enters from the turbolift, notices the Mondor on the viewer and responds with wry humor; surprised when Riker assigns him to beam aboard, he accepts the order and prepares to report to the Transporter Room with necessary gear.

Goals in this moment
  • Assist a ship in need and apply engineering skill
  • Protect himself and return safely
  • Follow command orders and represent engineering competence
Active beliefs
  • He can repair or at least diagnose the Mondor's problems
  • Pakleds appear technically inept rather than hostile
  • Trust in Starfleet protocol for away teams and transporter operations
Character traits
good‑natured competent self‑effacing curious
Follow Geordi La …'s journey

Objects Involved

Significant items in this scene

4
USS Enterprise-D — Main Bridge Aft Turbolift Doors

The aft turbolift doors provide the physical entrance for Geordi onto the bridge — their opening cues his appearance, timing the personal recruitment of the chief engineer and converting the abstract decision into immediate action.

Before: Closed; part of normal bridge circulation.
After: Open briefly as Geordi enters, then return to …
Before: Closed; part of normal bridge circulation.
After: Open briefly as Geordi enters, then return to normal operation as he departs to the Transporter Room.
Enterprise Defensive Shields

Enterprise defensive shields are discussed as a tactical option when Worf urges deployment — their mention frames the tension between caution and aid, serving as the latent safety net that allows Riker to authorize a close approach without immediate escalation.

Before: Active at normal operational readiness; not specifically modulated …
After: Remain at existing settings (Riker orders 'Hold fast' …
Before: Active at normal operational readiness; not specifically modulated for the encounter.
After: Remain at existing settings (Riker orders 'Hold fast' — no immediate shield deployment), available as a contingency.
Mondor Engineering Control Panels

The Mondor's mismatched engineering control panels are visible on the viewscreen; their scuffed, failing indicators physically demonstrate the ship's degraded power and motivate the Enterprise's decision to offer aid.

Before: Scuffed, flickering indicator lights; panels patched and showing …
After: Still visibly degraded on the viewscreen; remain the …
Before: Scuffed, flickering indicator lights; panels patched and showing intermittent faults; clearly neglected.
After: Still visibly degraded on the viewscreen; remain the primary evidence of malfunction that prompts Geordi's mission.
Mondor Guidance System

The Mondor's guidance system is diagnosed by Data as having suffered total failure; this concrete technical failure justifies immediate rescue and explains the Mondor's drifting state and Mayday transmission.

Before: Nonfunctional — total guidance failure reported by Enterprise …
After: Remains nonfunctional; cited as a core reason for …
Before: Nonfunctional — total guidance failure reported by Enterprise sensors; drifting without heading-hold.
After: Remains nonfunctional; cited as a core reason for sending engineering assistance.

Location Details

Places and their significance in this event

4
Main Bridge

The Main Bridge functions as the nerve center where command debate and moral judgment occur: consoles blink, the main viewer projects the Mondor, and Riker converts sensor data and impressions into an operational order to send Geordi.

Atmosphere Tension‑tinged professionalism: curious, alert, and quietly divided between humanitarian impulse and security caution.
Function Command and decision point where Starfleet protocol and crew safety are weighed.
Symbolism Embodies institutional authority and the ethical burdens of command — the bridge is where duty …
Access Restricted to bridge officers and designated senior staff; routine circulation (turbolift) allowed for bridge personnel.
Curved LCARS consoles and amber/blue indicator lights Main viewer displaying the Mondor's interior Low processor hum and clipped status chimes
Transporter Room Three

Transporter Room Three is invoked as the staging area when Riker orders Geordi to report there with gear; it is the logistical hinge between decision and action, where the physical beam‑over will be executed.

Atmosphere Clinical and purposeful, with low electric hums and brisk technicians preparing for an away transfer.
Function Staging area for the transport of the chief engineer to the Mondor.
Symbolism Acts as the literal threshold between the safety of the ship and the uncertain outside …
Access Restricted to authorized personnel and transport technicians during operations.
Circular transporter pad with braided coils Blinking transporter consoles and a faint ozone tang
Mondor (Pakled ship)

The Mondor appears on the viewscreen as a derelict, its interior and crew presented as confused and overwhelmed; it is the narrative locus of need and the probable site of the forthcoming abduction and deception.

Atmosphere Visually neglected and fragile; a pathetic, plaintive tableau that invites rescue.
Function Source of the distress call and the immediate focal point for the Enterprise’s humanitarian response.
Symbolism Represents vulnerability that may mask exploitation — outward helplessness conceals possible trickery.
Access Externally inaccessible except by transporter or shuttle; internally portrayed as lightly crewed and underpowered.
Dim, analog-style engineering panels Slothful humanoids working in confusion Grebnedlog addressing the viewscreen with halting speech
Rhomboid Dronegar Sector 006

Rhomboid Dronegar Sector 006 is the remote navigational context that justifies the Enterprise's detour; its emptiness heightens the moral imperative of a rescue and amplifies the strategic risk of an isolated transfer.

Atmosphere Cold, remote, and empty — a liminal pocket of space that emphasizes exposure and isolation.
Function Geographic setting that enables the Mayday to appear urgent and makes external backup less immediate.
Symbolism A place where obligations are more starkly tested because help is logistically distant.
Access Remote sector; limited immediate external support; standard navigational access by starship.
Sparse starlight across inert hull plating Enterprise decelerating to impulse in open space

Narrative Connections

How this event relates to others in the story

What this causes 4
Causal

"Riker sends Geordi aboard the Mondor; this directly leads to the Pakleds stunning and capturing him."

False Help, Sudden Capture — Geordi Stunned and Isolated
S2E17 · Samaritan Snare
Causal

"Riker sends Geordi aboard the Mondor; this directly leads to the Pakleds stunning and capturing him."

Shields Up, Signals Down — Transporter Jammed
S2E17 · Samaritan Snare
Foreshadowing medium

"The Pakled mantra ‘We look for things’ hints at their acquisitive deception, later proven by Data’s analysis."

Deception Revealed — Worf's Ultimatum
S2E17 · Samaritan Snare
Foreshadowing medium

"The Pakled mantra ‘We look for things’ hints at their acquisitive deception, later proven by Data’s analysis."

Ruse Unmasked — La Forge Taken
S2E17 · Samaritan Snare

Part of Larger Arcs

Key Dialogue

"Grebnedlog: "We look for things.""
"Grebnedlog: "Things that make us go. We need help.""
"Riker: "Our chief engineer will beam aboard to help you-- Out.""