Fabula
S1E11 · Hide and Q
S1E11
· Hide and Q

Worf’s Tactical Assessment and Riker’s Q-Granted Rescue

As enemy soldiers in antiquated French-style muskets advance across the desert plain of Quadra Sigma III, Geordi struggles to maintain visual contact while analyzing their formation and armament. Riker, sensing a trap beneath the seemingly primitive threat, tests his phaser’s power, prompting Worf’s sudden appearance and immediate command to disarm. Worf delivers a grim report: the soldiers’ uniforms mask savage, non-human creatures, sharpening the crew’s tension. The surreal danger escalates when 'Data' suddenly reveals himself as Q in disguise, warning Riker of the imminent threat and empowering him with a fraction of Q's godlike abilities. With swift precision, Riker neutralizes the attackers by dematerializing them and, at Q’s urging, teleports his away team to safety. This event crystallizes the surreal nature of the enemy threat, escalates the stakes via Riker’s newfound power, and serves as a pivotal turning point from tactical reconnaissance to direct supernatural intervention.

Plot Beats

The narrative micro-steps within this event

6

Geordi scans the distant desert ridges as Riker, Troi, and Data watch, reporting enemy soldiers advancing with muskets despite their archaic appearance.

alertness to growing concern ['distant desert ridges on the plain']

Riker suspects a trap and tests his phaser by firing it into the desert, creating a massive explosion that reveals Worf rushing into the scene armed and ready.

skepticism to heightened tension ['desert plain where explosion creates hole']

Worf commands the others to drop their weapons, scanning rapidly for the threat, while Riker reveals the phaser test to calm him.

alarm to cautious reassurance ['battlefront on the plain']

Worf reports the enemy soldiers wear old Earth uniforms but are actually vicious animal-like creatures, creating unease despite their primitive weaponry.

curiosity to apprehension ['battlefield plain']

Geordi questions how savage animal forms armed with muskets could pose a threat against phasers, signaling disbelief and confusion.

confusion to skepticism ['battlefield plain']

Geordi reports the enemy forces moving rapidly toward them, heightening urgency as the team prepares for confrontation.

calm to urgency ['approaching enemy on plain']

Who Was There

Characters present in this moment

6

Playfully menacing and authoritative, wielding godlike power with a theatrical flair to manipulate the crew’s response and escalate the challenge.

Initially appearing as the composed android Data, he reveals himself to be Q in disguise, adopting Data’s voice and form to deliver a dire warning and grant Riker a portion of his power, then cedes control back to the real Data who rejoins the team and is transported to safety.

Goals in this moment
  • Test human resilience and decision-making under pressure.
  • Impart a fraction of his power to Riker to raise stakes.
  • Manipulate the crew’s perception of reality to his advantage.
  • Push Riker towards using supernatural intervention.
Active beliefs
  • Humans are fragile and prone to fear when confronted with the divine.
  • Offering power is a test of moral and strategic character.
  • Chaos and challenge produce growth and reveal true nature.
  • He is above normal moral constraints and orchestrates events capriciously.
Character traits
Mischievous Capricious Commanding Deceptive
Follow Data's journey

Alert and fierce, embodying warrior discipline and protective loyalty toward his team amid a suddenly escalated threat.

Worf bursts onto the scene with warrior intensity, commanding the enemy soldiers to drop their weapons and revealing the terrifying truth that beneath their old Earth uniforms lie vicious, non-human creatures, heightening the crew’s awareness of the surreal and deadly threat.

Goals in this moment
  • Neutralize the immediate threat posed by the advancing enemy soldiers.
  • Inform Riker and the team of the enemy’s true nature.
  • Maintain readiness for further combat or escalation.
  • Support the away team’s survival and mission success.
Active beliefs
  • Honor demands immediate action against threats.
  • Appearances can be deceiving; vigilance is critical.
  • Protecting comrades is paramount.
  • The enemy is dangerous despite primitive weaponry.
Character traits
Alert Courageous Disciplined Loyal
Follow Worf's journey

Anxious yet resolute, balancing skepticism about the enemy’s threat with the heavy burden of wielding Q’s godlike power to protect his team.

Riker leads with tactical caution and growing anxiety, assessing the enemy threat beneath their archaic muskets. He tests his phaser’s firepower, provoking Worf’s timely intervention, then decisively uses the godlike powers granted by Q to dematerialize foes and teleport his team to safety, embodying a leader wrestling with extraordinary responsibility.

Goals in this moment
  • Verify the true nature and threat level of the enemy soldiers.
  • Ensure the safety of his away team by using his phaser and later Q-granted powers.
  • Maintain control over the situation despite its surreal escalation.
  • Use the powers responsibly to neutralize the immediate danger.
Active beliefs
  • The enemy threat may be a deceptive trap orchestrated by Q.
  • His leadership requires protecting his crew at all costs.
  • Supernatural powers should be used only as a last resort.
  • Q’s intervention is capricious but must be leveraged strategically.
Character traits
Cautious Determined Anxious Strategic Responsible
Follow William Riker's journey

Concerned and alert, sensing the rising danger and the psychological weight of Q’s manipulations affecting her comrades.

Troi remains vigilant and concerned, closely observing the shifting tactics and sudden escalations. Though largely an observer in this moment, she is directly affected by the danger and later teleported to safety by Riker’s use of power, embodying the emotional heart of the team.

Goals in this moment
  • Monitor the emotional and physical safety of her fellow crew members.
  • Support Riker’s leadership decisions despite uncertainty.
  • Remain alert to subtle psychological threats posed by Q’s interventions.
Active beliefs
  • The threat is both physical and psychological.
  • Crew cohesion and morale are critical in this cosmic trial.
  • Q’s game endangers them all but also tests their resilience.
Character traits
Empathic Concerned Supportive Observant
Follow Deanna Troi's journey

Focused and alert, balancing professional detachment with concern for his comrades' safety as the threat intensifies.

Geordi actively scans the enemy forces, providing critical tactical observations about their formation and armament, reacting with alertness and analytical precision as he takes cover behind a rock during the enemy’s advance.

Goals in this moment
  • Maintain visual contact on enemy movement and formation.
  • Provide accurate tactical information to Riker and the team.
  • Protect himself and the team by taking cover when threatened.
  • Contribute to the strategic response against the enemy.
Active beliefs
  • Advanced technology gives them a decisive advantage.
  • The enemy’s primitive appearance may mask greater dangers.
  • Team safety depends on clear communication and vigilance.
  • Q’s interference complicates but does not negate tactical logic.
Character traits
Alert Analytical Cautious Supportive
Follow Geordi La …'s journey
Q
primary

Playfully menacing and commanding, delighting in testing human limits and exercising control through unpredictable divine power.

Q, disguised as Data, theatrically warns Riker of the impending danger and grants him a portion of his godlike powers, escalating the stakes and compelling the crew toward supernatural intervention while maintaining his capricious, commanding presence.

Goals in this moment
  • Test human resilience under extreme pressure.
  • Force Riker to wield godlike power responsibly.
  • Escalate the cosmic game to a new level.
  • Control the outcome by manipulating perceptions and abilities.
Active beliefs
  • Humans are subject to testing and judgment.
  • Power is both a temptation and a responsibility.
  • Chaos reveals true character.
  • He is the arbiter of this cosmic trial.
Character traits
Capricious Commanding Manipulative Playful
Follow Q's journey

Objects Involved

Significant items in this scene

3
Small Belt-Mounted Phaser

Riker tests his hand phaser’s power by firing a single shot that creates a significant explosion in the desert, confirming its lethal effectiveness against the enemy. Later, this weapon symbolizes the tangible leverage of advanced technology against seemingly primitive foes before Riker transcends physical weaponry through Q's powers.

Before: In Riker’s possession, fully functional and charged.
After: Remains in Riker’s possession, still functional after test …
Before: In Riker’s possession, fully functional and charged.
After: Remains in Riker’s possession, still functional after test firing.
Loose Rock on Quadra Sigma III Plain

A loose rock on the otherwise barren Quadra Sigma III plain provides crucial cover for Geordi as enemy soldiers approach, symbolizing the fragile and precarious nature of the crew’s tactical defense in an alien, hostile environment.

Before: Stationary on the desert plain, serving as cover.
After: Still stationary and intact, unchanged physically by the …
Before: Stationary on the desert plain, serving as cover.
After: Still stationary and intact, unchanged physically by the event.
Powder and Ball Muskets

The enemy soldiers wield powder and ball muskets as part of their deceptive guise, presenting a primitive threat that masks their true, savage non-human nature, thus heightening the surreal and dangerous atmosphere of the encounter.

Before: Carried by enemy soldiers, ready to fire.
After: Rendered ineffective and irrelevant after enemy soldiers are …
Before: Carried by enemy soldiers, ready to fire.
After: Rendered ineffective and irrelevant after enemy soldiers are dematerialized.

Narrative Connections

How this event relates to others in the story

What led here 4
Causal

"Q storms off after declaring Picard lost, leading directly to Riker using his newly granted Q power to save his team by transporting them back to the ship."

Enterprise Immobilized: Picard Faces Q’s Lethal Gambit
S1E11 · Hide and Q
Causal

"Q storms off after declaring Picard lost, leading directly to Riker using his newly granted Q power to save his team by transporting them back to the ship."

Tasha Yar’s Haunting Warning and Picard’s Desperate Gamble
S1E11 · Hide and Q
Causal

"Q storms off after declaring Picard lost, leading directly to Riker using his newly granted Q power to save his team by transporting them back to the ship."

Q’s Ultimatum: The Frozen Enterprise and Riker’s Divine Trial
S1E11 · Hide and Q
Character Continuity

"Worf's shock upon seeing the fanged soldiers in French uniforms links his initial scouting with his ongoing role as tactical officer confronting the surreal enemy threat."

Q Revealed: Riker’s Trial and the Granting of Q Power
S1E11 · Hide and Q
What this causes 3
Character Continuity

"Worf's shock upon seeing the fanged soldiers in French uniforms links his initial scouting with his ongoing role as tactical officer confronting the surreal enemy threat."

Q Revealed: Riker’s Trial and the Granting of Q Power
S1E11 · Hide and Q
Temporal

"Riker's use of Q power to rescue the crew precedes the bridge crew's restoration and the revelation of their healed state aboard the Enterprise."

Revelation of Q’s Healing and Riker’s Transcendent Challenge
S1E11 · Hide and Q
Temporal

"Riker's use of Q power to rescue the crew precedes the bridge crew's restoration and the revelation of their healed state aboard the Enterprise."

Picard's Silent Reckoning Before Riker's Transformation
S1E11 · Hide and Q

Key Dialogue

"RIKER: Can you still see Worf?"
"WORF: DROP YOUR WEAPONS!"
"Q" (DATA): Think fast, Commander Riker. And move fast... !"
"Q" (DATA): You have only one chance to save them, now. Send them to your ship!"
"Q" (DATA): I've given you the power of the "Q". Use it!"