Fabula
S2E21 · Peak Performance

Passing the Chair — Kolrami's Forty‑Eight Hour Countdown

Picard ceremonially hands command of the crippled U.S.S. Hathaway to Riker with a grin, a handshake and the ironic benediction "Good luck, Number One... Captain," signaling transfer of responsibility. Worf reports the away team is ready, but Kolrami coldly imposes a forty‑eight‑hour deadline, converting a mentoring gesture into a high‑stakes, time‑limited gauntlet. The beat crystallizes narrative pressure: leadership shifted, a ticking clock activated, and an intellectual antagonist watching—setting up Riker's improvisatory trial and placing emotional strain on officers like Data and Geordi.

Plot Beats

The narrative micro-steps within this event

3

Picard tags the Hathaway as Riker’s next challenge with a light touch, and Worf’s comm reports the away team ready to transport, flipping talk into action.

playful to mission-focused

Picard toasts the coming trial and seals it with a handshake; Riker fires a joking deflection as Kolrami sniffs, then Picard crowns the moment with “Good luck, Number One... Captain,” affirming command amid a clash of temperaments.

levity to resolve

Kolrami fixes a forty-eight-hour start for the simulation as Riker heads out, snapping a ticking clock onto the duel to come.

resolve to time pressure

Who Was There

Characters present in this moment

6

Alert and businesslike; focused on tactical readiness rather than interpersonal dynamics.

Burke remains at Tactical, attentive and professional, present as part of the bridge fabric; his posture and placement underscore bridge readiness during the transfer and the looming simulation.

Goals in this moment
  • Maintain tactical coverage and situational awareness during the transfer of command
  • Be prepared to execute orders for the forthcoming operation without delay
Active beliefs
  • Bridge procedure and readiness are paramount during changes in command
  • Kolrami's pronouncements may alter tactical requirements that must be monitored
Character traits
vigilant professional attentive
Follow Burke's journey

Cold superiority; detached satisfaction in converting camaraderie into a measured test.

Kolrami sits slightly apart, periodically making notes on his PADD; he sniffs at levity and then delivers a flat, authoritative declaration imposing a forty‑eight hour start time for the simulation.

Goals in this moment
  • Recast a lighthearted transfer into a formal, timed test to observe command under pressure
  • Establish intellectual dominance and influence the framing of the simulation
Active beliefs
  • Tests reveal character and tactical competence more effectively when stakes and limits are explicit
  • Emotional displays of levity are tactical vulnerabilities worth exposing
Character traits
clinical aloof authoritative provocative
Follow Sirna Kolrami's journey

Playful confidence masking the seriousness of passing formal responsibility; fond but aware of consequences.

Picard keeps the moment light, names the assignment aloud, extends his hand, shakes Riker's, and offers a rueful benediction that simultaneously confers authority and warmth.

Goals in this moment
  • Formally transfer responsibility for the Hathaway to Riker while maintaining morale
  • Signal trust in Riker's command competence and preserve Starfleet decorum
Active beliefs
  • Riker is capable and ready for hands‑on command challenges
  • Leadership can be transferred with ceremony to strengthen confidence and the chain of command
Character traits
ceremonial mentorlike composed generous
Follow Jean-Luc Picard's journey

Reserved and focused; clinical curiosity about operational parameters rather than overt anxiety.

Data stands on the bridge, observing the exchange and the imposed deadline with reserved attention—processing implications for tactical planning and the crew roster for the away team.

Goals in this moment
  • Register the timeline and parameters so he can prepare technical and tactical support
  • Maintain readiness to execute orders once command decisions are finalized
Active beliefs
  • Precise constraints (forty‑eight hours) materially change operational planning
  • His role is to support command decisions with accurate information and calculations
Character traits
analytical observant disciplined emotionally neutral
Follow Data's journey

Businesslike readiness; stoic competence without fanfare.

Worf's voice comes in over com to report the away team assembled and ready to transport — concise, functional communication that signals operational preparedness for Riker's assignment.

Goals in this moment
  • Confirm the away team is physically prepared for transport and the mission
  • Provide succinct, authoritative status to bridge command to enable immediate action
Active beliefs
  • Readiness and clarity of communication are essential before a command change
  • A warrior's duty is to be prepared when ordered into action
Character traits
disciplined direct reliable duty‑bound
Follow Worf's journey

Buoyant and ready; outward jocularity that contains readiness for responsibility and a desire to prove himself.

Riker accepts the handshake with a grin, replies lightly about wanting to return home, then moves to exit—embracing the assignment with easy confidence and good humor.

Goals in this moment
  • Accept and assume formal command of the Hathaway without hesitation
  • Project confidence to reassure his team and to counter any challenge from Kolrami
Active beliefs
  • A show of good humor helps steady crew morale under pressure
  • Direct action and improvisation will be required and he can handle it
Character traits
charismatic confident good‑humored competitive
Follow William Riker's journey

Objects Involved

Significant items in this scene

2
Enterprise Bridge Main Viewer

The Enterprise Bridge Main Viewer displays the dark, unlit Hathaway and the dusty orange planet, visually situating the assignment; the image focuses the bridge's attention and underlines the mission's gravity during the transfer.

Before: Displaying the Hathaway and the dusty orange planet, …
After: Continues to show the Hathaway and the planet; …
Before: Displaying the Hathaway and the dusty orange planet, providing the visual context for the assignment.
After: Continues to show the Hathaway and the planet; its imagery now accompanies the newly declared forty‑eight hour constraint and Riker's departure.
Kolrami's Tactical PADD

Kolrami's tactical PADD is the quiet instrument of his authority here: he makes periodic annotations on it and uses its recorded timing to formalize the simulation's forty‑eight hour commencement, converting discussion into a measured test.

Before: In Kolrami's possession on the bridge, actively used …
After: Remains in Kolrami's possession with a recorded or …
Before: In Kolrami's possession on the bridge, actively used for note‑taking and observation.
After: Remains in Kolrami's possession with a recorded or noted forty‑eight hour commencement; functions as evidence of his imposed constraint.

Location Details

Places and their significance in this event

2
Dusty Orange Planet

The dusty orange planet forms the atmospheric backdrop seen through the Main Viewer; while not physically involved, its amber twilight compresses time and adds visual pressure to the transfer of command and Kolrami's deadline.

Atmosphere Amber, slightly oppressive twilight that heightens urgency and gives the bridge a constrained, intense quality.
Function Environmental context that amplifies the scene's mood and implies limited time and external hazard.
Symbolism Represents an indifferent universe that heightens the small, human stakes of the mission (optional restraint …
Access The planet itself is not directly accessible without mission planning; it functions as a background …
Amber/dusty light washes the Main Viewer and bridge consoles The planet's muted surface makes time feel compressed and the setting feel older and weathered
Hathaway Aft Decks

The USS Hathaway exists as the visual and moral target of the assignment—its derelict, unlit hull on the Main Viewer is the reason for the transfer and the impending simulation, representing the mission's practical objective and ethical stakes.

Atmosphere Silent and foreboding as seen through the Main Viewer; its lifeless presence casts a sober …
Function Operational objective / mission target that anchors the exercise and justifies the command transfer.
Symbolism Symbolizes both vulnerability and moral obligation—the rescue/diagnostic mission that will test command choices.
Access Physically remote and damaged; access requires an away team and authorization from bridge command.
Hull is unlit and lifeless as displayed on the Main Viewer Reports indicate forty stranded crewmembers aboard (contextual implication) Emergency lights and inactivity suggested though not directly heard

Narrative Connections

How this event relates to others in the story

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Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"PICARD: Commander Riker -- (re: Hathaway) There is your next challenge."
"PICARD: Good luck, Number One... Captain."
"KOLRAMI: The simulation will commence in forty-eight hours."