Fabula
Object
Object

Transporter Room Three

The dedicated transporter facility in the USS Enterprise-D, consisting of a sterile chamber with specialized control consoles (operated by Miles O'Brien) and transporter pads (the primary dematerialization/rematerialization surfaces). During a critical failure event in 'Hollow Pursuits' (S3E21), a pure-duranium test object placed on the pads dematerializes erratically—jumping between pads before vaporizing in a searing flash, leaving smoldering residue. This malfunction marks the first visible transporter breakdown, drawing attention from Geordi La Forge (analyzing residue), Picard and Riker (investigating), and Barclay (arriving during diagnostics). The room's systems are later linked to ship-wide instability and Barclay's hidden tests.
42 appearances

Purpose

To provide a secure and operational transporter access point enabling rapid extraction and reintegration of personnel between the USS Enterprise and external locations, particularly during emergency evacuations and mission-critical arrivals.

Significance

This transporter room embodies the narrative pivot where leadership and technology converge under pressure. It anchors Picard's resolve to rescue Commander Riker and the away team, symbolizing the fragile bridge between danger and salvation. The room's instability heightens the story's tension, marking it as the fulcrum of the rescue mission’s success or failure.

Appearances in the Narrative

When this object appears and how it's used

42 moments