Object

Riker's Quarters Door Chime

A compact, built‑in entry chime mounted in the door bulkhead/speaker of William Riker's quarters that emits a brief, attention‑cutting crystalline digital tone (single metallic‑tinged pulse or short two‑note signal) on arrival. The sound is designed to slice through private conversation and immediately redirect focus to the doorway; in the narrative it interrupts conversations and alters scene power dynamics (notably snapping Riker's attention, interrupting Worf's confession, and provoking reactions from Picard).
14 appearances

Purpose

To audibly signal an entry or arrival at Riker's quarters, serving as an entrance cue that alerts occupants and prompts an immediate change in attention and behavior.

Significance

The chime shifts the scene's power dynamics by converting a formal, career‑defining briefing into an intimate, charged confrontation. Its call transforms institutional decision‑making into a personal reckoning, precipitating Riker's emotional choice and exposing Kyle's brittle motives.

Appearances in the Narrative

When this object appears and how it's used

14 moments