Object
Royale Revolving Door
A solitary, old‑fashioned revolving door with three glass‑paneled wings set in a brass frame, roughly human‑scale and slow turning even when no one nearby moves it. Weathered gilt edges and a faint film of dust belie its immaculate, theatrical function; it stands once as an antique lobby entrance and elsewhere as an almost ceremonial threshold in a dead, black void. Characters push, are expelled, hesitate at its rim, and treat its motion as the literal pivot between capture and escape.
7 appearances
Purpose
Provide the primary physical entry and exit between the Royale hotel's interior and the constructed exterior (or adjoining spaces); act as the single egress/ingress point available to characters within the hotel's closed system.
Significance
Operates as a pivotal plot device and symbolic threshold: a point of no return that converts curiosity into entrapment, a test of agency when it spits characters back into the lobby, and the focus of the away team's escape strategy when Riker turns the hotel's rules against it. The door externalizes the story's themes of confinement, narrative determinism, and the moment of decisive commitment.
Appearances in the Narrative
When this object appears and how it's used