Object

Lamp Cord

A mundane yet crucial electrical cord supplying power to a lamp within the Dixon Hill holodeck office recreation. This unassuming technical object becomes a focal point when it is accidentally yanked from its socket, briefly plunging the scene into darkness and exacerbating the tension among the crew and hostile intruders. Its physical presence anchors the simulated environment in tangible reality, while its sudden disconnection triggers a pivotal disruption that intensifies the psychological and physical confrontation.
3 appearances

Purpose

To provide electrical power to a lamp, illuminating the Dixon Hill office setting and sustaining the ambiance of the 1941 holodeck simulation.

Significance

Functions as an inadvertent catalyst for escalating chaos and danger during the holodeck intrusion, symbolizing the fragile boundary between simulated illusion and real threat.

Appearances in the Narrative

When this object appears and how it's used

3 moments