Object
Computer Mock-up (Training Simulation)
A compact, freestanding computer mock-up used as a training simulation within Worf's quarters. It presents a flat display surface and muted indicator lights behind a plain metal bezel, with a panel of tactile controls that project ephemeral interface overlays during exercises. The device functions as a believable, low-key environment: Riker and Worf stand before it, consulting simulated readouts and running through tactical permutations as part of a conversation that edges from debate into commitment.
1 appearances
Purpose
To host simulated computer interfaces and tactical scenarios for rehearsal, training, and situational demonstration within a private quarters setting.
Significance
Acts as the concrete stage that converts abstract argument into practiced strategy; by providing a simulated environment, it lets Riker demonstrate tactical disadvantage and pry loose Worf's pledge, anchoring the scene's turning point from debate to enlistment.
Appearances in the Narrative
When this object appears and how it's used