Object

Holodeck Two (Enterprise-D)

The second of the *Enterprise-D*'s holodeck facilities, a physical room designed to run holographic simulations. In *Hollow Pursuits*, it becomes a crisis epicenter when the ship’s computer traps Reginald Barclay inside during a bridge standoff, drawing Riker, Geordi, and Troi to resolve the situation. The holodeck itself is the *container* for programs like Barclay’s Musketeers fantasy, not the content.
2 appearances

Purpose

Running holographic simulations, including Barclay's custom 'unique programs'

Significance

Serves as tipping point where Barclay's psychological instability collides with ship operations, drawing Riker, Geordi, and Troi into confrontation that tests crew trust and protocol

Appearances in the Narrative

When this object appears and how it's used

2 moments