Object
Holodeck Two (Enterprise-D)
The second of the *Enterprise-D*'s holodeck facilities, a physical room designed to run holographic simulations. In *Hollow Pursuits*, it becomes a crisis epicenter when the ship’s computer traps Reginald Barclay inside during a bridge standoff, drawing Riker, Geordi, and Troi to resolve the situation. The holodeck itself is the *container* for programs like Barclay’s Musketeers fantasy, not the content.
2 appearances
Purpose
Running holographic simulations, including Barclay's custom 'unique programs'
Significance
Serves as tipping point where Barclay's psychological instability collides with ship operations, drawing Riker, Geordi, and Troi into confrontation that tests crew trust and protocol
Appearances in the Narrative
When this object appears and how it's used