Object
Gambling Racehorse (Picard's Lost Bet)
A lean, high‑strung racehorse invoked by Picard's hard‑boiled voiceover as the animal he 'lost his last two bucks on.' The horse exists only as a gambling detail—no physical prop appears in the hallway—its image summoned to justify the narrator's shabby gumshoe posture and financial scrape.
1 appearances
Purpose
To run in races and serve as an object of wagers (the locus of gambling stakes).
Significance
Acts as a compact narrative hook that establishes Picard's Dixon Hill persona as bankrupt and world‑weary; the referenced loss grounds his escapist identity and supplies a vivid, immediately graspable motive for adopting the broken detective role.
Appearances in the Narrative
When this object appears and how it's used