Object
Worf's Quarters Drawer
A shallow, built-in compartment set into the furniture of Worf's private quarters: rectangular interior large enough for small models and personal trinkets. The face shows light scuffing from forceful use; the drawer slides with a muted scrape and slams closed under a palm. Worf and Riker physically interact with it — a broken model ship is shoved or swept into the compartment and the drawer is shut as an act of emotional containment.
2 appearances
Purpose
To store and conceal small personal objects within Worf's private living space; in the material processed it functions as a quick-access receptacle and a place to hide or secure an item (the snapped model ship).
Significance
The drawer operates as an instrument of emotional closure and practical concealment: slamming it punctuates Worf's fury, the act of stuffing the broken model inside converts private frustration into a decisive physical gesture, and the closed drawer marks a turning point in Worf's decision to accept Riker's proposition.
Appearances in the Narrative
When this object appears and how it's used