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Disabled Pakled Starship

Mondor (Pakled ship)

The disabled Pakled ship Mondor: a lightly armed, failing vessel whose exterior silhouette appears on the Enterprise viewscreen while its interior is a cramped, low-ceilinged environment of exposed conduits, flickering amber lights, sparking junctions, sluggish power readouts, and jury-rigged consoles. The ship functions narratively as both a desperate refuge and a deceptive trap — its bridge and corridors manufacture false comfort and engineered vulnerability, isolating a trusting engineer and provoking rescue and ethical tension.
15 events
15 rich involvements

Detailed Involvements

Events with rich location context

S2E17 · Samaritan Snare
Pakled Distress Call — "We Look for Things

The Mondor appears on the viewscreen as a derelict, its interior and crew presented as confused and overwhelmed; it is the narrative locus of need and the probable site of the forthcoming abduction and deception.

Atmosphere

Visually neglected and fragile; a pathetic, plaintive tableau that invites rescue.

Functional Role

Source of the distress call and the immediate focal point for the Enterprise’s humanitarian response.

Symbolic Significance

Represents vulnerability that may mask exploitation — outward helplessness conceals possible trickery.

Access Restrictions

Externally inaccessible except by transporter or shuttle; internally portrayed as lightly crewed and underpowered.

Dim, analog-style engineering panels Slothful humanoids working in confusion Grebnedlog addressing the viewscreen with halting speech
S2E17 · Samaritan Snare
Volunteering Geordi: Duty Over Caution

The Mondor appears on the viewscreen as the physical object of rescue: a primitive, powerless Pakled ship whose inert state and background crew activity create the narrative plausibility for a rescue and the trap that follows.

Atmosphere

On-screen: shabby, sluggish, and deceptively helpless; ambient flicker and sparking electronics suggest imminent failure.

Functional Role

Focal external location and prospective danger zone where the away team will operate.

Symbolic Significance

Represents deceptive vulnerability: an outwardly helpless exterior that conceals the plot's manipulation.

Access Restrictions

Externally inaccessible until an Enterprise transporter lock is established; interior shown only via viewscreen.

Flickering corridor lights and sparking junctions Scuffed engineering panels and dim, uneven LEDs Slothful Pakled crew working in the background Glitching, grainy viewscreen transmission
S2E17 · Samaritan Snare
False Hospitality Aboard the Mondor

The cramped Pakled ship Mondor provides the physical theatre for the encounter: narrow bulkheads and flickering consoles concentrate bodies and voices, manufacturing congenial intimacy that converts Geordi's professional visit into a manipulable, isolating choreography.

Atmosphere

Close, slightly humid and machine-scented; tension is low on the surface but claustrophobic and subtly menacing beneath polite exchanges.

Functional Role

Meeting place and engineered snare — it acts as a trap designed to funnel Geordi toward equipment and away from options for immediate escape.

Symbolic Significance

Represents manufactured vulnerability: the ship's worn interior symbolizes the Pakleds' façade of helplessness and the moral danger of underestimating apparent simplicity.

Access Restrictions

No formal restrictions presented; space is physically confined, favoring hosts who control interior movement.

low ceiling and narrow bulkheads constraining physical movement flickering amber status lights and a humming of vents smudged, scuffed plating and a single small command console visible air smelling faintly of machine oil and recycled warmth
S2E17 · Samaritan Snare
Troi's Alarm, Riker's Dismissal — Authority Tested

The Mondor (Pakled ship) is the external locus of apparent distress; its disabled appearance and halting transmissions are the ostensible reason for the Enterprise's approach and Troi's empathic reading that the ship's pleas are deceptive.

Atmosphere

Externally bleak and mechanically failing — a staged fragility that suggests vulnerability but masks intent.

Functional Role

Focal external contact and potential threat source whose presentation shapes command choices.

Symbolic Significance

Represents false vulnerability used as bait.

Access Restrictions

Physically isolated and remote; interaction possible only via sensors, communications, or transporter with risk.

Grainy video feed showing flickering corridor lights Audible halting plea 'We look for things... Things that make us go' (implied) Sensor readouts indicating mechanical degradation
S2E17 · Samaritan Snare
False Calm: Troi's Alarm Over Geordi

The Mondor appears on the viewscreen as the damaged, unstable remote site where Geordi is working. Its failing systems and background crew reactions supply the scene's subtext: a fragile refuge that may be concealing deliberate danger and functions as the potential locus of betrayal.

Atmosphere

Mechanically fragile and deceptively placid — flickering, sparking, and superficially helpless.

Functional Role

Remote repair site and narrative source of jeopardy; a possible trap disguised as a distressed vessel.

Symbolic Significance

Represents manufactured vulnerability used to lure assistance and exploit Starfleet compassion.

Access Restrictions

Physically compromised and implicitly hazardous; boarding or prolonged presence is discouraged without verification.

Grainy feed with stuttering emergency signals and sluggish power readouts Crew in background exchanging alert glances; visible sparking and flickering lights on the ship
S2E17 · Samaritan Snare
Shields Up, Hold Fire: Riker Chooses Restraint

The Pakled ship Mondor is the remote locus of danger and the implicit hostage environment; its silence and failing systems register as a vulnerability and a trap, prompting the Enterprise's protective response and framing the moral dilemma.

Atmosphere

Silent, compromised, and deceptively helpless — outwardly a stricken vessel that conceals manipulative intent.

Functional Role

Antagonist vessel and the physical location of the hostage that compels Enterprise restraint.

Symbolic Significance

Represents deceptive simplicity — a small ship that forces larger moral choices on a disciplined crew.

Access Restrictions

Externally inaccessible without safe transport or shield modulation; considered hazardous for an immediate beaming attempt.

Cold emergency signals and grainy communications (implied by bridge reports). Mechanical neglect and failing power suggested, making direct approaches risky.
S2E17 · Samaritan Snare
Hold Fire — Riker Protects Geordi

The Mondor is the disabled Pakled ship under observation — its silence and failing systems drive suspicion and tactical caution. It is the physical location of the hostage, the focal point for rescue, and the source of the ethical dilemma that halts an attack.

Atmosphere

Mechanically fragile and ominously silent — flickering systems implied, imparting a sense of desperation and potential danger.

Functional Role

Antagonist staging area and hostage location, which forces Enterprise command to choose rescue over immediate retaliation.

Symbolic Significance

Represents deceptive simplicity: outwardly disabled but structurally capable of manipulating Starfleet empathy.

Access Restrictions

Externally inaccessible by direct transport while shields and tactical concerns persist; considered hostile until proven otherwise.

Grainy visual contact on the viewscreen of a disabled hull. Implied interior sparking and failing power. Audible silence on hailing frequencies despite ship presence.
S2E17 · Samaritan Snare
Ruse Unmasked — La Forge Taken

The Mondor (Pakled ship) is the distant locus of the purported emergency; its supposed mechanical failures and the presence of La Forge provide the operational problem. Though not physically present on the bridge, the Mondor's condition drives the plot shift from aid to hostage rescue.

Atmosphere

Portrayed as fragile and deceptively helpless — flickering systems and plaintive distress overlay an undercurrent of manipulative intent.

Functional Role

Target of the Enterprise's rescue/response operation and the scene of the Pakleds' ruse and La Forge's capture.

Symbolic Significance

Represents a perverse inversion of distress — a sanctuary turned trap, symbolizing how appearances can be weaponized.

Access Restrictions

Currently accessible only via remote sensors and transporters; physical access is constrained by uncertainty and potential danger.

Grainy viewscreen feed showing the Mondor Flickering lights and sparking junctions implied in earlier descriptions Weak power readings contrasted with Data’s assertion of intact systems
S2E17 · Samaritan Snare
Deception Revealed — Worf's Ultimatum

The Mondor (Pakled ship) functions as the physical locus of the trap: outwardly crippled but internally capable, its staged failures and the presence of a captive engineer make it a narrative bait-and-switch that forces the Enterprise into an ethical test.

Atmosphere

Mechanically fragile in appearance but ominous in implication — sparks and sluggish power readings conceal deliberate manipulation.

Functional Role

Antagonist staging ground and hostage location that compels the protagonist ship to act.

Symbolic Significance

Represents deceptive appearances and predatory opportunism—small, unthreatening exterior hiding calculated intent.

Access Restrictions

Effectively inaccessible without boarding/transport; visually reachable but secured by the threat of deception and unknown Pakled intentions.

Flickering corridor lights and sparking junctions Grainy external viewscreen image Plaintive Pakled distress audible through comms
S2E17 · Samaritan Snare
Viewscreen: Geordi Held — Pakleds Demand Enterprise Secrets

The Pakled ship Mondor is the site of the hostage abuse: cramped, mechanically failing, and shabby — it is presented on-screen as both a plaintive victim and a dangerous trap used to extract help and technology from the Enterprise.

Atmosphere

Bleak, improvised, and precarious — flickering lights and sparking panels suggest instability and desperation.

Functional Role

Refuge-turned-prison and tactical bait; the physical location where Geordi is held and where the Pakleds stage their demands.

Symbolic Significance

Represents deceptive vulnerability masking predatory opportunism.

Access Restrictions

Effectively restricted by Pakled control and possible shield/transport interference; not safely accessible to Enterprise personnel without negotiation or risk.

Flickering corridor lights and sluggish power readouts. Scuffed, dented bulkheads and sparking junctions. A grainy exterior silhouette visible on the Enterprise viewscreen.
S2E17 · Samaritan Snare
Pakled Ultimatum: Geordi Held, Data Demanded

The Mondor (Pakled ship) is the cramped, failing vessel where Geordi is held and where the Pakleds stage their performance of helplessness; its damaged corridors and sparking systems create a plausible rescue rationale while masking an intentional trap.

Atmosphere

Mechanically unreliable and deceptively plaintive — a shabby, menacing refuge where danger is disguised as need.

Functional Role

Hostage site and staging ground for extortion, visually projected to the Enterprise via the viewscreen.

Symbolic Significance

Represents how apparent weakness can be weaponized into leverage and how small threats can manipulate larger powers.

Access Restrictions

Effectively inaccessible without lowering Enterprise shields or risking transport; physically constrained and unstable.

Flickering corridor lights and sparking junctions Cramped interior with scuffed bulkheads and makeshift repairs Pakleds brandishing crude phasers against a backdrop of failing power readouts
S2E17 · Samaritan Snare
Command Briefing: Hostage, Options, and the Medical Edge

The Mondor is referenced as the disabled Pakled vessel holding Geordi; its failing systems and damaged state create a narrative constraint—time pressure and the risk of the hostage being moved or harmed on a fragile ship.

Atmosphere

Implied as broken, dimly lit, and precarious—an environment of mechanical neglect and opportunistic danger.

Functional Role

Remote battleground and physical location of the hostage; it is both destination for any rescue and a complicating factor for diplomacy.

Symbolic Significance

Represents the deceptive outward simplicity of the Pakled threat—a ramshackle vessel concealing predatory intent.

Access Restrictions

Boarding the Mondor would be hazardous and contingent on command authorization and transporter/tractor procedures.

Flickering corridor lights and sparking junctions inferred from prior reports. Grainy external sensor images visible to bridge/observation lounge screens. Slow, failing power readouts that create urgency for rescue or decision.
S2E17 · Samaritan Snare
Force or Compromise: Riker's Calculus

The disabled Mondor is the offstage locus of danger: the Pakled vessel holds Geordi and issues demands. It functions as the antagonistic pressure point that forces the Enterprise into the moral/tactical debate.

Atmosphere

Grainy, failing-ship menace — mechanical neglect and desperation implied by flickering systems.

Functional Role

Antagonist's location and crime scene — where the hostage situation and coercion originate.

Symbolic Significance

Embodies the deceptive simplicity and predatory opportunism of the Pakleds.

Access Restrictions

Externally inaccessible without authorization or risky boarding; currently under Pakled control.

Grainy external imagery transmitted to the Enterprise Flickering corridor lights and sparking junctions suggested A plaintive Pakled vocalization overlays the visual ("We look for things")
S2E17 · Samaritan Snare
Greenlight: Sonya's Antimatter Bluff

The Mondor (Pakled vessel) is the offstage object of the deception: its disabled, poorly maintained condition and reported emerging weapons capability are what drive the ruse and the sensor warnings Data cites; it is the tactical target that must be manipulated via timing and perceived strength.

Atmosphere

Mechanically precarious and deceptively simple — a ship that appears weak but may be arming itself.

Functional Role

Antagonist location and tactical target whose behavior the Enterprise must predict and control.

Symbolic Significance

Symbolizes small, underestimated threats whose apparent weakness masks unpredictable danger.

Access Restrictions

Externally located; boarding is restricted and risky, not part of this immediate event.

Grainy sensor readouts indicating sparking junctions and sluggish power Flickering corridor lights and failing systems implied by Data's scans
S2E17 · Samaritan Snare
Bluff Set in Motion — Picard's Emergency Call

The Mondor is the disabled Pakled ship that houses Geordi and the adversary systems; it is the far site of the rescue and the target of the staged bluff. Its failing systems and sparking interiors intensify the risk to the away team and make timing essential.

Atmosphere

Fragile and unreliable—flickering lights, sparking junctions, and an atmosphere of mechanical neglect.

Functional Role

Battleground/target where Geordi must improvise and where the Pakleds' reaction to the bluff will determine success.

Symbolic Significance

A crude, precarious nest—the moral compromise of rescuers confronting an opponent who trades in opportunism and neglect.

Access Restrictions

Functionally hazardous and potentially hostile; requires careful boarding procedures and tactical oversight.

Grainy viewscreen images of a disabled vessel Flickering corridor lights and sparking junctions Sluggish power readouts and audible mechanical failures

Events at This Location

Everything that happens here

15
S2E17 · Samaritan Snare
Pakled Distress Call — "We Look for Things

The Enterprise halts to answer a primitive distress call from the Pakled ship Mondor. On the viewer, Grebnedlog's halting, wistful speech — the repeated refrain "We look for things / …

S2E17 · Samaritan Snare
Volunteering Geordi: Duty Over Caution

Responding to a plaintive distress call, Riker orders Chief Engineer Geordi La Forge to beam aboard the disabled Pakled ship Mondor. Worf objects, urging shields and remote assistance, while Data’s …

S2E17 · Samaritan Snare
False Hospitality Aboard the Mondor

Geordi materializes aboard the cramped Pakled ship and immediately defaults to technician's empathy—calming anxious hosts, asking practical questions, and offering to help. The Pakleds answer with repetitive, childlike phrases (“We …

S2E17 · Samaritan Snare
Troi's Alarm, Riker's Dismissal — Authority Tested

Counselor Troi goes rigid at the sight of the Pakled ship, delivering a sharp empathic alarm: their pleas are a deception. Riker reflexively downplays her reading, equating the Pakleds' appearance …

S2E17 · Samaritan Snare
False Calm: Troi's Alarm Over Geordi

Riker and Troi monitor Geordi aboard the Mondor as he downplays risk and promises a quick repair. Though the video feed reads as routine, Troi's empathic unease and a knowing, …

S2E17 · Samaritan Snare
Shields Up, Hold Fire: Riker Chooses Restraint

When hails go unanswered, Commander Riker instantly orders the bridge into a defensive configuration: shields raised, phasers readied and sensors cranked to maximum. Data confirms the silence while Worf urges …

S2E17 · Samaritan Snare
Hold Fire — Riker Protects Geordi

When sensors confirm the Mondor is ignoring hails, the bridge snaps to battle readiness — shields, phasers and full sensor sweeps — until Riker abruptly calls a stop. Learning Lieutenant …

S2E17 · Samaritan Snare
Ruse Unmasked — La Forge Taken

Troi's empathic certainty and Data's forensic scans convert a puzzling engineering failure into a clear, lethal gambit: the Pakleds staged malfunctions to lure and seize Geordi La Forge. The bridge …

S2E17 · Samaritan Snare
Deception Revealed — Worf's Ultimatum

On the Enterprise bridge Troi's empathic certainty and Data's hard scans combine to expose the Mondor 'distress' as an engineered trap: guidance and power systems are intact and the malfunctions …

S2E17 · Samaritan Snare
Viewscreen: Geordi Held — Pakleds Demand Enterprise Secrets

The Pakleds suddenly open a live visual link: a battered, disoriented Geordi is propped by Reginod while Grebnedlog and others brandish replicated phasers and play with them like toys. The …

S2E17 · Samaritan Snare
Pakled Ultimatum: Geordi Held, Data Demanded

On the bridge the Pakleds' smiling menace hardens into a direct threat: Grebnedlog appears on the viewscreen with a battered Geordi and replicated phasers, repeatedly stunning the chief to prove …

S2E17 · Samaritan Snare
Command Briefing: Hostage, Options, and the Medical Edge

In the Observation Lounge Riker convenes his senior staff to confront a narrowing, morally fraught problem: Chief Engineer Geordi La Forge is being held hostage by the Pakleds and has …

S2E17 · Samaritan Snare
Force or Compromise: Riker's Calculus

In the Observation Lounge Riker convenes his senior staff and the situation is distilled to a brutal binary: give the Pakleds access to Enterprise systems or use force. Pulaski presses …

S2E17 · Samaritan Snare
Greenlight: Sonya's Antimatter Bluff

In Main Engineering Riker makes a risk-filled command decision: despite Sonya's doubts about Geordi's suitability as a weapons improvisor, Riker and Data argue the tactical necessity of a nonlethal ruse. …

S2E17 · Samaritan Snare
Bluff Set in Motion — Picard's Emergency Call

In Engineering Riker pushes forward with a risky, nonlethal ruse: Sonya will simulate overwhelming firepower while Geordi improvises under duress aboard the Mondor. Data frames the plan clinically — timing …