Chandlerland
Detailed Involvements
Events with rich location context
Chandlerland (the holodeck precinct within the Dixon Hill program) is the immediate simulated space Picard re-enters; it compresses encounters into intimate, noir-styled corridors and physically houses the persona he adopts, turning role-play into embodied refuge.
Synthetic smoke, faux-wood paneling, neon-slashed haze — an intimate, slightly amplified noir corridor feeling staged danger and safety simultaneously.
Stage for private persona enactment and narrative rehearsal; a small-scale sanctuary where Picard can move, speak, and decide apart from ship obligations.
Embodies the protective armor of a public persona and the deliberate distance he creates from real interpersonal messiness.
Part of holodeck program; entry controlled by authorization and computer confirmation ('You may enter when ready').
The Chandlerland hallway is the immediate battleground where staged noir atmosphere collides with real bodily harm. Its compressed, retro corridor makes every gesture public and amplifies the violence; the location forces Picard's performative persona into a tight space where safety protocols are exposed as inadequate.
Taut and noir‑tinged: claustrophobic, slightly smoky, with the uncanny acoustics of a holodeck that make violence feel magnified and intimate.
Stage for the confrontation and the turning point that reveals the holodeck's potential for real harm; it also functions as a threshold from play into operational risk.
Symbolizes the collapse of illusion—what was meant as escapist armor becomes a place where the real vulnerability of command and crew is exposed.
Program space open to authorized users of Holodeck Three; not public but accessible to crew participating in the simulation (no explicit physical security during the event).
The Chandlerland Hallway within the holodeck serves as the immediate battleground: its compressed, noir-lined corridor collapses privacy and turns the scripted confrontation into a public spectacle when real violence occurs. The space amplifies action, channels pursuit, and makes Picard's performance highly visible.
Tense and oddly theatrical—synthetic smoke and staged gloom heighten noir ambiance while a sudden sting of real violence creates unnerving dissonance.
Stage for the physical confrontation and the reveal that the holodeck's simulated dangers have become bodily consequential.
Represents the narrowing boundary between escapist fantasy and real danger; a threshold where role-play becomes self-protection and illusion collides with consequence.
Functionally accessible to holodeck participants and nearby crew; not a public thoroughfare but reachable by ship personnel who hear the disturbance (e.g., the secretary).
Events at This Location
Everything that happens here
Pressured by Lwaxana's relentless advances and the diplomatic tightrope he must walk, Picard deliberately retreats into the Holodeck, invoking a 1945 Dixon Hill program. Clad in trenchcoat and fedora, he …
During Picard's escape into the Chandlerland holodeck fantasy, a simulated thug's swagger turns physically dangerous: a blow to the head draws real blood. Picard responds with controlled violence—hauling the attacker …
Picard is struck hard in the Holodeck corridor and discovers a real, bleeding wound—an uncomfortable proof that the simulation's violence has become physically consequential. A program secretary rushes out, mistakes …