Narrative Web
Location
Holodeck Corridor

Chandlerland

A narrow, retro-noir corridor within the Chandlerland holodeck simulation: faux-wood paneling, lamplight pooling on patterned wallpaper, synthetic smoke and staged rain, with slightly off acoustics that amplify footsteps. The space functions as an intimate, tensioned passage where escapist persona and physical risk collide—violence can break the simulation’s containment (real blows, blood), forcing role-play into immediate bodily danger. Part of the Chandlerland holonovel (Dixon Hill program).
3 events
3 rich involvements

Detailed Involvements

Events with rich location context

S2E19 · Manhunt
Dixon Hill: Picard’s Noir Refuge

Chandlerland (the holodeck precinct within the Dixon Hill program) is the immediate simulated space Picard re-enters; it compresses encounters into intimate, noir-styled corridors and physically houses the persona he adopts, turning role-play into embodied refuge.

Atmosphere

Synthetic smoke, faux-wood paneling, neon-slashed haze — an intimate, slightly amplified noir corridor feeling staged danger and safety simultaneously.

Functional Role

Stage for private persona enactment and narrative rehearsal; a small-scale sanctuary where Picard can move, speak, and decide apart from ship obligations.

Symbolic Significance

Embodies the protective armor of a public persona and the deliberate distance he creates from real interpersonal messiness.

Access Restrictions

Part of holodeck program; entry controlled by authorization and computer confirmation ('You may enter when ready').

Faux-wood paneling and neon-slashed haze. Synthetic smoke and damp, rain-scented ambiance. Close acoustics that amplify footsteps and presence.
S2E19 · Manhunt
Holodeck Shatters: Real Blood in Chandlerland

The Chandlerland hallway is the immediate battleground where staged noir atmosphere collides with real bodily harm. Its compressed, retro corridor makes every gesture public and amplifies the violence; the location forces Picard's performative persona into a tight space where safety protocols are exposed as inadequate.

Atmosphere

Taut and noir‑tinged: claustrophobic, slightly smoky, with the uncanny acoustics of a holodeck that make violence feel magnified and intimate.

Functional Role

Stage for the confrontation and the turning point that reveals the holodeck's potential for real harm; it also functions as a threshold from play into operational risk.

Symbolic Significance

Symbolizes the collapse of illusion—what was meant as escapist armor becomes a place where the real vulnerability of command and crew is exposed.

Access Restrictions

Program space open to authorized users of Holodeck Three; not public but accessible to crew participating in the simulation (no explicit physical security during the event).

Synthetic smoke and faux wood panelling creating a retro‑noir visual. Amplified footfall and slightly off acoustics that intensify each impact. A narrow passage that compresses action and makes a private blow a public display.
S2E19 · Manhunt
Bloodied Exit — Persona as a Shield

The Chandlerland Hallway within the holodeck serves as the immediate battleground: its compressed, noir-lined corridor collapses privacy and turns the scripted confrontation into a public spectacle when real violence occurs. The space amplifies action, channels pursuit, and makes Picard's performance highly visible.

Atmosphere

Tense and oddly theatrical—synthetic smoke and staged gloom heighten noir ambiance while a sudden sting of real violence creates unnerving dissonance.

Functional Role

Stage for the physical confrontation and the reveal that the holodeck's simulated dangers have become bodily consequential.

Symbolic Significance

Represents the narrowing boundary between escapist fantasy and real danger; a threshold where role-play becomes self-protection and illusion collides with consequence.

Access Restrictions

Functionally accessible to holodeck participants and nearby crew; not a public thoroughfare but reachable by ship personnel who hear the disturbance (e.g., the secretary).

Faux-wood paneling and noir lighting compress space Synthetic smoke and staged rain effects heighten atmosphere Echoing footsteps and a confined layout amplify the impact of physical blows

Events at This Location

Everything that happens here

3