Main Control Room
Detailed Involvements
Events with rich location context
The Iconian Control Room is the event's physical and symbolic stage: a ruined, high-technology chamber whose central pentagonal console and three silver gateways embody the civilization's vanished power and pose immediate strategic questions that force the away team's investigative pivot from rescue to containment.
Eerie and tense — dimly lit, sparking conduits, low mechanical hums and a clinical hush of archaeological gravity.
Investigation site and potential hazard zone where primary forensic evidence is gathered and critical decisions about containment and language-based interaction are made.
Represents the vanished Iconian civilization's technological legacy and the moral burden of preventing its misuse; symbolizes both a doorway to other worlds and the danger of technological contagion.
Effectively limited to the away team and senior officers; hazardous for casual entry due to unstable systems and communication disruptions.
The Iconian Control Room functions as the immediate site of discovery and forensic inquiry: a ruined but operational chamber whose artifacts (gateways, dome, keys, scripts) force the away team to shift from rescue/posturing to methodical decryption and containment planning.
Tense, clinical and uncanny — dimly lit with a persistent undercurrent of ancient power and technological menace.
Stage for archaeological forensic work and the practical locus where the crew attempts to understand and halt the contagion's mechanisms.
Embodies the silence of an extinct supercivilization and the moral hazard of wielding powers without stewardship — a literal center of lost agency.
Effectively restricted by circumstance (ship cannot maintain reliable transport) and by danger; only the away team and their immediate command are present.
The Iconian Control Room serves as the discovery locus where the away team deciphers symbols, activates the console, watches the globe project the gateway, and suffers the first on-site casualty when Data is disabled. The room's architecture — pentagonal console, glowing dome, and sparking conduits — makes the ancient technology feel simultaneously domestic and lethal.
Tense wonder shifting quickly into urgent alarm; the room hums with rising energy and a metallic, acrid undertone from conduits and sparking panels.
Investigation and crisis stage — a place of forensic analysis that becomes a battleground between curiosity and survival.
Represents the intersection of lost civilization and present danger; the control room transforms myth into immediate political and ethical stakes.
Practically limited to the away team present; hazardous and effectively restricted by the device's defensive energy emissions.
The Iconian Control Room is the physical and symbolic stage: a ruined high-tech pentagonal chamber whose dome and ring are central to the action. It transforms from archaeological curiosity into an active launch-control environment as the globe spins, images cycle, power surges and the away team confronts the technology's moral and tactical implications.
Tension-filled and uncanny—clinical curiosity gives way to alarm as the room hums, lights change, and the gateway animates.
Investigation site and battleground for ethical decisions; the place where knowledge is gained at personal risk.
Embodies the collapsed boundary between discovery and danger; the room also symbolizes the Iconians' ambiguous legacy—technology as salvation or weapon.
Effectively limited to the senior away team present; physically hazardous due to active systems and power surges.
The Iconian Control Room is the scene of the assault on Data, the repository of forbidden technology, and the operational center Picard elects to destroy. The room's active consoles, launch racks, and gateway all function as tactical instruments and moral fulcrum for Picard's denial decision.
Tense, metallic, and convulsive — electrical hums, sputtering lights, and the aura of ancient, unreadable machinery create an oppressive urgency.
Battleground and execution site for the denial operation; it is both the threat to be neutralized and the source of lethal knowledge.
Embodies the dangerous seduction of powerful, unguarded knowledge; represents the point where discovery must be sacrificed to prevent greater harm.
Hazardous and effectively restricted by its automated defenses; only the away team (senior officers) is present and capable of operating inside it.
The Iconian Control Room is the claustrophobic battleground where the moral decision is made: its pentagonal console, spinning gateway domes, and convulsing consoles force Picard to choose denial over study. Practically, it houses the console, probes, doors, and the gateway—making it the physical and symbolic center of the sacrifice.
Tense, metallic, and urgent—sparks, venting steam, pulsing glyphics, and a mechanical countdown create a claustrophobic, doom-laden mood.
Battleground and destructive staging area: platform for manual override, launch sequence initiation, and final evacuation through the gateway.
Represents forbidden knowledge and moral isolation—the place where the choice to destroy knowledge is made, physically embodying the cost of denying power.
Not formally restricted during the event (Picard, Worf, and Data operate inside), but functionally dangerous and effectively inaccessible to anyone lacking technical knowledge or authorization.
The Iconian control room is the physical locus where Picard initiates the sequence and where the machine's reaction is immediately felt. Its architecture channels the ancient technology's authority into the present, making the room the stage for escalation from investigation to crisis.
Ominous and tense: low mechanical rumbling, sudden vocalized countdown, and a sense of latent power becoming active.
Stage for decisive confrontation with ancient technology; battleground where human command meets automated Iconian protocol.
Embodies the persistence and autonomy of Iconian technology—an artifact of a vanished civilization that now exerts modern political consequences.
Implicitly restricted to trained or senior personnel in practice; effectively controlled by whoever can physically operate the console.
The Iconian Control Room is the cramped, high-technology battleground where manual intervention confronts inscrutable ancient systems; its architecture channels the scene's physical threats and moral stakes, forcing Picard to act at the machine's face.
Chaotic, claustrophobic and violent: a tension-filled chamber stocked with mechanical rumble, steam hissing, and an oppressive, mechanical voice.
Stage for direct confrontation with the Iconian technology and the physical site where leadership and sacrifice are enacted.
Embodies the weight of ancient power and the ethical crossroads between unlocking technology and preventing catastrophe.
Effectively restricted to the away team and senior officers during exploration; not a public or secure diplomatic space.
The Iconian Control Room is the scene's crucible: a collapsing, ancient technology hub where physical danger and moral stakes intersect, forcing Picard into immediate action that will shape diplomatic and tactical outcomes.
Chaotic, metallic, claustrophobic — the space throbs with mechanical noise and the relentlessness of the countdown.
Battleground and technological fulcrum where a decision must be made to stop or accept the gateway's activation.
Represents the seductive and corrupting power of ancient, inscrutable technology and operates as a moral test for command responsibility.
Effectively restricted by environmental hazard — unsafe for general personnel; only priority or desperate entry occurs.
The main control room is the operational nerve center where Geordi and Bensen coordinate power shutdowns, monitor system statuses, and communicate with the away team, embodying the fragile command bastion amid technological crisis.
Focused and tense, with flickering consoles and urgent communications dominating the mood.
Control center managing safety protocols and remote system operations during the crisis.
Represents human attempt to impose order and safety amid mechanical chaos.
Staffed by technical personnel only, access tightly controlled during emergency.
The main control room functions as the command center where Geordi and Bensen coordinate power management and monitor the hydraulics room systems. It is the nerve center for remote operational decisions and crisis communication during the laser drill’s hostile reactivation.
Tense and focused, layered with technical urgency and suspense.
Remote command and system monitoring hub supporting field operations.
Embodies the fragile human control over technology amidst chaos.
Restricted to engineering personnel and key command staff.
The main control room functions as the nerve center from which Geordi and Bensen manage power systems, monitor the hydraulics room’s status, and respond to unfolding sabotage, embodying the precarious control attempted over a rapidly deteriorating situation.
Focused and tense, with the hum of consoles and urgent communications filling the room.
Control center for power management and system monitoring during sabotage response.
Symbolizes the struggle to maintain order and control amid chaos.
Restricted to engineering and senior technical staff.
The Main Control Room functions as the operational nerve center where Geordi and Bensen manage power shutdown, servomotor locking, and power restoration in real time. It acts as the technological heart controlling the hydraulics room environment and facilitating rapid response to sabotage.
Focused and tense with urgent activity and flickering consoles.
Command hub for remote technical operations and monitoring hydraulic systems.
Embodies institutional control and the fragile hold over a deteriorating situation.
Restricted to engineering and command personnel.
Events at This Location
Everything that happens here
The away team materializes in a dim, ruined control chamber dominated by three silver gateways and a pentagonal console crowned by a glowing blue dome. Data immediately begins methodical scans …
The away team confronts a dead control room: three silver gateways, a glowing dome ringed with cryptic keys, and alien script across consoles. Worf's repeated hails to the Enterprise return …
Data deciphers the Iconian console and, by activating what he believes to be a manual override, brings the room to life: a spinning portal revealing distant worlds — including brief, …
The Iconian console activates, spawning a spinning gateway that cycles through distant worlds — including fleeting images of the Enterprise and a Romulan bridge — proving the portals are functional. …
Data is crippled when the Iconian program begins rewriting his positronic pathways; he is blinded and unsteady, stripping the away team of their primary interpreter. Under crushing time pressure (minutes …
In a frantic, moral pivot, a wounded Data is hauled to the Iconian console as Picard races the cycle clock. With Data partially blind and failing, Picard orders the tricorder …
Picard physically initiates the Iconian console's launch sequence, sacrificing caution for decisive action. A low, metallic rumble fills the control room as the ancient system comes to life and an …
Picard physically forces an emergency override at the alien console as the Iconian control room convulses—steam blasts, consoles shudder and the rumbling becomes a furious roar. The device's countdown refuses …
As the Iconian control room collapses around him, Picard makes an impossible, moral decision: the gateway image wildly flickers between the Enterprise bridge and the Romulan cruiser, presenting two futures …
Following the discovery of Malencon's body amid wreckage in the hydraulics room, Riker orders a full power shutdown to ensure a safe recovery. With Geordi and Bensen securing the servomotor …
In the hydraulics room of the Velara III terraforming base, Data and Tasha Yar recover the body of the fallen engineer Malencon amid twisted wreckage. Data's detailed analysis reveals the …
Inside the hydraulics room of the Velara III terraforming base, Data insists Geordi and Bensen stay clear as he alone reactivates the sabotaged laser drill. When the laser unexpectedly targets …
In the hydraulics room of the Velara III terraforming base, the away team grapples with the aftermath of Engineer Malencon's fatal sabotage. Captain Picard urgently demands an immediate situation report …