Narrative Web
Location
Immediate Exterior Space (Starship Vicinity)

Exterior Space Around the Mondor

Cold vacuum frames the Mondor’s dark silhouette as a sudden, glitching feed throws its hull onto the viewscreen—an isolated target hung against indifferent starlight. A faint shimmer hints at an advanced shield; light skitters off plating while the vessel’s outline reads as both prize and prison. The brief exterior shot tightens the bridge’s claustrophobia: transmissions cut, the ship feels unreachable, and every pixel of the image underscores vulnerability. Sightlines convert technical failure into emotional isolation, turning a distant hull into the focal point of a desperate, jammed confrontation.
3 events
3 rich involvements

Detailed Involvements

Events with rich location context

S2E17 · Samaritan Snare
False Praise and the Command Hail

The Mondor's engineering bay (represented here using the canonical exterior Mondor location) functions as an intimate, confined stage where technical expertise is exchanged under the Pakleds' watchful gaze; the ship's isolation heightens vulnerability and makes remote oversight necessary and dramatic.

Atmosphere

Close, deceptively casual — a low hum of machinery under friendly chatter, laced with tension from crowding and social manipulation.

Functional Role

Stage for the repair and the Pakleds' ruse; immediate setting for character interaction and the point where external command contact reasserts control.

Symbolic Significance

The Mondor represents a false sanctuary: ostensibly a place for aid but actually a site engineered for exploitation.

Access Restrictions

Controlled by the Pakled crew; open to visiting technicians but effectively monitored and socially contained by the hosts.

Dim engineering bay lighting with blinking indicator lights Soft electrical hum of the venturi chamber and guidance system Closeness of multiple Pakled observers crowding the workspace A technician's tray with small precision components within hand reach
S2E17 · Samaritan Snare
False Failure: Pakleds Weaponize a Routine Repair

The Mondor functions as the immediate site of repair and the engineered trap — a cramped, utilitarian interior where diagnostics, tools, and crew interaction are visible; the ship's systems behavior (lights, groans, reserve engagement) converts the interior into a pressure cooker that isolates Geordi.

Atmosphere

Sudden, tense, claustrophobic — quick tonal shift from cooperative work to suspicious setback.

Functional Role

Battleground/stage for the Pakleds' deception and for Geordi's forced technical improvisation.

Symbolic Significance

Represents false hospitality and engineered isolation — a seemingly needy vessel that conceals predatory intent.

Access Restrictions

De facto controlled by the Pakled crew during this event; open enough for Starfleet technicians but operationally constrained by hosts.

Overhead lights gutter and stutter (audible GROAN) diagnostic consoles flicker with smeared readouts tools and the last framiss spigot on the workbench audible hum from reserve power engaging
S2E17 · Samaritan Snare
Blinded and Coerced: Geordi Forced to Build Pakled Weapons

The Mondor—represented by its exterior silhouette in broader context—functions as an isolated trap: its position in space and small, jury-rigged systems underscore the crew's vulnerability and make rescue difficult. The exterior's implied inaccessibility heightens the emotional claustrophobia of the interior confrontation.

Atmosphere

Claustrophobic and isolating; implied external silence that turns interpersonal menace into the primary threat.

Functional Role

Battleground and captive location where the Pakleds exert control over Geordi and weaponize his skills.

Symbolic Significance

Represents entrapment and the false promise of aid—an outwardly minor vessel that conceals predation.

Access Restrictions

Functionally remote and difficult to reach; controlled by the Pakleds during the event.

Indoors: cramped Pakled vessel interior (implied) where bulkheads constrain movement Ambient hum of ship systems and the mechanical clink of objects under examination The visual isolation of the Mondor against space (implied) reinforcing rescue difficulty

Events at This Location

Everything that happens here

3