Gond Wasteland (Toxic Zone)
Detailed Involvements
Events with rich location context
Selris’ home is a pressure cooker of emotional and intellectual conflict, its cramped, intimate space amplifying every word, every glance, every trembling hand. The wattle and daub walls, the simple curtain door, the low ceiling—all of it serves to trap the characters in this moment of reckoning. There is no escape from the truth here, no way to avoid the weight of what is being revealed. The home is a microcosm of Gond society itself: modest, traditional, and now under siege by the Doctor’s hypnosis and the crew’s relentless questions. The air is thick with the scent of clay and something unspoken—fear, perhaps, or the ghost of poisonous rain.
Claustrophobic and charged, like a storm about to break. The low light casts long shadows, and the silence between dialogue is heavy, broken only by the Doctor’s hypnotic murmurs. There is a sense of inevitability here, as if the walls themselves are holding their breath, waiting for Selris to crack. The atmosphere is one of inexorable truth—no one leaves this room unchanged.
A neutral meeting ground that becomes a battleground of ideas. It is Selris’ territory, but the Doctor and crew have invaded it with their questions, turning it into a space of confrontation. The home is also a sanctuary of sorts—it is where Selris is forced to face the truth, where Vana’s catatonia cannot be ignored, where the crew’s evidence cannot be dismissed. It is the perfect place for a fracture in Selris’ worldview to occur.
Represents the collision between tradition and truth. Selris’ home is the last bastion of Gond dogma, but it is also the place where that dogma is dismantled. The walls, the beaker, the very air—all of it is a reminder of what the Gonds have built, and what the Krotons have taken from them. The home is a metaphor for Selris himself: strong on the outside, but hollowed out by lies.
Open to the TARDIS crew and Thara, but the tension in the room makes it feel like a closed system. Selris could theoretically ask them to leave, but he does not—perhaps because he is too stunned, or because he knows, deep down, that he needs to hear this.
The wasteland is the physical and symbolic path the crew proposes to take, but it is also a character in this event. Its involvement is central to the conflict between fear and action. The wasteland is described as 'the shortest route' to the Learning Hall, making it a practical solution to the crew's urgency. However, its role is far more than logistical—it represents the defiance of Kroton-induced terror. The Doctor and Jamie's confidence in traversing it ('we've been in it twice today and we're all right') contrasts sharply with Selris' and Beta's deep-seated fear ('But the poison?'). The wasteland's involvement forces the Gonds to confront their irrational beliefs, making it a site of potential liberation.
For the Gonds: a place of dread, death, and unspoken trauma. For the crew: a neutral, even hopeful, path forward. The wasteland's atmosphere is a battleground of perceptions, with the crew's practicality clashing with the Gonds' superstition. The location's mood is one of tension and transformation, as the crew's defiance begins to chip away at the Gonds' fear.
The shortcut to intercept Thara and challenge the Krotons' control. The wasteland is the crew's gambit—a high-risk, high-reward path that forces the Gonds to question their deepest fears. Its functional role is to bypass the usual route (which would take too long) and to symbolize the rejection of Kroton propaganda.
Represents the defiance of fear and the possibility of freedom. The wasteland was once a site of Kroton tyranny (scorched by poisonous rain), but the crew's traversal redefines it as a path to rebellion. It symbolizes the Gonds' potential to overcome their past and forge a new future.
Off-limits to the Gonds due to their belief in its toxicity. The crew's ability to traverse it freely makes them outsiders who can challenge Gond traditions.
The wastelands serve as a liminal space—a desolate, toxic no-man’s-land between the relative safety of the TARDIS and the oppressed city of the Gonds. Its barrenness amplifies the tension between Zoe and the Doctor, as there are no distractions or witnesses to their conflict. The wastelands symbolize the moral and tactical crossroads they face: do they retreat to the TARDIS (safety but abandonment) or press forward to the city (danger but solidarity)? The location’s harsh environment mirrors the harshness of their dilemma, while its isolation underscores the stakes of their decision.
Tense and oppressive, with a sense of urgency and moral weight. The silence of the wastelands contrasts with the heated exchange between Zoe and the Doctor, making their voices feel amplified and their conflict inescapable.
A neutral ground for confrontation and decision-making, where the Doctor and Zoe’s paths diverge. It is neither a refuge nor a battleground but a threshold between action and retreat.
Represents the moral and tactical limbo the team faces: a place of indecision where the cost of choices is laid bare. The wastelands embody the consequences of prioritizing strategy over humanity.
Open but hazardous—contaminated by Kroton poisonous rain, making it a risky but necessary path for the Doctor and Zoe.
The Gond wasteland, though not physically present in this event, is the intended destination for Kroton 2’s deployment of the canister. The wasteland is a toxic, barren expanse where the Doctor and Zoe are evading capture, and its hazardous terrain reflects the Krotons’ oppressive rule over the Gonds. The mention of Kroton 2 ‘tottering slowly down the ramp to the wasteland’ on the monitor underscores the Krotons’ relentless pursuit, as they extend their reach beyond the confines of the Dynatrope control room to hunt their prey. The wasteland’s role in this event is as a battleground, where the Krotons’ technology clashes with the fugitives’ desperation.
Hazardous and oppressive; the wasteland is a place of poisonous rain, corrosive gas, and the remnants of failed Gond rebellions, embodying the Krotons’ destructive legacy.
Battleground and evasion zone for the Doctor and Zoe, where the Krotons deploy assets to capture high-value targets. It serves as a testing ground for the fugitives’ survival skills and the Krotons’ hunting efficiency.
Represents the Krotons’ domination over the Gonds and the planet’s degradation under their rule. It is a landscape of fear, where resistance is met with relentless suppression.
Open to Krotons and their deployment assets, but hazardous for organic beings due to toxic conditions.
The Gond wasteland is referenced in this event as the location where Kroton 2 is dispatched to capture the Doctor and Zoe. Though not physically depicted in this scene, the wasteland serves as a critical external environment where the Krotons' control is tested and where the fugitives seek refuge. The wasteland's toxic and hazardous terrain symbolizes the Krotons' oppressive rule and the desperation of those who resist it. The mention of Kroton 2 tottering down a ramp into the wasteland foreshadows the fragility of the Krotons' control and the potential for their downfall. The wasteland's role in the event underscores the stakes of the conflict and the urgency of the Doctor and Zoe's escape.
Hazardous and desolate, with an undercurrent of tension and urgency. The wasteland is a site of resistance and desperation, where the Krotons' control is challenged and where the fugitives fight for survival.
External environment where the Krotons' control is tested and where the Doctor and Zoe seek refuge. The wasteland serves as a battleground for the conflict between the Krotons and those who resist their oppression.
Represents the Krotons' oppressive rule and the desperation of those who resist it. The wasteland embodies the struggle for survival and the potential for rebellion against the Krotons' dominance.
Heavily monitored by the Krotons, with surveillance feeds tracking the movements of fugitives like the Doctor and Zoe.
The Gond wasteland, visible on the Dynatrope control room monitors, serves as a battleground for the Krotons' broader operations. The monitor displays a lone Kroton tottering down a ramp into the wasteland, hinting at the escalation of their suppression tactics beyond the control room. This barren, toxic expanse symbolizes the Krotons' devastation of the Gonds' homeland and their ongoing efforts to maintain control through force. The wasteland’s mention in this event underscores the Krotons' paranoia and their willingness to deploy 'vision control' measures to crush any resistance, even in the most remote areas of the planet.
Barren, toxic, and oppressive, with an acrid smell of corrosive gas and the lingering scent of death from past Kroton devastations.
Site of Kroton operations and potential battleground, where suppression tactics like 'vision control' are deployed to maintain dominance over the Gonds.
Represents the Krotons' destructive impact on the Gonds and their ongoing efforts to suppress resistance through environmental and perceptual control.
Heavily monitored by the Krotons; fugitives like the Doctor and Zoe are hunted here, while the Gonds are restricted to their village under Kroton rule.
Events at This Location
Everything that happens here
In Selris' modest home, the Doctor hypnotizes Vana to uncover the truth about the Krotons' influence, while Selris clings to his faith in their benevolence. Zoe and Jamie challenge Selris …
The tension in Selris' home escalates as Beta bursts in with the news that Thara and the students are sabotaging the Kroton learning machines—a direct challenge to the established order. …
Zoe and the Doctor stand in the wastelands, where Zoe questions the Doctor’s decision to abandon their path toward the city and instead head for the TARDIS. Her concern for …
In the Dynatrope control room, a Kroton subordinate requests permission to destroy the TARDIS, but the Kroton Commander rejects the proposal, emphasizing the strategic value of the Doctor and Zoe's …
Jamie, held captive in the Dynatrope control room, is interrogated by a Kroton about the TARDIS. He feigns ignorance, claiming only the Doctor understands its workings, but the Kroton dismisses …
The Kroton Commander, overseeing Jamie’s interrogation in the Dynatrope control room, abruptly shifts focus when a subordinate reports the need for 'vision control.' This system—likely a tool to suppress or …