Data's Quarters
Detailed Involvements
Events with rich location context
Data's quarters are referenced as the containment zone where the possessed android currently resides, their sterile environment potentially masking the violent psychological battle occurring within Data's consciousness.
Off-screen source of impending danger
Temporary holding for compromised officer
Battleground for artificial consciousness
Data (or Graves-in-Data) currently isolated there
Data's Quarters are referenced as the containment area where Data was last seen, heightening the crew's concern that he may have violated confinement orders and is now a threat.
Unseen but implied to be a site of potential danger and psychological turmoil.
Containment area for Data.
Represents both sanctuary and battleground for Data's consciousness.
Assumed to be under orders not to leave.
Data's typically sterile quarters become an existential battleground—first housing his inert form post-possession, then hosting the emotional reunion and revelation about Graves' fate. The spatial tension (group around Data vs. Kareen isolated at the terminal) visualizes thematic divides.
Electrified by relief undercut with dread
Recovery site doubling as revelation space
Ephemerality of identity despite technological permanence
Senior staff only during crisis
Provides stark backdrop for the crew's emotional reunion with restored Data and shocking revelation of Graves' digital presence. Its sterile environment contrasts with the complex human dynamics unfolding within.
Tension between relief and lingering dread
Site of identity restoration and existential revelation
Intersection of humanity and technology
Senior officers and guests only
Data's Quarters transforms from clinical recovery space to psychological battleground—its sterile surfaces contrasting with the emotional chaos as Graves' presence corrupts the android's core identity right under Starfleet's gaze.
Eerily calm masking existential violation
Stage for identity crisis
Frontier between human trust and technological threat
Senior officers only
Data's Quarters transform from presumed battleground for his consciousness into a site of relief and uneasy resolution—its sterile environment accentuating the emotional contrasts between Data's revival celebration and Kareen's mournful interaction with Graves' message.
Tension resolving into cautious optimism with lingering sadness
Recovery site for possessed crew member
Represents containment of technological threat
Senior officers and medical staff only
Data's quarters function as both laboratory and living room: a compact, ordered cabin where poker and experiments coexist. It is the intimate stage for crew camaraderie, a place where Data's private possessions and personal rituals meet the impersonal logic that defines him, intensifying the scene's emotional contrast.
Warmly intimate with an undercurrent of clinical order; convivial banter punctuated by the quiet hum of equipment and the tactile sounds of cards and chips.
Sanctuary for private reflection and crew bonding; a small domestic arena where social rules are rehearsed and interpersonal tensions aired safely.
Represents the intersection of machine and human life — Data's private space embodies both scientific order and fragile, humanlike intimacy.
Informal: open to invited crewmates; not public or official but used by close colleagues and friends.
Data's quarters function as an intimate hybrid of private living space and lab, providing a safe, familiar setting for crew ritual; the poker table becomes a stage where friendship, instruction, and Data's outsider status are dramatized, turning sanctuary into a testing ground for personhood.
Warm and convivial on the surface, with an undercurrent of pedagogical tension and mild dislocation as Data confronts an incomprehensible social result.
Sanctuary for private ritual and social bonding; informal classroom for human behavior and a rehearsal space for themes later central to the episode.
Represents the intersection of machinery and humanity—Data's home as both laboratory and site of personal exposure.
Informal, restricted by social membership — this is a private crew gathering rather than a public space.
Data's quarters function as a private, domestic-laboratory hybrid where packing rituals expose intimate artifacts. The room frames the confrontation: its quiet order contrasts with Maddox's procedural urgency, turning a sanctuary into a provisional evidence room that concretizes Data's interior life for an external authority.
Intimate and tension-filled — calm ritual interrupted by sudden institutional intrusion, creating an emotional charge.
Sanctuary for private reflection that becomes a staging ground and informal evidentiary tableau for the ethical dispute.
Represents the fragile boundary between personhood (private space, memory) and institutional power (invasive procedure); the quarters symbolize identity under threat.
Normally a private space; customary protocol requires permission to enter, which Maddox ignores — implying tensions around privacy and authority.
Data's quarters operate as a private sanctum where intimate artifacts live and where identity is materially assembled. Maddox's intrusion converts the room into a contested site: personal ritual collides with institutional procedure, and the space itself becomes the stage for asserting agency.
Tense and intimate — domestic order disturbed by brusque institutional intrusion; quiet dignity undercut by moral urgency.
Refuge for private reflection and packing; battleground where personal autonomy is asserted against Starfleet authority.
Represents Data's inner life and the fragile enclosure protecting what makes him singular; its violation symbolizes institutional encroachment on personhood.
Normally private to the occupant (Data); in practice, Starfleet officers feel empowered to enter for official business, revealing contested boundaries.
Data's quarters function as an intimate but compromised space where personal history is interrogated. The room's domestic details (travelcase, personal artifacts) become evidentiary; privacy collapses into procedural necessity as Picard transforms a private conversation into legal reconnaissance.
Tense and quietly intrusive—an intimate room made clinical by questioning and the looming institutional stakes.
Meeting place for private but consequential interrogation; battleground where personal life is translated into legal argument.
Represents the erosion of sanctuary as personal memory is converted into court-ready evidence; symbolizes Data's interior life under scrutiny.
Informally private (Data's quarters) but accessible to senior officers; not public, yet subject to institutional intrusion in this moment.
Data's quarters function as a private, deceptively domestic space turned interrogatory arena: intimacy and personal artifacts are present, enabling Picard to press for interior testimony while also making the intrusion feel morally fraught.
Quiet, tense, intimate but edged with bureaucratic purpose—personal warmth overridden by procedural urgency.
Meeting place for private extraction of testimony and conversion of personal life into legal evidence.
Represents the boundary between private identity and institutional examination—home turned courtroom preparation space.
Private quarters; ordinarily restricted to invited personnel (Picard and Data alone in this scene).
Data’s quarters function as a private sanctuary where the android can engage in contemplative self-exploration away from the crew’s usual bustle. The stark minimalism of the room emphasizes Data’s isolation and the clinical nature of his experimentation, while also framing the intrusion of Wesley’s youthful energy as a contrast.
Quiet, sterile, introspective, punctuated by the unexpected lively intrusion of Wesley’s entrance.
Sanctuary for private reflection and self-experimentation.
Represents Data’s internal world—isolated, methodical, and on the cusp between machine and humanity.
Restricted to crew members authorized to enter; here, primarily Data’s private space.
Data's private quarters function as the intimate, cluttered laboratory where an ostensibly technical exercise becomes an ethical incitement. The confined, humming space isolates Data from oversight, enabling him to convert institutional tools into a secretive, emotionally charged experiment.
Quiet, focused, and slightly conspiratorial—low ambient hum, ticking electronics, and the sudden intrusion of a fragile voice/signal create a charged hush.
Sanctuary for private investigation and the clandestine origin point of a forbidden correspondence.
Represents moral isolation and the private interior where procedural rules give way to emergent empathy.
Personal quarters of a senior officer—generally private and not open to casual intrusion; effectively restricted by personal privacy rather than physical locks in this scene.
Data's private quarters serve as the intimate, contained stage for this transgressive moment: a clinical, orderly space where technical work is routine, transformed into a secret confessional when an emergent emotional event occurs behind closed doors.
Quiet, clinical, and solitary at first, then charged with tense curiosity and a fragile warmth as connection is made.
Sanctuary for private action and technical manipulation; the location enables a clandestine exchange away from chain-of-command scrutiny.
Represents moral isolation and the threshold between machine objectivity and nascent sentience; a private interior where rules can be quietly tested.
Privately occupied quarters; access restricted in practice to the occupant and authorized ship systems, creating a space for unsupervised action.
Data's quarters function as the intimate, controlled space where sterile diagnostics collide with private concern. It is the origin point for the failed plea, the last physical place where Data can choose restraint before taking action that will ripple outward across command and ethics.
Quiet, focused, and tense—an otherwise orderly cabin that becomes taut with urgency when the diagnostic verdict arrives.
Sanctuary for private technical work and the launch point for an impulsive departure toward moral action.
Represents moral isolation: a place where analytic logic yields to nascent empathy and where institutional rules can be abandoned in private.
Personal quarters — private to the officer, not public; not restricted beyond standard crew privacy.
Data's quarters function as the intimate, controlled setting for Lal's first guided lessons and the explicit naming of 'home' and 'family.' The space is where private pedagogy, paternal claim, and emergent personhood coalesce into a quiet domestic tableau.
Clinical calm softened by tentative warmth — even lighting, faint diagnostic hum, and an atmosphere of careful attention that feels both scientific and domestic.
Sanctuary and instructional stage: a private space where Data can teach Lal away from institutional observation and assert parental continuity.
The quarters symbolize nascent domesticity and Data's attempt to manufacture a moral and social claim for Lal as family rather than property.
Personal, private quarters on a starship — generally restricted to the occupant and invited guests; not publicly open.
Data's quarters function as an intimate instructional alcove where clinical equipment and personal touches converge; the small space contains the desk-top viewer and seating that allow Data to run a private lesson without interruption, making it the practical stage for this formative parent-child exchange.
Quiet, methodical, and gently warm—a sanctuary of contained domesticity infused with diagnostic calm.
Sanctuary for private teaching and formative interaction between creator and emergent android; a controlled environment for observation and assessment.
Represents the liminal space between institutional objectivity and nascent domestic intimacy; it embodies Data's dual roles as officer-scientist and surrogate parent.
Implicitly private and personal; not a public area—intended for Data's use, not open to crew without invitation.
Data's Quarters functions as the intimate, controlled backdrop where a tutor-student father-daughter exchange unfolds; the room's domestic touches and clinical order allow private, vulnerable questions and the tactile experiment of holding hands to take place safely.
Quiet, intimate, gently clinical — a space of close attention and low-key warmth that foregrounds personal exchange over spectacle.
Sanctuary for private reflection and teaching; a safe environment where Lal can test human behaviors and where Data can model and demonstrate them.
Represents the boundary between institutional scrutiny and private formative bonds; the quarters allow a nascent personhood to be shaped away from formal research settings.
Private quarters — restricted to Data, invited guests, or authorized personnel; not a public space.
Data’s quarters, once a refuge for the crew’s relaxed camaraderie, transforms into a battleground for the False Picard’s psychological manipulation. The muted consoles and soft lighting, which previously fostered a sense of intimacy, now cast a pall over the poker game as the imposter’s intrusion shifts the mood from jovial to tense. The quarters’ compact space amplifies the crew’s discomfort, as the False Picard’s presence forces them into closer proximity with the growing tension. The room’s atmosphere becomes a microcosm of the crew’s fractured unity, as the False Picard’s calculated detachment undermines their trust in one another.
Tension-filled, with laughter fading into awkward silence as the False Picard’s intrusion sours the mood.
Sanctuary turned battleground for psychological manipulation, where the crew’s unity is tested and fractured.
Represents the fragility of the crew’s trust and the False Picard’s ability to poison even their most private spaces.
Restricted to senior staff, though the False Picard’s unannounced entry highlights the vulnerability of their sanctuary.
Data’s quarters, once a sanctuary of camaraderie and relaxation, transforms into a battleground of psychological manipulation under the False Picard’s gaze. The muted consoles and soft lighting, which previously fostered a sense of ease, now feel oppressive as the crew’s laughter fades into silence. The space that once symbolized trust and unity becomes a stage for the False Picard’s tests of loyalty, with the crew’s reactions laying bare their vulnerabilities.
Tension-filled and oppressive, with the earlier warmth replaced by a chilling formality and unspoken questions.
Sanctuary turned battleground for psychological manipulation and tests of loyalty.
Represents the fragility of trust and the ease with which authority can disrupt cohesion.
Initially open to the senior staff, but the False Picard’s presence restricts the crew’s comfort and freedom of expression.
Data’s Quarters transforms from a sanctuary of camaraderie into a psychological battleground the moment False Picard enters. The compact space, once filled with laughter and banter, becomes oppressive as the air thickens with tension. The muted consoles and soft lighting, which initially fostered relaxation, now cast long shadows over the crew’s unease. The quarters’ role shifts from a place of leisure to a stage for the False Picard’s experiment, exposing the crew’s vulnerabilities under his gaze. The room’s atmosphere is no longer one of warmth but of silent scrutiny, as if the very walls are complicit in the manipulation.
Tension-filled with whispered conversations and unspoken doubts—what was once a refuge now feels like a trap.
Battleground for psychological manipulation; a space where authority is tested and obedience is probed.
Represents the fragility of trust and the ease with which authority can weaponize even intimate spaces.
Open to senior staff but invaded by the False Picard, who crosses the threshold uninvited.
Data's quarters serve as an intimate, low‑lighting social salon where rank softens and personal dynamics play out; it is the stage for the poker ritual that reveals character tensions and is then ruptured by the Class Eleven call, turning domestic camaraderie into a staging ground for immediate duty.
Warm, convivial and teasing during play; taut and startled at Worf's raise; then instantaneous urgency and focused readiness after the emergency announcement.
Meeting point for off‑duty social interaction and the incidental staging area from which officers transition to operational response.
Represents crew intimacy and temporary reprieve from command responsibilities; its violation by the emergency underscores tension between private life and institutional duty.
Informal social space — effectively limited to invited officers present at the table, not a public area.
Data's private quarters operate as a domestic sanctuary where rank softens into camaraderie; the small, low‑lit room concentrates social ritual and allows for intimate testing of personality (Worf's raise, Pulaski's flirtation) before command ruptures the space with an emergency call.
Warmly informal and tension‑prone — convivial banter undercut by a quietly tense, competitive edge.
Meeting point for off‑duty social interaction and a crucible for revealing character dynamics.
Represents temporary respite from duty and a microcosm where personal codes (Klingon honor vs. Starfleet camaraderie) collide.
Privileged but not strictly restricted — attended by senior officers who are invited; informal privacy assumed.
Data's quarters serve as an intimate off‑duty salon where senior officers drop rank and trade banter around a small table; the location concentrates character interplay and reveals personality under low stakes before being abruptly converted into a staging point for urgent command response.
Warm, convivial, and teasing during play; snaps to tense, alert, and briskly efficient the instant the Class Eleven call is received.
Meeting point for informal crew bonding and recreational ritual; acts as the immediate springboard into operational action when duty interrupts.
Represents the fragile boundary between private camaraderie and public duty — leisure as a temporary refuge that duty can instantly reclaim.
Informal but private: limited to invited officers and close colleagues; not a public area.
Data’s quarters aboard the Enterprise serve as the intimate setting for the first segment of this event, where Tam and Data engage in a deeply personal conversation about purpose, existence, and the nature of their respective beings. The quarters are a contrast to the sterile, functional spaces of the bridge, with muted consoles, soft lighting, and a covered painting on an easel that hints at Data’s hidden creativity. The location’s atmosphere is one of quiet reflection, where the two characters can explore their vulnerabilities without the distractions of the mission. Data’s quarters are a sanctuary of sorts, a place where the boundaries between organic and synthetic life are blurred, and where Tam’s empathy and Data’s curiosity intersect. The role of Data’s quarters in this event is to provide a counterpoint to the high-stakes drama of the bridge, offering a moment of introspection and connection that foreshadows Tam’s later actions.
The atmosphere in Data’s quarters is one of quiet intimacy, with a sense of warmth and reflection. The soft lighting and muted consoles create a calming environment, where the two characters can engage in a deeply personal conversation. The covered painting on the easel adds a layer of mystery and creativity, hinting at Data’s hidden depths and the complexity of his synthetic nature. The atmosphere is contemplative, almost meditative, as Tam and Data explore the nature of existence and the meaning of their lives.
A private space for intimate conversation and existential exploration. Data’s quarters serve as a sanctuary where Tam and Data can discuss their vulnerabilities and the nature of their beings without the distractions of the mission.
Data’s quarters symbolize the intersection of technology and humanity, where the boundaries between synthetic and organic life are blurred. The location represents a place of introspection and connection, where two isolated beings—one telepathic and one synthetic—find common ground. The covered painting on the easel is a metaphor for Data’s hidden creativity and the layers of his personality that are not immediately apparent. The quarters also serve as a counterpoint to the high-pressure environment of the bridge, offering a moment of respite and reflection amid the chaos of the mission.
Restricted to Data and those invited by him. The quarters are a private space, where Data can retreat from the demands of his duties and engage in personal reflection or conversation.
Data's Quarters serve as the intimate, clinical container for this confession — consoles, muted readouts, and diagnostic hum create a laboratory of certainty where procedural rituals mask emergent epistemic doubt and privacy gives way to counseling.
Quiet, clinical, tension‑laden with an undercurrent of mechanical urgency.
Sanctuary for private diagnostic work and the site for an intimate counseling intervention.
Represents the isolation of intellect and the boundary between machine certainty and human social support.
Private quarters; entry signaled by chime—informal but generally restricted to invited personnel.
Data's quarters act as a private, clinical space where procedural ritual masks existential doubt. The confined room frames the confrontation — monitors, hum of vents, and a small work surface concentrate Data's analytic behavior and Troi's unsuccessful empathy.
Quiet, clinical, tensioned — undercurrent of mechanical hum and rapid data flow; intimate but emotionally sterile.
Sanctuary for private diagnostics and the stage for a confessional-like confrontation.
Represents Data's inner laboratory: a place where emotion is translated into code and where isolation of feeling becomes operational risk.
Private crew quarters; typically restricted to invited personnel.
Data's private quarters serve as the intimate, clinical setting for the confrontation: a workspace where diagnostics and solitude enable vulnerability. The room's privacy allows Data to run checks but also isolates him, making Pulaski's intrusion both practical and emotionally disarming.
Quiet, clinical, and tense — sterile procedural hum punctured by an abrupt, intimate emotional charge.
Sanctuary for private analysis and the stage for a candid interpersonal confrontation that reveals internal stakes.
Represents Data's internal isolation and mechanized self-scrutiny; the room doubles as both workshop and confessional.
Typically private to the occupant but easily entered by trusted senior staff, as Pulaski does without formalities.
Data's quarters function as the intimate site of internal struggle: a compact, clinical space where diagnostic consoles and muted readouts externalize Data's methodical mind. The quarters provide privacy for self-doubt but become the stage for Picard's moral and professional intervention.
Quiet, tense, and introspective until the chime and Picard's arrival transform it into a charged moral crucible.
Sanctuary for private reflection turned forum for corrective command influence.
Represents Data's isolation between machine logic and human fallibility; his quarters are the boundary between private uncertainty and public duty.
Functionally restricted to senior officers and crew with clearance; privacy expected but not absolute for command matters.
Data's quarters serve as an intimate, insulated workspace that exposes the android's vulnerability. The private setting allows Picard to confront Data away from the bridge spectacle, turning the room into a crucible for moral recalibration and quiet command pedagogy.
Quiet, focused, slightly tense — private and introspective until the chime punctures the silence.
Sanctuary for private reflection that becomes the stage for a corrective confrontation.
Represents Data's internal world and isolation; the quarters are the space he must leave behind to rejoin communal duty.
Private officer's quarters; normally restricted to authorized personnel, which frames Picard's entrance as intentional and urgent.
Events at This Location
Everything that happens here
Counselor Troi delivers a shattering diagnosis from the viewscreen: Data's mind now hosts Graves' violently dominant consciousness, which is actively consuming Data's original identity. Her empathic scans reveal Graves' seething …
Captain Picard and Geordi La Forge grapple with the unsettling reality of Data's psychological disintegration as Counselor Troi reveals her disturbing findings: Graves' consciousness has not just invaded but is …
The crew bursts into Data's quarters to find him collapsed, fearing Graves has fully usurped his android body. Their relief is palpable when Data awakens with his familiar mannerisms—the dry …
The crew's relief at Data's apparent reawakening curdles into unease as his hyper-literal responses reveal uncanny artificiality. While Riker and Picard initially celebrate his return through familiar banter about jokes …
The crew rushes to Data's quarters to find him inert after his possession by Ira Graves. Riker's attempt to revive him is met with Data's characteristic literal-mindedness and humor, confirming …
The crew bursts into Data's quarters to find him inert by the computer. When revived, Data's innocent questions and attempt at humor reassure everyone of his true identity's return—except Kareen, …
Picard's clipped captain's log opens a scene of routine procedure that undercuts a private, character-led experiment: a poker game in Data's quarters. Data, applying flawless probabilistic logic, is baffled when …
In Data's quarters the crew's ritual poker game becomes a miniature thesis on what separates android reasoning from human unpredictability. Data reduces hands to probabilities and reads bets as data; …
Data methodically packs intimate artifacts — a holocube of Tasha Yar, a box of medals, an antique sonnet book — revealing the interior life beneath his android surface. Maddox barges …
Commander Maddox brusquely invades Data's private quarters, plucks an antique sonnet from the pile and uses it as a provocation to collapse a technical dispute into a moral one. Data …
In Data's quarters Picard forces the conversation away from sterile logs and back onto the android himself, insisting that Data articulate not just facts but motive, desire and interior life. …
Picard pushes Data out of the convenient, impersonal record and forces him to articulate his inner life—how he thinks, what he wants and why—so the Enterprise can frame a legal …
In the solitude of his quarters, Data attempts to replicate the human act of sneezing, an imperfect and mechanical effort that highlights his ongoing quest to grasp the nuances of …
Alone among cluttered black boxes and improvised filters, Data isolates a faint, repeating tonal pattern buried in static. When his systems identify the emission as an artificial RF transmission, the …
In Data's quarters, the Enterprise's sterile diagnostics give way to something intimate: amid static an unmistakable child's voice pierces the feed. Data, struck with an emergent curiosity and an almost-human …
Data frantically reactivates his transmitter and attempts one final, formal plea to Sarjenka. The Enterprise computer's clipped replies — first a failed transmission, then the cold confirmation that the planet-side …
Data brings the newly formed Lal into his quarters, explicitly establishing the space as their shared home and naming themselves a family. He methodically teaches her basic social and sensory …
In Data's quarters he runs a concentrated visual and mimicry lesson to translate Lal's encyclopedic databanks into small, human behaviors. He clicks through images and words, notices she doesn't blink …
In Data's quarters Lal confronts the existential gulf between imitation and feeling: she can replicate human gestures but insists she will never know love. Data answers with calm, principled philosophy …
The poker game in Data’s quarters—once a vibrant, egalitarian space of camaraderie and playful competition—becomes a battleground of psychological manipulation the moment False Picard enters. His arrival is a calculated …
The False Picard’s arrival at the poker game is a calculated disruption—a surgical strike against the crew’s cohesion. His entrance silences the room’s warmth, replacing camaraderie with rigid formality. The …
In a seemingly casual poker game among the senior staff—Riker, Geordi, Worf, Troi, and Data—the False Picard disrupts the camaraderie by entering Data’s quarters unannounced. His presence immediately dampens the …
A friendly poker evening in Data's quarters hardens into a quiet power play when Worf calmly escalates the betting. His cold raise forces Pulaski to shove her last chips; he …
A casual seven‑card stud in Data's quarters snaps into Starfleet emergency: Worf coldly raises fifty, unsettling the table and reinforcing his austere dominance, Data supplies literalist commentary, and Pulaski risks …
A convivial seven-card stud in Data's quarters turns into a compact character tableau: Worf quietly dominates the table, makes an enormous raise, and reveals a full house with military calm. …
This pivotal event unfolds in two emotionally charged segments: first, a rare moment of vulnerability between Tam and Data in Data’s quarters, where Tam—frustrated by his inability to read Data’s …
In Data's quarters, Troi confronts an android deep in frantic analysis and finds him admitting, in clinical terms, that he is disturbed by a recent defeat. Rather than accept psychological …
In Data's quarters Troi confronts Data about the unexpected defeat that has destabilized his certainty. He candidly admits an emergent vulnerability — not emotional, he insists, but epistemic: his deductions …
Pulaski barges into Data's quarters and refuses to indulge his withdrawn behavior, calling him out for sulking after the defeat. Data initially hides behind clinical language, then, under her blunt …
In Data's quarters Picard confronts his anguished second officer with a stare and an order rather than pity. Refusing to replace him for fear of error, Picard forces Data to …
Picard interrupts Data's self-imposed withdrawal and forces a moral and professional reckoning: Data admits he fears making a mistake; Picard refuses to accept abdication and reframes the crisis—perfect execution doesn't …