Skaro (Trenches)
Detailed Involvements
Events with rich location context
Skaro is a desolate planet gripped by a thousand-year war between the Kaleds and Thals. Artillery barrages rip across bomb craters, minefields, and barbed wire entanglements strewn with corpses. Mist cloaks hazardous ridges and tripwires, where primitive spears clash with radiation detectors and synthetic armor. The Doctor, Sarah, and Harry dodge explosions and soldiers amid this chaos, their path leading to a massive protective dome that guards advanced secrets amid the collapse. Skaro’s war-torn landscape serves as the backdrop for the Doctor’s mission, emphasizing the brutality of the conflict and the high stakes of altering history.
Tension-filled with the sounds of artillery, explosions, and the eerie silence of death. The air is thick with smoke, dust, and the stench of war.
Battleground and setting for the Doctor’s mission to prevent the Daleks' creation.
Represents the futility of war and the civilization’s collapse, where the seeds of the Daleks are sown.
Highly dangerous due to minefields, artillery, and Kaled patrols. Movement is restricted to careful navigation.
Skaro serves as the primary battleground for this event, a war-torn planet gripped by a thousand-year conflict between the Kaleds and Thals. The Doctor, Sarah, and Harry materialize in the midst of artillery barrages, minefields, and barbed wire, immediately thrust into the chaos of the war. Skaro’s desolate landscape—scarred by bomb craters, littered with corpses, and shrouded in mist—creates a sense of urgency and danger. The planet’s collapsing civilization is evident in the hybridized technology and uniforms of the dead soldiers, foreshadowing the extreme conditions that led to the Daleks’ creation.
Chaotic, tense, and foreboding, with the constant threat of artillery fire and unseen observers.
Primary battleground and setting for the group’s survival and mission.
Represents the brutal, cyclical nature of war and the point of no return for Skaro’s civilization.
Highly dangerous; movement is restricted by minefields, barbed wire, and artillery fire.
Skaro itself is the primary battleground for this event, its war-torn landscape serving as the backdrop for the dome’s discovery. The bomb craters, barbed wire, and corpses littering the terrain create a chaotic, desperate atmosphere, contrasting sharply with the dome’s advanced, orderly design. The group’s movement through this hazardous terrain—dodging landmines, artillery fire, and the unseen observer—frames the dome as a beacon of false hope in an otherwise hopeless war. Skaro’s endless conflict is not just a setting but an active force, shaping the group’s cautious, tense interactions with the dome.
Oppressive and surreal—the **smell of cordite and dust** hangs thick in the air, mingling with the **metallic tang of blood**. The **creeping barrage of artillery** creates a **rhythm of destruction**, while the **eerie silence** between explosions amplifies the group’s **whispers and footsteps**. The dome’s sudden appearance feels **otherworldly**, as if it doesn’t belong in this **collapsing civilization**.
The **primary setting for the group’s journey** and the **stage for their discovery of the dome**. Skaro’s **hazardous terrain** forces the group to **navigate carefully**, while its **war-torn state** underscores the **urgency of their mission**—preventing the Daleks’ creation before the Kaleds’ civilization collapses entirely.
Embodies the **paradox of Skaro**: a planet **gripped by eternal war**, yet capable of producing **advanced technology** (like the dome). It symbolizes the **fragility of civilization**—how easily progress can be **undone by destruction**, and how **hidden horrors** (like the Daleks) can emerge from the ashes of conflict.
Open to all, but **extremely dangerous**—minefields, artillery, and Kaled patrols make movement **high-risk**. The dome itself is **off-limits** to outsiders, guarded by unseen forces.
Skaro’s war-torn ruins serve as the battleground for this event, its bomb craters, barbed wire, and mist-shrouded ridges creating a labyrinth of danger. The terrain is a paradox of primitive and advanced technology, with tripwires and artillery barrages coexisting in a landscape of endless conflict. The Doctor and Harry’s flight through this environment is fraught with peril, their every step threatened by the Kaleds’ patrols and the planet’s unforgiving hazards. Skaro’s ruins are not just a setting but an active antagonist, their chaotic and hostile atmosphere amplifying the stakes of the Doctor’s mission.
Tense, chaotic, and oppressive—artillery barrages echo in the distance, mist obscures vision, and the acrid scent of smoke and decay hangs in the air. The ruins feel alive with danger, every shadow a potential threat.
Battleground and obstacle course, where the Doctor and Harry must navigate deadly terrain while evading Kaled patrols.
Represents the cyclical nature of war and the cost of unchecked ambition, mirroring Davros’s twisted experiments beneath the dome.
Heavily guarded by Kaled soldiers, with tripwires and other traps designed to neutralize intruders.
Skaro’s war-torn ruins serve as the primary battleground for this event, a landscape of bomb craters, barbed wire, and mist-choked ridges. The environment is hostile and unpredictable, forcing the Doctor, Harry, and Sarah to navigate its hazards while evading or confronting threats. The ruins are not merely a setting but an active participant in the narrative: the tripwire, the metal platform, and the hidden lift are all products of Skaro’s collapsed civilization, repurposed by its survivors (or predators) for survival or predation. The mist obscures vision and amplifies sound, creating an atmosphere of dread and isolation. Artillery barrages echo in the distance, a constant reminder of the war’s unending brutality.
Oppressively tense with a sense of impending doom. The mist muffles sound, creating an eerie silence broken only by the drag of the creature’s foot, gunfire, and Sarah’s desperate calls. The ruins feel like a graveyard of failed civilizations, where every shadow hides a threat.
Battleground and obstacle course—Skaro’s ruins force the characters to make split-second decisions, test their physical limits, and confront the psychological toll of isolation. The environment is both a barrier and a potential ally (e.g., the lift as an escape route).
Represents the cyclical nature of war and destruction. Skaro’s ruins are a metaphor for the Daleks’ genesis: a place where advanced technology and primitive brutality collide, giving birth to something monstrous. The mist symbolizes the obscurity of the characters’ mission—they are groping toward an unknown future, blind to the full horror of what they will uncover.
Highly restricted—only those familiar with the ruins (like the Kaleds or the shabby creature) can navigate them safely. The Doctor, Harry, and Sarah are outsiders, vulnerable to traps, predators, and the elements.
The Skaro’s Wastelands are the ultimate destination for the Doctor and Harry as they escape the cave, but they are only implied in this event. The wastelands represent the next phase of their journey—a vast, barren expanse marked by the scars of endless war and chemical barrages. While not physically present in this scene, the wastelands loom as the next obstacle the characters must navigate to reach the Thal dome and continue their mission. The mention of the wastelands in the dialogue (‘the way through to the wastelands’) serves as a narrative bridge, connecting the cave’s dangers to the broader, more immediate threats awaiting them outside. The wastelands symbolize the lawless, hostile terrain of Skaro, where survival is precarious and every step brings new perils.
Implied to be desolate, wind-swept, and toxic, with a sense of unrelenting danger. The wastelands are a place of ruin and desperation, where the remnants of war and chemical attacks linger, and where Mutos scrape out a meager existence amid the debris.
The next leg of the Doctor and Harry’s journey, serving as a transitional space between the cave and their ultimate goal of reaching the Thal dome. It is a hostile environment that demands caution, resilience, and quick thinking, much like the cave itself.
Embodies the broader conflict and devastation of Skaro, where the Kaled-Thal war has left the planet scarred and uninhabitable. The wastelands represent the consequences of unchecked violence and the moral failures of both sides, setting the stage for the Doctor’s intervention.
The wastelands are implied to be heavily guarded or patrolled, given the ongoing war between the Kaleds and Thals. Movement through this terrain would require stealth, evasion, or confrontation, adding to the characters’ challenges.
Skaro’s wastelands are referenced as the perilous transit zone the Doctor and Harry must cross to reach the Thal dome. The wastelands are described as a vast, barren expanse gutted by endless war and chemical barrages, symbolizing the devastation of the Kaled-Thal conflict. The location serves as an obstacle, reinforcing the isolation and danger of the mission ahead. Its atmosphere is one of desolation, toxicity, and the ever-present threat of Mutos or other hazards.
Desolate, toxic, and filled with the ever-present threat of Mutos or other hazards.
Obstacle and transit zone between the Kaled strategy room and the Thal dome, testing the Doctor and Harry’s resolve.
Lawless and hazardous, with no clear paths or safe zones.
The Skaro wastelands are referenced as the perilous terrain the Doctor and Harry must cross to reach the Thal city. This lawless stretch of barren, toxic land serves as a physical and symbolic barrier, representing the dangers they will face on their way to rescue Sarah. The wastelands are framed as a gauntlet of debris, muto predators, and environmental hazards, reinforcing the high stakes of their mission. The mention of recrossing them underscores the urgency and desperation of their journey, as well as the fragility of their truce with the Kaleds.
Harsh and unforgiving, with toxic winds scouring crumbling ruins—a wasteland that demands survival as much as strategy.
Obstacle and transit zone, forcing the Doctor and Harry to endure physical hardship as they move from Kaled territory to Thal territory.
Embodies the broader devastation of Skaro and the cost of the endless war, serving as a reminder of the stakes if the Doctor fails to stop Davros.
No formal restrictions, but the wastelands are a lawless zone where mutos and other dangers roam freely.
Skaro serves as the primary setting for this event, its war-torn surface a battleground of desperation and survival. The Doctor’s ambush by Mutos occurs in the open wastelands, where the harsh environment and scattered ruins reflect the planet’s brutal history. The location is a microcosm of Skaro’s broader conflict, where even a brief reunion between allies is interrupted by violence. The wastelands symbolize the moral and physical decay of the planet, where trust is scarce and every encounter is a potential threat. The Doctor’s struggle to reclaim the Time Ring is set against this backdrop, reinforcing the stakes of his mission.
Tense and oppressive, with a sense of imminent danger. The air is thick with dust and the echoes of distant gunfire, while the jagged ruins cast long shadows, creating a landscape of paranoia and survival.
Primary battleground and setting for the Doctor’s reunion with Harry and Sarah, as well as the Muto ambush. It serves as a neutral but hostile zone where alliances are tested and survival is precarious.
Represents the moral and physical decay of Skaro, where the war has reduced civilization to rubble and forced its inhabitants to resort to brutality. The wastelands embody the cyclical nature of violence and the difficulty of escape.
Open to all, but traversing it is perilous due to Muto attacks, minefields, and the ever-present threat of Dalek or Thal patrols.
Skaro itself looms as the broader, war-torn backdrop for this event. Though the cave provides temporary refuge, the planet’s surface—scarred by artillery, laced with minefields, and scoured by toxic winds—is a constant, oppressive presence. The cave is a brief respite from Skaro’s brutality, but the war’s reach extends even here, as evidenced by the distant sounds of conflict and the desperate alliances being forged. Skaro is not just a setting but an active antagonist, its environment shaping the characters’ choices and reinforcing the urgency of the Doctor’s plan.
Oppressive, war-torn, and relentlessly hostile. The air is thick with the acrid scent of smoke and the distant echoes of artillery fire, creating a sense of impending doom. Skaro feels like a character in its own right—alive with violence, indifferent to the suffering of its inhabitants, and a constant reminder of the stakes.
Primary setting for the war between the Kaleds and Thals, and the broader conflict that the Doctor seeks to disrupt. Skaro’s environment forces characters into desperate measures, including the Doctor’s gambit to exploit the existing war for his own ends.
Embodies the cyclical nature of war and the futility of violence. Skaro is a graveyard of failed experiments—both literal (the failed Dalek prototypes) and metaphorical (the endless war between the Kaleds and Thals). It symbolizes the cost of unchecked conflict and the moral compromises required to break its cycle.
Skaro’s surface is heavily restricted by the war—minefields, artillery fire, and toxic winds make movement dangerous. The cave provides a rare pocket of relative safety, but even it is not fully secure.
The Skaro caves serve as a treacherous, labyrinthine obstacle course, their paths littered with the grotesque remnants of Davros’s failed experiments. The environment is claustrophobic and oppressive, with twisted lifeforms like the giant clams adding to the sense of danger. The Doctor’s urgency to navigate this space contrasts with the group’s physical and emotional reactions—Sarah’s disgust, Harry’s naive curiosity—creating a tension between mission and morality. The caves symbolize the moral decay of Skaro, a place where science has been perverted into horror, and every step forward brings the group closer to the Daleks’ creation.
Claustrophobic, oppressive, and visceral. The air is thick with the stench of decay and the hum of distant machinery, while the flickering light casts long shadows over the twisted experiments littering the ground. The atmosphere is one of creeping dread, amplified by the group’s physical reactions to the environment.
A hazardous transition zone between the relative safety of the caves and the immediate threat of the Kaled facility. The caves force the group to confront the physical and moral horrors of Skaro before they can proceed.
Represents the moral and scientific corruption of Skaro. The caves are a graveyard of Davros’s failures, each twisted experiment a testament to his unchecked ambition and the cost of his obsession. The group’s passage through them mirrors their own moral journey: they must navigate horror to reach the heart of darkness.
No explicit restrictions, but the environment itself is a barrier—twisted paths, predatory lifeforms, and the ever-present threat of collapse or ambush.
The trenches of Skaro are more than a battleground—they are a metaphor for the resistance’s stagnation. The mud sucks at the boots of Bettan and Sevrin, mirroring the moral and strategic quagmire they find themselves in. The air is thick with the low rumble of distant guns and the rot of war, a sensory reminder of the endless conflict. This location is not just a setting; it is a character in its own right, amplifying the tension between delay and urgency. The trenches trap the resistance as surely as the Dalek bunker traps their allies.
Oppressive, tense, and suffocating—both physically (the mud, the stench) and emotionally (the weight of indecision).
Battleground and symbolic prison for the resistance’s fractured unity.
Represents the resistance’s moral and strategic paralysis—stuck in the mud, unable to move forward.
Open to resistance fighters but isolated from the outside world, a microcosm of the war’s isolation.
Events at This Location
Everything that happens here
The event opens with the Doctor abruptly intercepted by the Time Lords, who materialize him on Skaro—a war-torn planet teetering on the brink of annihilation. The Time Lords, cloaked in …
The Doctor materializes on Skaro mid-artillery barrage, his reunion with Sarah and Harry instantly overshadowed by the chaos of war. As explosions erupt around them, the trio scrambles for cover …
Amid the chaos of Skaro’s endless war—a battlefield where anachronistic weaponry (landmines, machine guns) and futuristic tech (radiation detectors, synthetic fibers) coexist in grotesque harmony—the Doctor, Sarah Jane, and Harry …
In a frantic bid to evade Kaled patrols, the Doctor and Harry Sullivan sprint through the war-torn ruins of Skaro, their escape route narrowing as they trigger a tripwire explosion …
In the war-torn ruins of Skaro, Sarah Jane Smith—separated from the Doctor and Harry—finds herself utterly alone, her frantic calls for her companions echoing unanswered through the mist. The eerie …
Trapped in the suffocating darkness of a cave, the Doctor and Harry face a brutal test of survival when Harry’s foot is ensnared by a predatory mollusk—a grotesque remnant of …
In the tense aftermath of the Doctor’s impassioned plea to the Kaled Council, the scene unfolds as a masterclass in narrative tension—where political compromise and moral urgency collide. The Doctor’s …
In the tense aftermath of the Kaled Council’s half-measure suspension of Davros’ experiments, the Doctor and Harry find themselves at a crossroads: the Council’s decision—while a temporary victory—leaves Davros’ Daleks …
On the war-torn surface of Skaro, the Doctor is ambushed by mutos—only to be saved by Harry, who reveals that he and Sarah narrowly escaped the Kaled dome’s destruction. Their …
In the claustrophobic shadows of Skaro’s caves, the Doctor turns to Sevrin—a Muto soldier whose loyalties have been tested by the war’s brutality—and makes a desperate, calculated request: to infiltrate …
The Doctor guides Harry and Sarah through a treacherous cave system on Skaro, where the grotesque remnants of Davros’s failed experiments—twisted, discarded lifeforms—litter the path. Sarah’s visceral disgust at the …
In the suffocating mud of Skaro’s trenches, Bettan and Sevrin’s ideological clash erupts into a raw confrontation over the timing of their assault on the Dalek bunker. Bettan, hardened by …